I did say 5 years ago so 2017-2018 is the relevant year. If im reading this right its 10000ish-11000ish for that time, so its still up.August 2013: 4486 on average.
May 2022: 16514.
I did say 5 years ago so 2017-2018 is the relevant year. If im reading this right its 10000ish-11000ish for that time, so its still up.August 2013: 4486 on average.
May 2022: 16514.
April 2017 12101I did say 5 years ago so 2017-2018 is the relevant year. If im reading this right its 10000ish-11000ish for that time, so its still up.
What does gsg mean?Somewhere along the line Paradox realized that it's easier to package a bunch of low effort features into a dlc than to make comprehensive and engaging mechanics that actually try to simulate historical circumstances. And they are bleeding their hardcore base away thanks to expansions such as Golden Century or Leviathan that introduce features that actually make the game worse. Just look at the quality drop of the forums compared to 5 years ago.
No wonder Vicky2 reaches all time simultanious player number peaks again and again, Vicky2 and CK2 are probably the peak of paradoxian gsg.
Grand strategy game, hence the idea that there should be strategy and deep thinking involved.What does gsg mean?
Yea lets just forget the British conquest of almost half of India. Or the Dutch conquering a ton of Indonesia between 1740 and 1810.Like I said before, until late 19th century the european only able to conquer a much much smaller asian polities.
Chasing that wider audience has been their primary goal since EU4 and especially since they've become a publicly traded company.Let me put it like this.
This perpetual chase after this mythical entity called "wider audience", that Paradox has been after last oh at least 5 years, have led us to the point where their games are losing the core audience that have made Paradox what it is, without, imo, managing to attract these other groups of players.
So.
I think that what they are doing with Vicky 3 is supreme heresy, but i just dont really care that much for V3.
But.
If they do end up pushing Eu5 along the same path of streamlining and dumbifying the game beyond recognition, i think it might turn into another Rome fiasco.
And if that happens to a main brand like Europa Universalis, there might not be Paradox any more.
And they will have done it to themselves.
So i hope I REALLY hope that they will have a lot more common sense than that. Instead of streamlining and dumbifying EU brand they will instead expand and improve the stuff we know and love. I hope.
I look at mechanics in Eu4 like trade, combat and colonization and i cant believe that they havent touched them pretty much since release. And i fear.
Ah right thank youGrand strategy game, hence the idea that there should be strategy and deep thinking involved.
It really happened with CK2. Thats when they exploded as a studio and CK2 was the first game that attracted a whole new audience (not so much stragety niche players, but people who were into character narrative storytelling - basically even Sims players could play CK2).Chasing that wider audience has been their primary goal since EU4 and especially since they've become a publicly traded company.
And...it worked...big time, to the point that EU4 is now one of the most successful IPs at Paradox (besides HOI4).
To the point that every other IP at Paradox has gone about copying almost everything about it (from the design principles, to the easy to understand mechanics, the UI layout, the powercreep etc. etc.)
Some of this copy and pasting worked (HOI4) some of it didn't (Imperator) but, no matter what, every other game and IP will still continue down this road because, it is proven to work.
To say otherwise, is to be ignorant to the process that has taken place at Paradox in the last decade...
Was that the DLC that was completely broken on realse? I stopped playing around 2019. or so, im not sure. If so it would explain the low low.Europa Universalis IV - Steam Charts
An ongoing analysis of Steam's player numbers, seeing what's been played the most.steamcharts.com
View attachment 850713
The high high in june 2020 was release of Emperor, the low low a few months later was lower than almost everything the three years prior.
The plateau since that is a bit higher than it was 2017-2020.
Yes.Was that the DLC that was completely broken on realse? If so it would explain the low low.
Looking back at the numbers, CK2 had about 2,000 players at launch and 5,000 daily until 2016 while EU4 had 15,000 players at launch with daily players increasing from 8,000 to 17,000 until 2016.It really happened with CK2. Thats when they exploded as a studio and CK2 was the first game that attracted a whole new audience (not so much stragety niche players, but people who were into character narrative storytelling - basically even Sims players could play CK2).
The really unique thing with EU4 was the mana system, and when they tried to copy that one, well, that was Rome. It didnt work that well.
I think its CK2 character focus narrative that is now the undelying design principle. You can see it in refinement of EU4 national ideas which grew into mission trees and then into HOI4 trees. The real oddball here is Stellaris, i think.
I never said they wont continue down this path, i just dont like what EU is becoming. A click fest of power up buttons that you press every 30 years to get more mana or timed bonus.
Was that the DLC that was completely broken on realse? I stopped playing around 2019. or so, im not sure. If so it would explain the low low.
Yeah but keep in mind that EU has always been #1 Paradox flagship brand (in fact wasnt EU1 the first game Johan(peace be upon him) ever made?). CK started as a side project (similar to Stellaris) and with CK2 it took off and went into stratosphere (now i would even argue that CK is right there up with EU and HoI equally in the top 3 Paradox IPs). It was also the first game with new Paradox design philosophy of releasing a relatively polished and functional product, as opposed to time before that, where basically no Paradox game was playable on release and in some cases took multiple expansions before it was anywhere near a fleshed out and fully playable game. I dont have the numbers but im almost certain that CK2 didnt have 2000 players by the time EU4 launched, it was a MAJOR commercial success as a product for Paradox.Looking back at the numbers, CK2 had about 2,000 players at launch and 5,000 daily until 2016 while EU4 had 15,000 players at launch with daily players increasing from 8,000 to 17,000 until 2016.
EU4 was far and away the more influential and financially beneficial game for Paradox at the time.
However, CK2 was their first breakout success because:
1) It was the first Paradox game to be sold on steam, thereby exposing it to a bigger audience
2) It was the first Paradox game to adopt the new DLC system which resulted in greater revenue
But I challenge you to do something, do you think that there are more systems that were inspired from CK2 rather than EU4? If so, go ahead and list them, I'll be happy to see what you provide...
CK2 was a monumental shift IMO in how Paradox makes games. Before CK2 Paradox put almost entire focus (at least in the Clausewitz engine era, i didnt play EU1 and EU2, i came here with Hoi2 and EU3) on basically creating map painting games with some script driven narrative sprinkled here and there. With and after CK2 it changed completely. CK2 was the first new era game that was almost entirely driven by scripted content (events). If you simply removed all events from EU3 or EU4 you would lose flavor (and a little bit of functionality since EU4 has triggered events which are requred for some systems to work properly) but the game would simply keep running just fine when it comes to all major systems. If you removed events from CK2 it would basically not work at all since game is designed to be played from perspective of a character, not a nation, and without scripted events you would have no traits and i think you might not even get heirs to spawn, characters wouldnt die etc, game would simply be broken.
This sort of narrative driven content then actually migrated from CK2 to other games - including early development cycle EU4. What is mission system in EU4 that we now? Its basically scripted narrative system taken directly from CK2 and transformed from character scope to country scope. What is national focus tree in HoI4? Same thing. In fact the only exception to this general rule of most Paradox games getting CKized is Stellaris, because deep down Stellaris is more like EU4 rather than CK2, in fact possible even more so, as events in Stellaris are purely flavor and change almost nothing mechanics wise.
This one sure didn’t play EU3. The old pissed fans are already here mate.historical inspired arcade game is what eu 4 is. and that is what eu 5 should be... it is never a good idea to change to much. if you want something like eu but historical correct.. Make a new game. and i would even play that game.
You use an old name for another style of game, and you will get the worst of two worlds... old fans that are pissed about the changes and you still get no new fans because they did not like the series so far and will not try it now.
You are sort of right I guess.If you want historical accuracy, read Simon Schama. The only way to maintain historicity in a game is to not make it a game. Gaming is about decisions and challenges and to ensure absolute accuracy over 400 years is to take away the decisions and remove the challenges.
This is a strawman.If you want historical accuracy, read Simon Schama. The only way to maintain historicity in a game is to not make it a game. Gaming is about decisions and challenges and to ensure absolute accuracy over 400 years is to take away the decisions and remove the challenges.
I honestly cant see how they can dumb down any more any features. Replace buildings by mana?