As you all know, for you read this AAR religiously and follow CK3 with baited breath, Royal Court has been out for a while now. This is, apparently, being counted as fhe first 'proper' expansion for CK3 (Northern Lords, being a mere twenty of your earth pounds, was a small add on pack for fuzzy cloaks and silly hats).
I have not yet played Royal Court, but it seems it will be excellent Ged fodder if the patch notes for it are anything to go by.
The list is as follows, but I must give special attention to the files that apparently now mean units and armies will no longer 'get lost'. Either this means 'no longer wander off' into other, neutral' countries. Or...possibly...perhaps...no longer march into the sea upon defeat.
We can but dare to dream.
Here's the link to the dev diary:
Greetings! Royal Court has been out for a while now, and it’s been great to see everything you’ve done with it - fascinating Coat of Arms designs, impressive courts, intriguing cultural hybrids… keep it coming! Seeing how creative you are with...
forum.paradoxplaza.com
And here are the patch notes worthy of note:
- AI's will now leave factions more quickly when they are pleased with you as their liege
- AI's will no longer press factions for Claimants they like if they also like their current liege a lot, with a decreasing chance at higher opinions (the AI will be less likely to press a claimant they have 80 opinion of if they have 60 opinion of their liege, for example)
Hmm. Presumably this is to stop awkward moments where the realm is very happy with the current ruler but that one bastard client is just oh so convincing.
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- Added a Game Rule (Empire Obscurity) that makes empires that control below 20% of their De Jure counties be destroyed. This should solve empires sticking around forever as micro-realms.[/BGCOLOR]
This is a fantastic rule that I hope shows up and works in many games. Sure, people claim to be the so and so empire three centuries later but it gets in the way of new players in the region and makes them more likely to try and rebuild old empires rather than forge new ones.
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- Tweaked various factors in the war for England, in order to reduce the chances of Harold winning[/BGCOLOR]
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- AI now moves capital to London on victory in Norman conquest, if possible[/BGCOLOR]
This is actually much needed and lasted a surprisingly long time in game. As everyone remembers from the first Ged run, England was in a very long war with Normans and Norwegians, which allowed us to unify and Wales to get a little wealthy before Normandy finally took the kingdom after 20 years.
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- All Tutorials and Game Concepts now mention Tribals and the differences they have[/BGCOLOR]
Ho ho. Watch out for this in the next run!
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- Ignore non-castle provinces when giving extra score to province targets near the war goal area.[/BGCOLOR]
You may remember this suggestion in one of the first chapters of the AAR. Progress!
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- Made it so that orthodox priests should always have a beard[/BGCOLOR]
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- Adjusted eyelids that were sometimes causing characters to have overly “squinty” eyes[/BGCOLOR]
Hmm. Bet that works perfectly. Remember naked popes and nuns?
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- Fix becoming malnourished sending the toast you became obese instead.[/BGCOLOR]
No idea what this means. Toast is dangerous stuff.
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- Fixed all Anglo-Saxon counties forcibly converting to Scots if their ruler owned any counties in Scotland[/BGCOLOR]
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- Fixed being able to choose medical treatment for other character's prisoners[/BGCOLOR]
These two are just funny. Indeed, the first is an excellent aar prompt.
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- Fixed characters living in foreign realms being invited to feasts, and having such a good time they never go back[/BGCOLOR]
Considering we have to pay per person in court, those hangers on being cut is a good thing.
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- Fixed ill characters wearing helmets and coifs with their nighties[/BGCOLOR]
Wonder if children can still be set that as default...Ged's templar daughter comes to mind.
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- The game now tells you that vassals cannot become executioners[/BGCOLOR]
Executioners are now characters!? Stephen Hack will be returning...
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- You can now only rename children that are your close family, no more renaming any child in the world![/BGCOLOR]
No more Willy the Pope. Shame...