It's a bit radioactive, yeah.Not the most useful planet anymore. But perhaps there are minerals?
I've noticed there is a decontamination equipment research option under the ground units, perhaps that can clean up the planet?Yup.
View attachment 1136557
I'm afraid Klendathu isn't much of a vacation spot. Not after that orbital bombardment.
Radiation: 17,650
Atmospheric Dust : 33,296
Yes, it does. And I'll check out the decontamination equipment.That's quite a list.
Does radioactivity have a half-life in this game?
A horrible thought just struck me...
Could the bug have disappeared because I reloaded the game? I played the whole battle as a single session, but I saved after the planet was conquered.
Perhaps today's reload of that post-conquest save cleared up a temporary glitch?
Why wuld there be some we can't enslave?Only to exploit/enslave them too, I'm sure? (Or barring that, blow them up/exterminate, sure.)
What's grade points?May 31st, 2002.
View attachment 1119431
Our first set of upgrades to the new PD Frigate equipped with the 2001-model Gauss Cannon.
Each turret fires 16 shots per 5-second impulse. More dakka.
Do we have defences at all mining sites?We are now shipping another set of turrets (anti-ship and PD) out to 25 Ursae Minoris, to set up a third comet mining operation in that system. This is the star system beyond Tau Ceti that we are mining for Uridium.
Comet Delta has Duranium, Tritanium, Uridium and Gallicite. Currently holds 546 mines and our Naval Base.
Comet Epsilon has Duranium, Neutronium, Boronide and Uridium. Currently holds 441 mines.
The new mine will be on Comet Phi, which has Neutronium, Boronide, Uridium and Corundium. That's where we're sending the third set of turrets.
We will also have to shift our mineral-hunting focus... now that our Uridium supply is secure, our next big problem will be Corundium.
Why would it matter whether a scout ship can move faster than the enemies it looks at? If it's not discovered th speed shoudlnt' matter.Not good enough. We observed Galapagonian warships moving at over 7,700 kps.
What's MSP?View attachment 1119641
Nice.
I sense a Missile re-design coming up soon. The same Scientist is now researching on-board ECM for missiles.
We've been putting more emphasis on Gunships, rather than Missile Boats.
Is there a reason Xi-Bootis-A wasn't an option?Our main mining priority is now Corundium.
Here's a Geology report:
View attachment 1120017
We're already mining Comet Able in AX Microscopii and Comet Phi in 25 Ursae Minoris. We used to mine Halley's Comet in the Sol system, but withdrew our mines to richer sites once the accessory minerals ran out. It may be time for a return to Halley's Comet. There's a good site in Alpha Centauri and one or two more in 25 Ursae Minoris.
Those two rich sites in Iota Ursae Majoris are unfortunately placed, several jumps from Earth, out beyond AX Microscopii... but perfectly do-able.
For that wedge, am I then understanding correctly that it'll always be only one block wide at the top, so if it's 3 deep it'll also be 3 wide at the base?Normal (ie: non-Laser-warhead) missiles will bite a wedge-shaped chunk out of the target ship's armor. It penetrates one layer of armor for each perfect square in the warhead strength... so a strength-1, 2 or 3 missile penetrates one layer of armor, a strength 4, 5, 6, 7 or 8 missile penetrates two layers of armor, a strength-9 to strength-15 missile penetrates three layers of armor, and so on.
Why would a slower missile ever be bad, btw?So this version would be slightly slower than our current missile (-3%), slightly worse to-hit (-1%)... but would improve the BANG from Strength-4 to Strength-9 and would still keep all of the current generation's bells and whistles (retargeting capability, ECCM and active homing).