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CK3: Tours and Tournaments - The Vision

Greetings!

Come one, come all! The grand tournament awaits your attendance - your steeds have been readied and your entourage assembled for the journey ahead! It’s time to show the world your graciousness as host and worth in the arena… but to get there, we’re better off routing our journey around the treacherous mountain passes of Stipon, as I hear they’ve been crawling with highwaymen since your, ahem, dalliance with Duke Andronikos’ wife during his son's wedding. Then there’s the matter of your unruly vassals: perhaps it’s time for a royal tour?

The life of a ruler was always active - there were many things to attend to, and most courts at the time were itinerant, roaming from place to place constantly. Tours and Tournaments aims to give rulers plenty of things to do, especially during times of peace, by introducing new systems of Travel and Grand Activities!

As mentioned in the Floorplan Dev Diary, we want to reinforce the connection between character and map - after all, the game is played on a beautiful medieval map, and no longer will the only time your ruler leaves the safety of their capital be when you’re at war. There’s an entire world out there to explore, filled with both great opportunities and adventurous obstacles.

By assembling an entourage, selecting options for your travel, and hiring a caravan master, you are ready to set out on the road and travel to activities across the world. The Travel system is an integral part of activities, with both the host and guests traveling to reach them - creating a stronger feeling of place as you see your route being plotted and your character moving directly on the map.
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[Image: The Duke of Bohemia setting out on a Tour]

So what are these activities you can travel to, you ask? There’s plenty - firstly we’ve updated and revamped Feasts, Hunts, and Pilgrimages completely - the bread-and-butter of activities. There’s now a reason to hunt in a specific forest within your domain, as a ferocious wolf or legendary stag might have been spotted there - or a reason to hold a feast in a holding with leisure palaces, as you might need to impress a particularly unruly vassal. Pilgrimages will now be epic journeys, potentially taking years if you’re going far - making it necessary for a regent to rule in your stead. All activities have dedicated interfaces with easily-accessible information and beautiful art to set the scene.

Of course, there are Grand activities that are even more impactful - each of them different in their own magnificent way! They have Options and Intents which affect rewards and what type of content you might encounter. Our aim is to make each activity have a clear purpose and be interesting in its own right, therefore we chose to make Grand Tournaments, Grand Tours, and Grand Weddings - three vastly different activities with vastly different executions and purposes!
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[Image: Example of Activity Types, initial step]

Grand Tournaments are where you go to test your mettle: spectacles to be announced far and wide, with rewards ranging from precious trinkets to fabulous prizes! Grand Tournaments aren’t only for martially-inclined characters - while there are contests such as melees and jousts, there are also more cerebral ones such as recitals or erudite board games. You can join your knights in slippery wrestling, eagle-eyed archery, dangerous horse racing, and vicious team melees - all clad in gleaming armor brandishing your coat of arms for the masses to see! Participating and winning in these contests will see your characters and knights grow in skill and receive prizes; living the life of a frequent tournament-goer is a valid path to take. Exploring the tournament Locale and choosing the right Intents might help you out in other ways as well, be it finding friends or dispatching rivals. If you’re in need of renown, hosting tournaments yourself will grow your standing significantly, as rulers from foreign realms come flocking to the fateful grounds, eager to compete!
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[Image: Snapshot of part of the Tournament UI. Tournaments, unlike other Grand Activities, have an extra special interface - more on that in the Tournaments Dev Diary]

Grand Tours see you assemble your entire court and set out to visit vassals in your realm - an activity commonly undertaken by medieval rulers. This is a way to assert your overlordship, while also enjoying the hospitality your vassals have to offer. There are various paths to take: Intimidation, Majesty, or Taxation, all affecting the rewards and opinions of your vassals. At its core, Tours are a tool for realm stability - and something a newly-ascended ruler should undertake quite early to avoid factions and revolts. You also get to choose between ways of approaching your vassals individually; you might want to tour the grounds, observe a cultural festival, or simply have a private dinner hosted for you.

Grand Weddings allow you to marry above your station… if you’re willing to pay the cost! They also provide ample opportunity for diplomatic shenanigans, such as impressing neighboring rulers into becoming vassals, forming hard-to-get alliances, or creating favorable matches for your children. Of course, these spectacles come with everything you’d expect out of a medieval ceremony - revelries, drama, and even a bedding ritual at the end. Or you can invite a group of mercenaries to color the halls crimson with the blood of the other House, should you desire it.
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[Image: Planning a Grand Wedding]

As some of you managed to cleverly figure out, there’s also a brand-new regency system where we’ve made sure that it’s both interesting to have and to be a regent. Loyal regents help you by dutifully fulfilling their Mandates, and being the regent of your liege gives you opportunities to (with varying degrees of bloodshed) seize the throne for yourself, should you be doing a “good” job.

There’s also a myriad of other changes which we’ll go into in future dev diaries - smaller systemic updates to buildings, knights, vassal opinions, and so on - all to support a more interesting and living map, where your choices matter more.

So take to the road, ruler - great opportunities await!

Tours and Tournaments will be released in late spring, and until the release we will have weekly Dev Diaries.

Don’t forget to wishlist:
Wishlist on Steam
Microsoft Store

Watch the trailer here!
 
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I think so too, but that would contradict their claim that they'll be adding the reworked mechanics that were already in CK2 in free patches.
The imperial government framework would be in the free patch.

The bulk of the Byzantine flavour for it would probably be in the DLC.
 
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Well, guess I'll stick to CKII
I can now officially say I strongly regret spending a penny on this game.
What a downgrade instead of the upgrade it should have been.
Yay, more useless stuff in this already barebone game.
Someone else said it but can we have the Crusader back into Crusader Kings instead of playing the Sims?
PS: Sorry for the salt but this is getting utterly ridiculous.
 
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Wondering about a few things (I may have missed information) :
  • will it be necessary to travel to the same place as the other character in order to sway him/her? (this seems logical and would make swaying less easy)
  • will it be necessary to travel to Rome in order to ask the pope for money? (same as above)
  • more generally : for which interactions is it necessary to be in the same place as another character in order to interact with that character? (I can imagine some interactions could use sending letters but most interactions should need to be in the same place)
  • will position concern every character or only rulers ?
  • if every characters, does this mean that steward has to move to the county he is developping for example? And what if you are the steward of your liege? Do you need to move to the county your liege wants you to develop ? Can you refuse ?
  • does position mechanism also modify rally points system? (logically a character should first move to a given place before raising an army there)

Anyway this seems a nice mechanism in order to improve immersion. I hope it lives up to the expectations… :)
 
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Wondering about a few things (I may have missed information) :
  • will it be necessary to travel to the same place as the other character in order to sway him/her? (this seems logical and would make swaying less easy)
  • will it be necessary to travel to Rome in order to ask the pope for money? (same as above)
  • more generally : for which interactions is it necessary to be in the same place as another character in order to interact with that character? (I can imagine some interactions could use sending letters but most interactions should need to be in the same place)
  • will position concern every character or only rulers ?
  • if every characters, does this mean that steward has to move to the county he is developping for example? And what if you are the steward of your liege? Do you need to move to the county your liege wants you to develop ? Can you refuse ?
  • does position mechanism also modify rally points system? (logically a character should first move to a given place before raising an army there)

Anyway this seems a nice mechanism in order to improve immersion. I hope it lives up to the expectations… :)
Letters come to mind. I can see some events turn to a more letter-orienting experience.

And your councillors have staff.
 
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I wish CK3 would drop all of it’s Sims and Game of Thrones influences and go back to the purity of CK2.

View attachment 954670

:oops:
Well there is influence and there is influence. CK2 (and probably CK1 based on your screenshot, but I haven't played that) was also influenced by The Sims and GoT, but all the elements were balanced and made for a complex gaming experience. In CK3, some elements got out of hand. When people criticize too much inspiration from GoT, they don't mean that they don't want intrigue and power struggles (which is a core element from GoT in CK), they mean that the literal button to organize a Red Wedding is just too much. When people criticize not wanting to play The Sims it doesn't mean that they don't want to care about their characters and dynasty (which is a core element from The Sims in CK), or that they don't like customization (I like playing medieval barbie), but that the development of CK3 since release has focused only on those elements while neglecting the strategic elements, crusades, the relationship with the Pope and his power etc., and it would be good to pay attention to this aspect of the game as well.
 
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Letters come to mind. I can see some events turn to a more letter-orienting experience.
Yes, this is exactly the point when I say ;): "I can imagine some interactions could use sending letters but most interactions should need to be in the same place"
I however can't imagine actually swaying another character or getting a pile of gold from the pope by just sending letters from the distance… Even arranging a marriage just by exchanging letters seems weird…
And your councillors have staff.
Well, if you're not doing the job yourself, can you be considered the actual "councillor"? Whose ability is considered for the task in this case? And why would you get an advantage from a job you're not actually doing yourself ? Something wouldn't seem right to me…:confused:
 
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Well, if you're not doing the job yourself, can you be considered the actual "councillor"? Whose ability is considered for the task in this case? And why would you get an advantage from a job you're not actually doing yourself ? Something wouldn't seem right to me…:confused:
Yes, you can actually. Consider the councillor posts as heads of governmental agencies. A bad leader would give poor directions. And you get advantages with the contacts and the resources at your disposal.
 
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Well there is influence and there is influence. CK2 (and probably CK1 based on your screenshot, but I haven't played that) was also influenced by The Sims and GoT, but all the elements were balanced and made for a complex gaming experience. In CK3, some elements got out of hand. When people criticize too much inspiration from GoT, they don't mean that they don't want intrigue and power struggles (which is a core element from GoT in CK), they mean that the literal button to organize a Red Wedding is just too much. When people criticize not wanting to play The Sims it doesn't mean that they don't want to care about their characters and dynasty (which is a core element from The Sims in CK), or that they don't like customization (I like playing medieval barbie), but that the development of CK3 since release has focused only on those elements while neglecting the strategic elements, crusades, the relationship with the Pope and his power etc., and it would be good to pay attention to this aspect of the game as well.

I don’t necessarily disagree. I’m just pushing back a little bit against the idea that CK3 is as radical a departure from CK2 as some are claiming.

I think some are misremembering CK2 as being more serious and more of a hardcore GSG than it was - which is colouring their views of CK3. Of course, that’s not to say that the specific criticisms of CK3 don’t have validity.
 
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But most of us want previous features from CK2.
No. You can't speak for the majority if the majority of CK3 players has never played or only has very little playtime in CK2.
I am seriously annoyed at all the people pretending that CK3 fanbase is merely a continuation of the CK2 fanbase.

As stated in a few other posts by some people and myself, CK2 had lots of different toy boxes. You could play nomads, you could play vikings, you could play crusaders and they were all different. But there was very little depth to each system. From what i have heard CK2 regencies were annoying as hell and incredibly unfun to play. The CK3 iteration looks a lot better from what we've seen since they made it a more complex mechanic.

I honestly much prefer the CK3 approach, even if development speed has been frustratingly slow. I'd much rather learn an ever-evolving complex game than get a new separate toy box every 4 months.
Sure, this comes down to personal preference, but that doesn't make either your or my preference invalid. So please stop pretending as if everyone shared yours. People are different and want different things. The devs obviously can't please everyone at once and thus make strategic decisions. Fixing the "nothing to do in peace time" as well as the teleportation issues seemed to have been deemed the biggest problem by them to tackle to both improve gameplay and versatility (i.e. playing smaller realms makes sense now) as well as immersion a lot.
 
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Yes, you can actually. Consider the councillor posts as heads of governmental agencies. A bad leader would give poor directions. And you get advantages with the contacts and the resources at your disposal.
You might be right though I would find this very weird, the actual question is how the game designers viewed this question and how they implemented it in game anyway. :)

Anyway, when playing as "duke" of Toulouse for example, I can't see how I could be steward of the french king, developping the county of Paris without ever being in Paris (nor having been there). IRL I would never be the king's steward and the king would obviously choose someone closer to him as steward (and rather french culture than occitan). But if I were to be the king's steward, I would find it logical to appoint a regent for my duchy, then leave Toulouse for Paris to work as the king's steward...
 
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Now that characters' locations matter, I wonder if we can still romance characters far far away... I hope not. If implemented right, this could cut down on the massive amounts of adultery in the game. Make it so you can only seduce characters while you're at their location.
I think it would be nice if schemes had a massive success chance & speed component depending on how far the target is away.
Sure, you can easily romance the count-next-door's wife within a few months (or days, depending on how much she is looking for a distraction like that), but romancing the pope from paris should be a lot more time-intense and difficult - letter traffic is obviously not that quick and it takes a few exchanges.

Same thing with hostile schemes. Orchestrating a murder in your own court where you have a lot more control and information available should be way faster than doing it anywhere else.
 
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You might be right though I would find this very weird, the actual question is how the game designers viewed this question and how they implemented it in game anyway. :)

Anyway, when playing as "duke" of Toulouse for example, I can't see how I could be steward of the french king, developping the county of Paris without ever being in Paris (nor having been there). IRL I would never be the king's steward and the king would obviously choose someone closer to him as steward (and rather french culture than occitan). But if I were to be the king's steward, I would find it logical to appoint a regent for my duchy, then leave Toulouse for Paris to work as the king's steward...
The more realistic option is for the duke of Toulouse staying at Toulouse being duke while keeping the steward title and sending his regent to Paris to do the job instead. The king of France could not summon a duke from his domain that easily.
 
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Even arranging a marriage just by exchanging letters seems weird…
That's literally what monarchic rulers who weren't marrying locally did, though!

Terms had to be agreed, via envoys, before arrangements could be made for a young woman (and her chaperone and military escort) to be sent hundreds of miles to meet her prospective husband.
 
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That's literally what monarchic rulers who weren't marrying locally did, though!

Terms had to be agreed, via envoys, before arrangements could be made for a young woman (and her chaperone and military escort) to be sent hundreds of miles to meet her prospective husband.
It wouldn't even be unusual for them to have never met before the wedding - or, better yet, they have the entire wedding by proxy and they get married still without having actually met each other.
 
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That's literally what monarchic rulers who weren't marrying locally did, though!

Terms had to be agreed, via envoys, before arrangements could be made for a young woman (and her chaperone and military escort) to be sent hundreds of miles to meet her prospective husband.
Clearly not just by the letter alone. Someone important must be the emissary and deliver the letter too. The court may even have a special emissary job for that.
 
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The more realistic option is for the duke of Toulouse staying at Toulouse being duke while keeping the steward title and sending his regent to Paris to do the job instead. The king of France could not summon a duke from his domain that easily.
If by "realistic" you mean the closest to what happened in real life, no count of Toulouse has ever worked for the french king in any sort of position (and certainly not one which could be assimilated to a "councillor").
 
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If by "realistic" you mean the closest to what happened in real life, no count of Toulouse has ever worked for the french king in any sort of position (and certainly not one which could be assimilated to a "councillor").
I think Saint Louis' brother Alphonse might disagree on that point. :p
 
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That's literally what monarchic rulers who weren't marrying locally did, though!

Terms had to be agreed, via envoys, before arrangements could be made for a young woman (and her chaperone and military escort) to be sent hundreds of miles to meet her prospective husband.
Husband and wife having never met does not mean that everything was arranged through letters, without the rulers involved ever meeting in any sort of way.
Though it is obviously very difficult to give a common way of arranging marriages for both timespan and geographical span, so we might find multiple examples either way.
Now the real question is : what have the game designers chosen to do ? :)
 
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If by "realistic" you mean the closest to what happened in real life, no count of Toulouse has ever worked for the french king in any sort of position (and certainly not one which could be assimilated to a "councillor").
You're not entirely correct. See, when the court was itinerant, several lords would have court titles and ceremonial duties when the king passed by. There was a lot of drama over those too. Being a powerful vassal and not having a court title would not go over well. So the Count of Toulouse would certainly be able to be steward to the King of France.

Still quite different from administrative professions for sure. But this is the route that CK has chosen to take to marry the two together.
 
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