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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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Now that characters' locations matter, I wonder if we can still romance characters far far away... I hope not. If implemented right, this could cut down on the massive amounts of adultery in the game. Make it so you can only seduce characters while you're at their location.
You're probably right. If we had voted for it, Lovers and Lust would probably have added events that give you more opportunities/flavor at events (Weddings, Tournaments, and Tours) to seduce someone. So you attend a feast and if your seduction scheme target is there too, the game prompts you to make the normal choices. The interesting thing is that, like you say, it will severely slow down the rate at which a character can seduce others. Do I really want to go from France to Italy to seduce someone there when I can go after my own courtiers? Having a good regent will be very important especially if we are spending a lot of time to make repeated trips to win their affection.
 
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Now that characters' locations matter, I wonder if we can still romance characters far far away... I hope not. If implemented right, this could cut down on the massive amounts of adultery in the game. Make it so you can only seduce characters while you're at their location.
Is it really that bad? I usually always befriend of soulmate my wife*, and other than a lustful one I don't think I've been cheated on.
 
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-Theocracies ( FFS... sorry for that... but paying fans ask you for thecracies for 20 YEARS! Twenty...)
Just pulling this one out.

How do you suggest that effective dynastic play with landed characters works in theocracies? Especially ones that are inherently meant to be non dynastic (like the (theoretically) celibate Christian ones)?
 
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The floorplan defense has been skewered pretty effectively already.

I’m just going to give you some free business advice, from a longtime customer and someone who knows a thing or two about maintaining long term customers and not pissing them off:

Make a list of the stuff players are asking for that was in CK2 that is not in CK3. Take the easiest quartile to update to CK3, make that your next DLC. Charge whatever you want for it.

Go down the list, and alternate between all these new things you want to focus on and implementing CK2 features

Go ahead, it’ll sell, and it’ll maybe even convince the more disgruntled among us that we should give you money for this game again.
"Easiest to update" doesn't equal "one the fan base will want most".
You'd still get the "why is this being done instead of that 'more demanded' feature" issue.

And "easiest to update" also doesn't mean that whatever it is would be done well. Copying over the very flawed republics might well be easy (since the ground work exists in CK2), but I don't think it would be a good use of time, since it wasn't good.
Implementing CK2 things to CK3 just because they're easy isn't a good approach.
 
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Just pulling this one out.

How do you suggest that effective dynastic play with landed characters works in theocracies? Especially ones that are inherently meant to be non dynastic (like the (theoretically) celibate Christian ones)?
Maybe the same way "Playable Dynastic Theocracy" mod for CK2 made them?
There wasn't really thing like non-dynastic theocracies in medieval ages and even Popes admitted it.
It weren't obviously sons, but cousins, nephews. It could be interesting to steer your dynasty from the backside. As a powerful bishop secure good marriage for your sister and then take one of her sons to learn him writing and reading and prepare him for the Church office. All within family, all within dynasty :)
 
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The community should have instead of always Praising and Liking everything Paradox, offer real criticisme , for example say WE WANT EVERYTHING from CK2 done first ,
Nope instead people just hit like no matter what they do ... leading to this stale game after 2 YEARS ... that is 2 YEARS of development gone , that should have brought CK3 closer to replacing CK2 for good. instead of people looking at CK2 oh those have tons of mechanics .. CK3 is just a stale simple map painter , with fancy 3D graphics (those are really fancy at 200% renders , it even overheats my graphic card) .. that are hardly used.
While CK3 core mechanics has improved a lot .

Yes agree they are fuelled by greed, like any company , but make them work for the GREED with a VISION atleast.
Instead of saying the obvious criticism all the time , at least they are finally admitting their Vision , it is Crusader Sims .
Why is that Vision important , cause no more need to argue hypocritical endlessly about stuff, time to get moving and finish the game. instead of event pack 1 , event pack 2 , event pack 3 ... once in the blue moon some mechanics fixing . in comes the NEW about time too.
No.

Because not everything from CK2 was good.

Republics were horrific - lose an election, watch the AI move the capital and destroy the republic.
Secret societies sometimes made the game almost unplayable with the number of people who were in secret religious societies dedicated to overthrow the current religion... only to immediately start another religious society to do the same thing, back to the previous religion.
Decadence was *awful*.
People complained about the amount of supernatural events as well.
Regencies were not done well in CK2. They were frustrating to handle and didn't provide a good experience.

So having "EVERYTHING" from CK2 would not be something that I would want, certainly, and I'm sure many other people have parts of CK2 that they'd rather never see again.

Now, sure, *some* parts of CK2 would be nice to have back, but not everything.
 
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Is it really that bad? I usually always befriend of soulmate my wise, and other than a lustful one I don't think I've been cheated on.
It depends on what you think is bad. For awhile, the randy AI characters would constantly be sleeping with each other. This wasn't too bad except for two things:

1. Soulmate status and high opinion didn't seem to matter when considering whether to cheat or not. Ideally, a soul-mated character would get a lot of stress for cheating on someone when they are high opinion status and even more for Soulmate status unless they had a trait like sadistic where they wouldn't care or lustful where they might care but cannot help themselves.
2. Magically appearing thousands of miles away to seduce someone felt kind of dumb and made trivial the distances that are involved. My army takes several months to travel from point A to point B but I can do it instantaneously because I'm getting laid.


I don't get too hung-up on these issues but making me have to really pick who I want to spend the few years of life I have seducing sounds very interesting. I'd be especially interested to see what if a special event happens if two lovers and you all end up at the same location at the same time.
 
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No.

Because not everything from CK2 was good.

Republics were horrific - lose an election, watch the AI move the capital and destroy the republic.
Secret societies sometimes made the game almost unplayable with the number of people who were in secret religious societies dedicated to overthrow the current religion... only to immediately start another religious society to do the same thing, back to the previous religion.
Decadence was *awful*.
People complained about the amount of supernatural events as well.
Regencies were not done well in CK2. They were frustrating to handle and didn't provide a good experience.

So having "EVERYTHING" from CK2 would not be something that I would want, certainly, and I'm sure many other people have parts of CK2 that they'd rather never see again.

Now, sure, *some* parts of CK2 would be nice to have back, but not everything.
So it caused actually interesting things to happen and posed a challenge to the player, both things that some of us find more fun than frustrating and both things that are clearly lacking in CK3, where we can easily go from count to uberchad emperor in less than 50 years with very little pushback or chance of uprising.
 
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Maybe the same way "Playable Dynastic Theocracy" mod for CK2 made them?
There wasn't really thing like non-dynastic theocracies in medieval ages and even Popes admitted it.
It weren't obviously sons, but cousins, nephews. It could be interesting to steer your dynasty from the backside. As a powerful bishop secure good marriage for your sister and then take one of her sons to learn him writing and reading and prepare him for the Church office. All within family, all within dynasty :)
I'll admit I never saw that mod, but you didn't generally and historically get a Pope succeeded by his immediate family (there were a few Cardinal Nephews, but they didn't tend to immediately follow their Uncle to the big chair. Positions like "Bishop of X" didn't tend to follow family lines either (at least not in Catholicism and Orthodoxy - it was more complicated with the married clergy of the Insular church, and the positions being appointed by the clans who owned the land).

It was also a later period thing, and not something that really shows up in the early period of the game.


I guess though my question is more about mechanically what do you do when you don't have a landed immediate relative to jump to, and your nephew doesn't get the position of bishop (that currently is randomly appointed anyway)? How do you avoid the game over?
What did the mod do to prevent the game overs when your chosen successor wasn't selected?
 
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I'll admit I never saw that mod, but you didn't generally and historically get a Pope succeeded by his immediate family (there were a few Cardinal Nephews, but they didn't tend to immediately follow their Uncle to the big chair. Positions like "Bishop of X" didn't tend to follow family lines either (at least not in Catholicism and Orthodoxy - it was more complicated with the married clergy of the Insular church, and the positions being appointed by the clans who owned the land).

It was also a later period thing, and not something that really shows up in the early period of the game.


I guess though my question is more about mechanically what do you do when you don't have a landed immediate relative to jump to, and your nephew doesn't get the position of bishop (that currently is randomly appointed anyway)? How do you avoid the game over?
What did the mod do to prevent the game overs when your chosen successor wasn't selected?
You may want to read about it yourself :)

And also here:
 
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So it caused actually interesting things to happen and posed a challenge to the player, both things that some of us find more fun than frustrating and both things that are clearly lacking in CK3, where we can easily go from count to uberchad emperor in less than 50 years with very little pushback or chance of uprising.

It was the same in CK2 ...
 
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So it caused actually interesting things to happen and posed a challenge to the player, both things that some of us find more fun than frustrating and both things that are clearly lacking in CK3, where we can easily go from count to uberchad emperor in less than 50 years with very little pushback or chance of uprising.
Having your entire game ruined because the AI moved the capital and dissolved the republic isn't interesting.
Neither is "the country turns Shia because of a secret society", only to have 20 years later "the country turns Catholic because of a secret society", only to then have another secret society flip the religion *again*.

They aren't challenging, because especially in the case of the republic there wasn't anything you could do about it if you got hit with the circumstances leading up to it. Get elected, the country stays a republic, don't get elected, almost the first thing the AI does is move the capital. And whilst it was *generally* possible to stay in charge, if you died off at the wrong moment and couldn't get your bribery pool back together quickly enough before the current Doge died, you could lose everything.
The secret societies weren't challenging - because they were practically uncontrollable.
Decadence wasn't challenging - when you were on top of it it did nothing. When you weren't it broke everything. And the AI was almost incapable of dealing with it in a meaningful fashion... And of course, combined with the secret society problem, you got "desert tribes" overthrowing the King of France when the kingdom got flipped to islamic, and immediately had the decadence counter starting up.

In fact I'd go as far as to say *nothing* of what I listed is interesting - just frustrating (and in some cases game ending) and badly put together. And hence not ***everything*** from CK2 should be brought across.
 
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So having "EVERYTHING" from CK2 would not be something that I would want, certainly, and I'm sure many other people have parts of CK2 that they'd rather never see again.
There are many things I would like back from CK2. That having been said, I'd want basically none of them exactly as they were. If that's what I wanted, I'd just go back and play CK2 again. I want a better version of republics this time around, with a more character- and family-centric approach. A better version of nomads roaming the steppes, with the real feel that you're a migrating steppe horde extorting the sedentary world. Things like that will take time to do right: some of them, done properly, would be radically different from anything the series has done before, at least mechanically. What I'm seeing here looks like a big step toward a lot of things I would like, on top of giving me more things I wanted, too. I might have to wait a while longer to get some of the things I want, but I'm liking what I'm seeing so far.
 
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Is it really that bad? I usually always befriend of soulmate my wise, and other than a lustful one I don't think I've been cheated on.

Seduction schemes themselves generally are not the problem (your mileage may vary). The problem is largely with events not checking the might_cheat_on_partner_trigger when picking participants (see the AI adultery rework suggestion thread) and thereby causing characters that otherwise should not be (easily) seduced to instantly and randomly become lovers with someone.

Given the random nature of events, the game currently produces more lover relationships involving characters that otherwise should not have lovers than it should (IMO, anyway). And, of course, some might not see this (as much) due to the lover relationships simply not being discovered/revealed.
 
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There are many things I would like back from CK2. That having been said, I'd want basically none of them exactly as they were. If that's what I wanted, I'd just go back and play CK2 again. I want a better version of republics this time around, with a more character- and family-centric approach. A better version of nomads roaming the steppes, with the real feel that you're a migrating steppe horde extorting the sedentary world. Things like that will take time to do right: some of them, done properly, would be radically different from anything the series has done before, at least mechanically. What I'm seeing here looks like a big step toward a lot of things I would like, on top of giving me more things I wanted, too. I might have to wait a while longer to get some of the things I want, but I'm liking what I'm seeing so far.

You are talking about bugs , cause stacking the main capital of county is in important , cause you gave somebody a castle as first holdings , yeah you can expect a bug to break your game... we can all nitpick the things that bothers people in CK2 including playing feudal , include a lot of things that nobody touch .
But did it made the game better , yes it did cause it gave people more CHOICE and Options.

And about OVERPOWERED , like the whole Northern Lords isn't overpowered ... that is what drives the Northern lord, who wants to play totally balanced STATS game.
Infact majority of gamers , youtubers and streamers , are looking for that overpowered combination , the whole Life Focus tree is overpowered.
Why do they respec to suit their needs , when needed.. we all wish we can hit a button and respec our life choices or education . to suits the needs of the moment.
That alone is in the realm of GODHOOD , but it is a game. exactly it is a GAME . more choice even if it doesn't affect you , means others players do enjoy it.

And anyway CK2 stuff that didn't get ported over into base game , meant they were not happy about those , doesn't mean they should work on it .
Instead just leave a ah not important enough , infact it should be improved on to CK3 standard, wasn't that the excuse for not including it in the CK3 at start.
 
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