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Mod has been updated.

This update has a few changes, including:

* Increased slow time factor from 5 to 10
* Increased service expense night reduction to 50
* Fixed temperature bug when days per months is more than 1
Thank you for the bug fixes, do you think you can add an option for the, 'days in a month setting' to follow the Gregorian calender? For example, January has 31 days, February has 28 days, or 29 days on a leap year, March has 31 days, and so on. My last feature request is an option to make the time scales 1 to 1. 60 Seconds in-game = 60 seconds in real life.
 
Thank you for the bug fixes, do you think you can add an option for the, 'days in a month setting' to follow the Gregorian calender? For example, January has 31 days, February has 28 days, or 29 days on a leap year, March has 31 days, and so on. My last feature request is an option to make the time scales 1 to 1. 60 Seconds in-game = 60 seconds in real life.
Thank you for your suggestions. I'm not sure I'll implement them though, I'm more focused on working on other mods right now
 
Thank you for the bug fixes, do you think you can add an option for the, 'days in a month setting' to follow the Gregorian calender? For example, January has 31 days, February has 28 days, or 29 days on a leap year, March has 31 days, and so on. My last feature request is an option to make the time scales 1 to 1. 60 Seconds in-game = 60 seconds in real life.
Thank you for your suggestions. I'm not sure I'll implement them though, I'm more focused on working on other mods right now
Alright, thank you for the consideration. I hope the development of your other mods goes well.
 
The "7 Days a Week" schedule option appears to be crashing my game every 3-5mins, likely when the new day-of-week text is re-rendered. I think this is potentially due to a conflict with the new Road Builder mod, I had no issues prior to adding Road Builder.

[UI] [WARN] Trying to set width property to invalid value!
While executing JS coui://ui-mods/Time2Work.mjs:9:2333
0x00007ff885bac20d (UnityPlayer) UnityMain
0x00007ff885babf88 (UnityPlayer) UnityMain
0x00007ff885b931a9 (UnityPlayer) UnityMain
0x00007ff8862311c1 (UnityPlayer) UnityMain
 
My game keeps crashing referring to this mod, together with the old Whiteshark mod.

Could you take a look into this as to what it is? And please, I want to keep the Whiteshark mod.
 

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  • LogReport_24-08-15_07-32.zip
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The "7 Days a Week" schedule option appears to be crashing my game every 3-5mins, likely when the new day-of-week text is re-rendered. I think this is potentially due to a conflict with the new Road Builder mod, I had no issues prior to adding Road Builder.
I use the road builder without any issues. Can you send me your scene flow, UI, and time2work logs?
 
Does this mod take into account seasonality changes? ex. More People shopping more and working less in December (holiday season), more leisure time in August (vacation), no school in summer months?
 
1. i love this mod, for me a must be
but
i have a problem with school time, when i use ur mod, they need about 260 month to never to end there schooltime
I'm not sure I understand what you are trying to say.

Are you referring to the time that cims need to graduate? If that is the case, then this mod is not responsible for that. This mod does not change graduation behavior. My other mod - Real Life would do that. So if you are using it, then maybe that could be it. But I need more information to debug it.
 
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I'm not sure I understand what you are trying to say.

Are you referring to the time that cims need to graduate? If that is the case, then this mod is not responsible for that. This mod does not change graduation behavior. My other mod - Real Life would do that. So if you are using it, then maybe that could be it. But I need more information to debug it.
yes, thats what i try to say
i used both mods, i have real life running and no problems, but when i start real trip, they need endless for graduate.
however, i tried to reproduce it after reinstall the mod, and i cant, the problem is gone, maybe conflict with other mod i deinstalled.
sorry for waste ur time :)
thx for this mod
 
Realistic Trips have been updated
This is a major update: Realistic Trips is now even more Realistic!

More variations has been added to work trips. Calculations for time to work now take into account the type of work of the cim (Office, Commercial, Industry, and City Services) and there will also be more variation on day of the week and time of day.

There has been several other adjustments in the mod. Which are listed in the change log.
 
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It's really getting better and better! I love it. Full stop.
 
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I love the ability to influence the time factor. I play with factor 2 (a day lasts twice as long) and so people have more time for their trips, they don't arrive at their early shift in the afternoon or come back home from shopping at four in the morning. Everything that happens in the city is so much better spread out over the day.
 
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I love the ability to influence the time factor. I play with factor 2 (a day lasts twice as long) and so people have more time for their trips, they don't arrive at their early shift in the afternoon or come back home from shopping at four in the morning. Everything that happens in the city is so much better spread out over the day.

Yes, playing with a slower factor is essential, it makes all more realistic and it is perfect combo with the mod itself. Best mod on the platform.
 
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