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Content Creator Pack - Soviet Union 2D Art | Announcement

Hello there! My name is Katten, and I'm your Community Manager for Hearts of Iron IV. Today, we are excited to announce our first-ever Content Creator Pack (or CCP for short) for Hearts of Iron IV which releases on the 10th of June. This is something we have previously done for Cities: Skylines and Crusader Kings. The pack is created by modders and published by us.

Before I hand it over to Ethan Mayer, one of the two creators of this pack, I wanted to address two frequently asked questions, as I'm sure they will come up.

Did you just take a free mod and make it paid?
  • No, we collaborated with modders to create completely new content!

What do the modders get from this?
  • Modders get paid based on the number of copies sold.

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Now you can see what was hidden in our Roadmap!


World Ablaze CCP Developer Diary | What is this & Who are we?
Hello everyone! I am not your usual Dev Diary writer, so let me introduce myself. I am Ethan Mayer, otherwise known online as 156, one of the Head Developers of the Hearts of Iron IV mod World Ablaze. I am proud to announce, with the support of Paradox, our upcoming CCP Content Creator Pack – Soviet Union 2D Art which will soon be for sale for $3.99. Today, I’ll be explaining to y’all who we are, what this is, and how it all came to be. Let’s get to it!

We’ll save the backstory for later in this Dev Diary and firstly get straight into it by talking about what exactly is a Content Creator Pack. As touched on a bit previously, CCPs are small DLCs developed by modders and published by Paradox for their games, such as has been done “for Crusader Kings III. This is a mutually beneficial deal for all parties: more content gets created for Paradox’s games while the modders, who already work hard in their free time to mod the game, can make some money. Essentially, Paradox is providing a convenient, official, and publicly accessible way for the community to support modders, and in return, you get a small CCP for HOI4. It is an incredibly generous program, and we are extremely grateful to have the opportunity to participate. This particular CCP is similar to the other existing cosmetic DLCs for HOI4, such as Unit Pack and Music DLCs, except the content will be in the distinct World Ablaze style rather than the traditional HOI4 vanilla style. As the name of the pack aptly suggests, the content we are providing for the CCP is 2D art for the Soviet Union. There are over 300+ pieces of high-quality 2D art found in this pack that cover a wide range of Soviet content, including (but not limited to) equipment, national focuses, national spirits, etc. Aqeel will show off the art and creative process involved in its creation in the next Dev Diary. There will be plenty of pictures to ooh and ahh at!

As I said initially, many of you know me as 156, one of the Head Developers of the World Ablaze mod. Professionally, I am an electrical engineer, software engineer, and entrepreneur. I’ve worked for the likes of NASA, Microsoft, and, best of all, myself. I am an avid gamer (maybe moreso in my younger years, but the passion remains), and my favorite genre is, of course, strategy games. Paradox games have always held a special place in my heart as some of the best Grand Strategy RTS games ever made. I started playing Hearts of Iron all the way back in HOI2 and have continued with every installment since (extra shout out to the great spinoffs like Darkest Hour: A Hearts of Iron Game!). Safe to say all these years later, I am as big of a HOI fan as ever. I followed the development of Hearts of Iron IV from its first dev diary to its last and have been playing it since the day it was released. Vanilla was great at first, but as soon as the workshop started getting populated, mods were my go-to way to play.

Several years later in 2020, I met my good friend, partner, and fellow World Ablaze Head Developer Aqeel Mughal, otherwise known as Uncharted, and joined him to work on the mod. The rest is history. We’ve worked hard over the years to make World Ablaze into the mod it is today: a historical and challenging overhaul of HOI4. We are proud of what we have built and look forward to continuing its development at least as long as HOI4 is supported. If anyone is unfamiliar with what World Ablaze is all about, you can check out our Steam Workshop page here. The main features of the mod include unique equipment and accompanying technology trees, custom mechanics, original artwork, challenging AI, improved map design, and other total overhaul changes such as custom content, focus trees, decisions, etc. World Ablaze started from humble beginnings as the Armed Forces Overhaul (AFO) mod, which was just a historical technology tree and equipment mod for tanks, planes, and ships. However, the scope of the project grew into a total overhaul. Once you overhaul equipment to the extent that AFO did, overhauling the rest of the game was not only natural, but required to accompany such impressive equipment work. Thus, the ambition eventually became to make the best historically accurate World War 2 overhaul mod for Hearts of Iron IV. We have focused on producing a high-quality and professionally run mod, and we can thank our persistent dedication to these standards for our steady rise to prominence. Our mod’s development complexity is high due to the amount of unique equipment and other complex mechanics. In addition to working on the mod itself, I use my professional expertise to create automated tools that help us with development. The results speak for themselves, and although we are not done yet, we have come a long way.

In the past couple of years, Paradox’s outreach and communication with mods has improved significantly. We were lucky to be a part of all these Paradox-modder initiatives from their inception. As time went on, our relationship with Paradox grew, and more opportunities arose. One day, we began talking with Paradox about partnering to create a “Content Creator Pack” (CCP) similar to what has been done for other Paradox Grand Strategy Games, such as Crusader Kings III. As with CCPs for other games, they would be made by a modding team and published by Paradox as a way of both adding content to HOI4 and supporting modders, who dedicate a significant amount of free time to adding to the game. We were super excited about this opportunity, so we jumped on it. We immediately began drafting up proposals of DLCs we could create to send to the HOI4 team. After many back-and-forth meetings, presentations, and negotiations, we settled on the terms of our partnership and started work on this CCP.

If you’ve played World Ablaze, you know there’s a lot of great custom 2D art in mod. So, what’s the difference between that art and the art included in the CCP? All the 2D art in the CCP is entirely custom and drawn from scratch for this CCP. While there will inevitably be similarities between the art in the mod and the art in the CCP (due to the fact the same entities, such as equipment, exist in both vanilla and our mod), all the art in the CCP will be of higher quality since any existing art was also redrawn from scratch to be better and more detailed. With this CCP, we've made our mark in the game by giving the Soviet Union an entirely new artistic feel. Featuring unique, high-quality World Ablaze-style historical art, every piece has been crafted to meet exacting standards to ensure a top-notch experience. It is a great addition to any player’s game, but bonus points if you already love the look of World Ablaze and want that in your vanilla games as well. Don’t take my word for it; more information and examples of the included art will be shown off in the next Dev Diary!

Finally, I wanted to take some time to give out some much-deserved thank yous. A big thanks to Paradox for allowing us this great and rare opportunity to create official content that will now always be associated with the game we love. And of course, I want to extend my gratitude to all of the Hearts of Iron players who decide to support us by purchasing this CCP. It means the world to us; we ultimately do all of this, both the mod and CCP, for you, and y’all’s support is the reason we can continue to do the work we do. We hope you enjoy our content!
 
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Will update coming with this CCP include any balance changes to Soviet focus tree?
Im excited for these 2D icons but as person who mainly play Soviet Union there are few annoying things like 5 year plan permament block ( i know its game mechanic but its still annoying thing ), being not able to kill Trotsky after Norway invite him to goverment ( but you can do it when he is in Mexico goverment ) and not being able to refuse baltics become your puppets which is stupid soo bascially its better if baltics go non aligned and justify wargoal on them insted of reducing autonomy whole game and wasting industry, thats why player should be able to control his own goddamn nation and refuse getting annoying puppets that look just awfull on map and are useless anyway.
 
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Will update coming with this CCP include any balance changes to Soviet focus tree?
Im excited for these 2D icons but as person who mainly play Soviet Union there are few annoying things like 5 year plan permament block ( i know its game mechanic but its still annoying thing ), being not able to kill Trotsky after Norway invite him to goverment ( but you can do it when he is in Mexico goverment ) and not being able to refuse baltics become your puppets which is stupid soo bascially its better if baltics go non aligned and justify wargoal on them insted of reducing autonomy whole game and wasting industry, thats why player should be able to control his own goddamn nation and refuse getting annoying puppets that look just awfull on map and are useless anyway.
Ask on the 8th Anniversay Post like i did, man. Let this thread be exclusive about this DLC. We did not have any official threads for Patch 1.14.6 yet.
 
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While this isnt what I was hoping for, I really like the idea of PDX incorporating content from modders into their game. Ideally, I would prefer it if they partnered with modders to incorporate or modify existing mod content into existing releases where those fall short. For instance, if the team dont have the capacity to give a DLC nation a proper officer core, there are modders who have already done that job and would perhaps be willing to let the developers use their work. Also, seeing as modded nation content are in some instances superior to the official paid DLCs, I wonder if the overall health of the game would be better if PDX worked to "vet" a selection of modded national content rather than spending time on a large number of minor nations content of varying quality, and had more time to spend on improving the "core" game.

So while this content is of little interest for me personally, I do find this approach interesting.
 
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Will update coming with this CCP include any balance changes to Soviet focus tree?
Im excited for these 2D icons but as person who mainly play Soviet Union there are few annoying things like 5 year plan permament block ( i know its game mechanic but its still annoying thing ), being not able to kill Trotsky after Norway invite him to goverment ( but you can do it when he is in Mexico goverment ) and not being able to refuse baltics become your puppets which is stupid soo bascially its better if baltics go non aligned and justify wargoal on them insted of reducing autonomy whole game and wasting industry, thats why player should be able to control his own goddamn nation and refuse getting annoying puppets that look just awfull on map and are useless anyway.
We will be showcasing the Patch notes when they release on monday! But no, there is no large balance changes to the Soviet Union.
 
With the answers in hand, I would have done differently and written Secondary 2D Art Pack Announcement or something similar to stop any potential misunderstandings.


Thanks for your feedback!


So if I understand you correctly, you are angry at us starting now after 8 years of the game being released to help modders get paid, not that modders are getting paid. Correct?
The double-headed eagle was a very poor choice as a teaser. Because in combination with thursday it fit into something central european or by itself seemed like a remake of the soviet tsarist path at least.
 
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The double-headed eagle was a very poor choice as a teaser. Because in combination with thursday it fit into something central european or by itself seemed like a remake of the soviet tsarist path at least.
I appreciate the feedback, unfortunently I cant reverse time and change our art asset. Apologies
 
While this isnt what I was hoping for, I really like the idea of PDX incorporating content from modders into their game. Ideally, I would prefer it if they partnered with modders to incorporate or modify existing mod content into existing releases where those fall short. For instance, if the team dont have the capacity to give a DLC nation a proper officer core, there are modders who have already done that job and would perhaps be willing to let the developers use their work. Also, seeing as modded nation content are in some instances superior to the official paid DLCs, I wonder if the overall health of the game would be better if PDX worked to "vet" a selection of modded national content rather than spending time on a large number of minor nations content of varying quality, and had more time to spend on improving the "core" game.

So while this content is of little interest for me personally, I do find this approach interesting.

If Content Creator Packs turn out well, there's nothing to prevent us doing it again with a different scope or target. The main rub here is that mods inherently have different creative directions, quality standards, or styles to the base game, so any content produced for a CCP would have to be produced anew: specifically with that in mind. We aren't going to roll mod content in.

---

On a separate note, I want to put a pin in the financial end of things here. There's an undercurrent evident here that something can only be good if it is truly altruistic or we somehow don't profit from it, and while we could legitimately make a big deal of saying "we don't profit much from this", I think that would be a very performative goal and only really true for this case. At the end of the day I think you should buy this if you feel it adds something to your playthrough, and/or you want to support the creators - if paradox not profiting from it is your primary motivation, do not buy it (and maybe rethink your approach to existing in a modern economy).
 
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People need to chill lol. Some manager reached out to mod community members and asked if they want to get paid working on something officially sanctioned. That's basically all this is. The rest of the development team is still working in the background. You weren't robbed of anything. Pay for it if you like the art. Or don't. No need for the outage.
 
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People need to chill lol. Some manager reached out to mod community members and asked if they want to get paid working on something officially sanctioned. That's basically all this is. The rest of the development team is still working in the background. You weren't robbed of anything. Pay for it if you like the art. Or don't. No need for the outage.
you are right. i wonder why so many players feel angry...
 
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2. I think it's basic logic, they wouldn't be going out of their way if they didn't thought it would be profitable. Why would they give few modders bigger share of profit that themselves, they are a whole company after all?
I disagree that it is necessary for a company to always take the biggest share of any profit in a cooperation - if that would be the case, there would be hardly any cooperation at all. Any project giving a positive revenue can be worth and sometimes it can even pay out to invest in something not directly yielding profit.
 
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I don't understand the frustration with this at all.

- It is an optional purchase for 4 bucks

- It isn't even in the vanilla art-stlye so you aren't missing out on much if you don't like it

- It doesn't take anything away from the main game development

- If you like the art-style, just download the original mod for free

This is all there is to it. I will probably ignore it, given that i generally like the vanilla art-style and basically only use mods when i want to play Old World Blues. However i don't feel bothered by it at all.

Sometimes it feels as if Arheo could have posted a picture of his groceries on his private twitter and people would respond with "Why are buying this when the money and time could be spent fixing the game!!!1!"
 
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I don't understand the frustration with this at all.

- It is an optional purchase for 4 bucks

- It isn't even in the vanilla art-stlye so you aren't missing out on much if you don't like it

- It doesn't take anything away from the main game development

- If you like the art-style, just download the original mod for free

This is all there is to it. I will probably ignore it, given that i generally like the vanilla art-style and basically only use mods when i want to play Old World Blues. However i don't feel bothered by it at all.

Sometimes it feels as if Arheo could have posted a picture of his groceries on his private twitter and people would respond with "Why are buying this when the money and time could be spent fixing the game!!!1!"
I believe that a many frustration and anger in this thread stemms more from high expectations (all the way up to a Soviet FT-rework), that was unwantingly created by the communications team beforehand, by posting an image of the Tsarist Russian Eagle-Icon and not stating clearly, that it was merely a 2D Art graphics pack. It has been said so (and regreted) more then once in this thread. - For some this only seems the catalyst however and it lead to pronuncing a deeper problem with this style of content/the making of it.
 
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Hey guys, it seems that we have pressed kinda too much stress on our friendly neighbor Katten because they repeated several same things for like 10 times each. The community should be responsible of this because similar questions have been asked like 30 times each.

But, well, let’s take it in this way: Seperately speaking, or should I say in the narrative dialog logic of Paradox, CCP (I dislike this abbreviation because I once confused this with the China one) is an optional thing, with which things can be better, and without which nothing would be worse. Sounds great, isn’t it? BUT, this narrative dialog logic is not that effective in the perspective of players. In the study of Contract Law, which I’m not sure if it’s universal, that when you sell something to someone, you are actually ASKING them if they want to pay. Obviously players can say yes or to this which is their choice, but they are ASKED. Besides, I personally play Genshin Impact a lot in which skins the optional art things do sell. But there’re two differences: 1. These games do not have such abundant modding ability e.g. The Witcher 3 did not offer offical tools for modding until this year. 2. I’ll be direct here: substantial content sucks (though much better than Vicky3). Players will compare a potential Art Pack with a substantial pack potential-in-image, though it’s optional.

(Caps are used to highlight because my poor eyeballs can not distinguish bold with non-bold texts in a clear sense. It’s not shouting please note)

(The free will (of the choice on optional) is a lie - my personal opinion - never mind)

I’ve some suggestions.
  1. Considering names and flags of countries are printed on a 2D map, can they be involved in CCP? I personally want some xxx SSR dynamic names and flags for some Soviet puppets but well, it depends.
  2. May it come with some tiny substantial content rework like a free rework on a Soviet BOP, or having a USSR specific puppets series involved in the CCP or free?
  3. Yeah indeed, pleasing the players is not the only way out. But promise to add portraits art would help Studio Gold out of the complains like “damn they wanna charge us for some nf icons, even without new portraits!”
  4. A change on UI with completely new visual effects may help, just like the topics of UIs in a neighbor of u. That would make the whole game different because, well, UI occupies a large part in visual enjoyment.
  5. Release a few details of the Q4 DLC. If a player complain about this today, they may choose not to buy it tomorrow because they will remember “well I used to complain about this yesterday and I should not eat my words which makes me feel that I’m an independent person”. But if they are busy discussing and wondering things about the next DLC, they’d think tomorrow that “well it’s time to take a serious look at the art pack… $4… What a fair price comparing with others! I’ll have it.” It’s fair that it may drop the attention to CCP but since this post has received 34 red crossings while I was writing this, whatever.
  6. Other things u may cooperate with modders: outsource bugs fixing and QA. It’s not a hell joke since sometimes the thing we are talking about is just in hell.
At last, I’d like to express my respect to Katten for their effort in trying to exchange ideas with the community and standing for modders - quite inspiring.
 
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I believe that a many frustration and anger in this thread stemms more from high expectations (all the way up to a Soviet FT-rework), that was unwantingly created by the communications team beforehand, by posting an image of the Tsarist Russian Eagle-Icon and not stating clearly, that it was merely a 2D Art graphics pack. It has been said so (and regreted) more then once in this thread. - For some this only seems the catalyst however and it lead to pronuncing a deeper problem with this style of content/the making of it.
Aptly said. I myself have no problems with the DLC itself and their makers (the amazing World Ablaze devs).

But some of us are on edge because of anticipations for any information regarding both the upcoming expansion in the Q4 of 2024 and also the Op. Badger Patch.
 
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