All other PDX GSG games are more in-depth than EU4?Im not saying it cant be difficult for someone new. But not because mechanics are deep or complex. Its because the game is completely bloated with crap that can overwhelm anyone no matter how smart they are, and until you familiarise and become confortable with all the modifiers and tabs and menus, yes it would feel difficult. But not because any of the mechanics have any depth. Im all for reducing feature bloat. That wont mean the game will be easier if the fewer mechanics left are better designed and have more depth. It would just mean that its more new player friendly.
But yeah non of the mechanics are complicated. They are all mana-button-modifier, repeat. But there is just soooo many of them that can feel overwhelming, there is so much info and stuff to remember and become familiar with. But that is all. Almost all other pdx titles, well, all others really, are way more in depth and complicated, they just have less years of feature and tabs bloating to navigate and become familiar with.
Hoi4's economic management is non-existent. Have this factory for this good. Wow so in-depth! Not to mention the combat design and troop making process. Let's make a wall of troops that are 40 width, that'll naturally kill these troops. The only somewhat in-depth feature HOI4 has is the supply mechanic, and even that's fairly simple, build supply depots, connect with tracks. Done. Don't even mention the "World Tension" mechanic.
Compare this to EU4. EU4 has a trade mechanic, yes it's not super complex but it's there and functions as it is. EU4 has VASTLY more options that HOI4 does for diplomacy, peace negotiations and espionage. Furthermore, EU4's combat is more dynamic with modifiers from missions, generals have a larger impact, different troop types make a significant difference and fort mechanics are much better. Oh and the building mechanic. HOI4 you have 2 factory choices, AA, fort and an airfield/port. EU4 has VASTLY more types of buildings that upgrade due to technological advances. EU4 also has money, for some reason HOI4 uses damn factories as a currency.
CK3. Combat is very very simple, which ever side has more troops that are of quality wins. Events are all the same basically, relatively no diplomatic simulation. To get an alliance you just marry a distant relative off and that immediately entitles you to the entire countries army at will. Also, no navy mechanics at all, pay this amount to transport these troops here, they are immune to attacks during this journey, huh??
In EU4 alliances vary a lot more. It's not a instant grantee you'll have support, you'll need high relations with them using diplomacy and gifts. CK3's tech system is tied with culture, and isn't at revolutionary, sure the time period isn't great for that but EU4's system is way better with institutions and greater control over tech. Building in CK3 are yet again more simple than EU4's. This building gives X amount of money a month, this one slightly more. In EU4 the buildings have unique modifiers and adjustments.
Victoria 2, yep this is more complex than EU4, I'll give you that. But even in Vic2 there are some aspects that are more simple. Combat in Vic 2 was more of an afterthought and was pre-CK2 combat which EU4 refined further.
No, EU4 is not the most simple PDX game. Maybe to you it is with hundreds of hours, but it's not the the average gamer.
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