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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
Countries.png
Colored impassables.png

Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
SoP.png

Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
Dynasties.png

Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
Locations.png

Locations zoom 1.png

Locations zoom 2.png

Locations zoom 3.png

Locations zoom 4.png

Locations zoom 5.png

Locations zoom 6.png

Locations zoom 7.png

Locations zoom 8.png

Locations zoom 9.png
Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
Provinces.png

Provinces zoom 1.png
Provinces zoom 2.png
Provinces zoom 3.png
Provinces zoom 4.png
Provinces zoom 5.png

Areas
Areas.png


Terrain
Topography.png
Climate.png
Vegetation.png

You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
Development.png

As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
Natural Harbors.png


Cultures
Cultures.png

Cultures zoom 1.png

Cultures graph.png

There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
Religions.png

Religions zoom.png
Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
Raw materials.png

Raw materials zoom 1.png

Raw materials zoom 2.png
Raw materials zoom 3.png
Raw materials zoom 4.png
A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
Markets.png


Population
Population.png

Population zoom 1.png
Population zoom 2.png
Population zoom 3.png
Population zoom 4.png
Population zoom 5.png
Population zoom 6.png
Population zoom 7.png
Population zoom 8.png
Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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黄色是现有区域,红色是我提议的区域。黑色是删除现有区域的提议(忽略东南亚)。

1730499479841.png
As for Mount Taishan, it is the highest peak on the North China Plain, which has hindered the unification of Shandong Province to a certain extent. I think Mount Taishan should also be on the map
And the lakes were also marked in black, which I think caused a certain degree of interference.
 
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I also tried to make a development map.
  • It's mostly based on my vegetation map and what we talked in the posts above (like the North China Plain having declined and not enjoying the highest development anymore in this time period), also the big cities stand out of course.
  • I chose the colors so differences would be visible within China, not to match the world-wide colors from the posted development map, so overall the development level would be higher than the colors in the map suggest.
  • I didn't do Taiwan, not sure if there are any developed areas on it at this time, also it's annoying that Liaoning is cut off, because the wall there is a good border to draw for development.
  • In the OP it's mentioned that there shouldn't be a sharp drop-off to nomadic lands, but I kind of disagree with that. In the north, there is the 400mm precipitation line above which settled agriculture isn't really done anymore. So there would be a clear difference in land development between agricultural society south of that and nomadic society north of that. That's also where walls are built to discourage the nomads from invading.
  • I suggest watching this great introduction to Chinese geography and how it shaped history, I think it's really interesting and informative.
View attachment 1210622

Also with the experience from making my map, I would make the following suggestions for adding more location density:
  • Liaoning, this was a developed region, clearly differentiated from Manchuria!
  • Zhejiang, the hilly terrain could use more resolution and it was a highly populated and developed region.
  • Around Poyang Lake, an important city like Jingdezhen (Fuliang county on this map) is depicted as a big hill location, maybe it could be split into its own city location? Nanchang and surrounding locations are also very big. There was a lot of population concentrated here.
  • Hanzhong also seems to be missing as a location? This was an important city located on mountain passes and on the Han river, of course.
  • As I mentioned in an earlier post, Foshan in Guangdong should definitely be added, it was a top 5 industrial city just like Jingdezhen.
A very good map, but the development of Nanning is too high. Nanning became the capital of Guangxi Province after the establishment of the People's Republic of China. The previous capital here was Guilin
The greenery in Chengdu and Xi'an is too prominent, and there should be a certain gradient around them.
Considering the issue of the Yellow River taking over the Huai River during the Yuan Dynasty, I believe that the development of Henan, Anhui, and northern Jiangsu was relatively high. The Yuan Dynasty did not repair the Yellow River for a long time until Jia Lu petitioned to advise. However, at this time, public grievances were rampant, and repairing the Yellow River required a large amount of finance. Under heavy pressure, the Red Turban Rebellion broke out before the Yellow River was fully repaired.
 
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I've looked through the population distribution, and I have to say, it's pretty bad. The OP stated that census data was used, but that probably didn't have a fine resolution? I can see random mountainous locations that have a much higher population than nearby developed farmlands.
Unfortunately this is a very difficult thing to tackle, as one would have to be careful to match the overall numbers of the census data that was used, while rearranging the numbers for the individual locations, so it's not really something I could do (and it's not like I'm an expert on population in this time period either, beyond spotting obvious geographical errors).
There was a great post about Zhejiang in this thread, but other regions also have the same problems.
I'll try to see if I can make a post with some suggestions, but other than that, I can't really do more than hope that this can be fixed. It would be very strange for anyone playing in China if random remote locations have higher populations than important cities.

A very good map, but the development of Nanning is too high. Nanning became the capital of Guangxi Province after the establishment of the People's Republic of China. The previous capital here was Guilin
The greenery in Chengdu and Xi'an is too prominent, and there should be a certain gradient around them.
Nanning, Chengdu and Xi'an are all cases of cities with high populations, which is why I made them stand out.
 
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I've looked through the population distribution, and I have to say, it's pretty bad. The OP stated that census data was used, but that probably didn't have a fine resolution? I can see random mountainous locations that have a much higher population than nearby developed farmlands.
Unfortunately this is a very difficult thing to tackle, as one would have to be careful to match the overall numbers of the census data that was used, while rearranging the numbers for the individual locations, so it's not really something I could do (and it's not like I'm an expert on population in this time period either, beyond spotting obvious geographical errors).
There was a great post about Zhejiang in this thread, but other regions also have the same problems.
I'll try to see if I can make a post with some suggestions, but other than that, I can't really do more than hope that this can be fixed. It would be very strange for anyone playing in China if random remote locations have higher populations than important cities.


Nanning, Chengdu and Xi'an are all cases of cities with high populations, which is why I made them stand out.
Before modern times, Nanning was not as good as Guilin. From the Song Dynasty to the Republic of China, Guilin played the role of the political and cultural center city of Guangxi for nearly a thousand years.
It was not until the late Qing Dynasty and early Republic of China that there was controversy surrounding the location of Guangxi's provincial capital around Guilin and Nanning. In 1950, the central government finally agreed to establish the capital of Guangxi province in Nanning. In 1958, Guangxi established an autonomous region and Nanning became the capital.
2.png

This picture shows the distribution of Jinshi(a successful candidate in the highest imperial examinations) in Guangxi during the Ming and Qing dynasties, and it can be observed that Guilin has a significant advantage over other regions
 
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Ok here are some examples of weird population distribution.
Poyang Lake:
poyang.png


There should be a clearly visible concentration in population on farmland along the Yangtze and Gan Rivers, yet some of the biggest numbers visible are in the mountains. Yes, the mountain locations are bigger, so they would have a higher rural population in comparison to small locations, but there's a reason those locations are big: they're not that densely populated. There are plenty of mountainous locations in this picture that correctly have a small population number, which makes this even more strange.
Nanchang, the largest city in the area, has 195k, Linchuan just south of it has 271K? Why? They look like they have similar amounts of pixels. The most populated location shown in this picture is Jinchuan in the south, 314K. Why? How does it have over 100k people more than Nanchang?
This problem is further complicated for a location like Fuliang, 233K, which is mostly in the mountains, but also contains the important city of Jingdezhen, which really should be its own location.
Also in the top left you can see Wuchang with 45937 people, which sounds ok for just the city itself, but does the location really not encompass any additional rural population?

Qin Mountains:
qinmountains.png


There's also something strange happening in this picture. Why does the Qin Mountain Range (in the center) have locations with 53k, 67k, 81k, and so on? This is a mountain range. I don't believe that it should have higher population numbers than locations in the basin to the north or Hanzhong to the south west.
 
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Terrain Proposal:

Proposed terrain:
1730662888023.png


Current in-game terrain:
1730595826207.png


Highlighted changes:
1730662505146.png


Notes:
-I considered adding more hills provinces around the Nanyang basin, but the hills surrounding it do not actually form a continuous barrier.
-The Chengdu plain is partly high enough to be considered a plateau, but Chengdu itself is not high enough, and there is no sharp transition between within the plain, so I have not considered it a plateau. The same thing applies to the Guanzhong basin.
-China is another region where SulphurAeon's concept of ridge crossings would be very useful. In particular, it would enable a superior depiction of the Taihang and Zhongtiao mountains, Sichuan (which has many long ridges separating terrain that is otherwise flatlands), Yunnan, and other places.

As for Mount Taishan, it is the highest peak on the North China Plain, which has hindered the unification of Shandong Province to a certain extent. I think Mount Taishan should also be on the map
And the lakes were also marked in black, which I think caused a certain degree of interference.
I have incorporated your suggestions and edited my post. Lakes are now marked in blue.
 
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I have to say it's quite odd how small the Rma/Qiangic culture is, especially given that the Tangut Xia dynasty was only 100 years ago. Additionally, you've got multiple small states - in particular Gyelrong and Ngapa - which were ruled by and inhabited with speakers of Qiangic languages, primarily rGyalrong, but are instead represented as Amdo Tibetans. I'd see about replacing a big chunk of Amdoan with a new Gylarong culture, or maybe expanding Rma as Qiangic.
Western_Xia_expansion.png
Latest linguistic papers prove that Tangut language spoken by West Xia is a sybling of Horpa languages under Gyalrong languages. [1][2] The following map shows the expansion of West Xia Empire and its annexation (green in 1136) of direct descendant of Tibetan Empire, the tiny Kingdom of Tsongkha. The founder of Tsongkha, Gusiluo, is a descendant of the Yarlung dynasty of collaspsed Tibetan Empire. Under his rule, Amdo people united together and allied with Khitan against West Xia. West Xia finally gained this territory by aiding Jin's conquest of Song Dynasty. In a nutshell, Tangut-Gyalrong people and Tibetan people may have some connections now but were historical rivals during 10th-12th Century.
 
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View attachment 1204379

I made certain modifications to the map of Zhejiang Areas based on the administrative divisions of the Ming Dynasty, corrected all Location names, and estimated the population of each county based on references from the "History of China's Population" and local county gazetteers, with the hope of helping with the creation of
Tinto Talks.

zhèjiāng Areas:
jiāxīng Provinces:
LocationsnamePopulation
1jiāxīng776k
2jiāshàn353k
3pínghú167k
4hǎiyán185k
5tóngxiāng209k
6chóngdéshímén(Qing name)331k
húzhōu Provinces:
LocationsnamePopulation
7wūchéng722k
8chángxīng277k
9déqīng272k
10wǔkāng111k
11ānjí135k
12xiàofēng68k
hángzhōu Provinces:
LocationsnamePopulation
13qiántáng641k
14hǎiníng299k
15yúháng135k
16fùyáng98k
17xīnchéng37k
18línān131k
19yúqián40k
20chānghuà38k
shàoxīng Provinces:
Locationsname Population
21shānyīn419k
22xiāoshān156k
23shàngyú209k
24yúyáo375k
25zhūjì285k
26shèngxiàn149k
27xīnchāng41k
níngbō/qìngyuán(Yuan name) Provinces:
LocationsnamePopulation
28yínxiàn322k
29dìnghǎi/zhènhǎi(Qing name)172k
30cíxī231k
31fènghuà208k
32xiàngshān72k
33zhōushān/chāngguó(Yuan name)/dìnghǎi(Qing name)160k
tāizhōu Provinces:
Locationsname Population
34línhǎi269k
35sānmén99k
36nínghǎi193k
37tiāntāi59k
38xiānjū156k
39huángyán218k
40tàipíng227k
wēnzhōu Provinces:
LocationsnamePopulation
41yǒngjiā127k
42shuāngxī218k
43yuèqīng205k
44ruìān209k
45píngyáng254k
46tàishùn46k
47wénchéng42k
yánzhōu/jiàndé(Yuan name) Provinces:
LocationsnamePopulation
48jiàndé92k
49shòuchāng34k
50tónglú77k
51fēnshuǐ38k
52chúnān123k
53suìān81k
qúzhōu Provinces:
LocationsnamePopulation
54xīān143k
55lóngyóu167k
56jiāngshān148k
57chángshān107k
58kāihuà153k
jīnhuá/wùzhōu(Yuan name) Provinces:
LocationsnamePopulation
59jīnhuá322k
60tāngxī115k
61lánxī292k
62pǔjiāng189k
63yìwū152k
64dōngyáng200k
65yǒngkāng125k
66wǔyì100k
chǔzhōu Provinces:
LocationsnamePopulation
67líshuǐ96k
68jìnyún114k
69qīngtián134k
70jǐngníng43k
71qìngyuán42k
72lóngquán102k
73yúnhé24k
74sōngyáng67k
75suìchāng75k
76xuānpíng37k
There is no Wénchéng County until 1948 and Wénchéng is the Posthumous name (諡號) of Liu Bowen (劉伯溫), a local politician who lived in 14th Century and contributed to founding of Ming Dynasty.

I also found some funny facts about misnomers in Zhejiang:

For example, Tinto uses Dipu as the name of Anji County, but Dipu, though currently as the name of county seat, originally refers to a town near county seat. (《湖州府志一·关隘》:“递铺镇在安吉县东二十里,有递铺滩,当江浙往来之陆道。” translate: Dipu Town is 20 li eat to the Anji County seat, where lies Dipu ford, critical for land transportation between Jiangsu and Zhejiang) Dipu is an abbrevated form of Jidipu(急递铺, emergent pass store), which was the name for government-run express mail.

Another example could be the Tianma Town in Changshan County, Quzhou. Tianma as name for seat of Changshan County actually from the Mountain Tianma (天马山) within the county and was not a name for any town until 1947. In 1955, the town was renamed to 城关镇(city-center town); in 1961, renamed to 常山镇 (Changshan Town, same as the County name); in 1985, restored the name to Tianma.

Wuyun as the seat of Jinyun County is somehow histocal. Jinyun(缙云) is an ancient Chinese word, which means Wu Cai Xiang Yun (五彩祥云, Five-color Auspicious Cloud). This name was orginally for a Mountain in the Northeastern corner of the county, 6 kilometers from the current county seat. The seat's name Wuyun (五云, Five Cloud) is simply abbreivation of Wu Cai Xiang Yun and a more vernacular form of Jinyun.
 
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Qin Mountains:
1730616150089.png


There's also something strange happening in this picture. Why does the Qin Mountain Range (in the center) have locations with 53k, 67k, 81k, and so on? This is a mountain range. I don't believe that it should have higher population numbers than locations in the basin to the north or Hanzhong to the south west.
I checked the numbers on this map and compared them to the values given in the Shaanxi county chronicles. However these often do not have values for the Yuan period, only the Ming period and occasionally earlier periods. The game seems to be using the exact census numbers of the Yuan population, since the total population of China matches perfectly with it. In general, it should be recognised that the Ming era population of Shaanxi was much higher than the Yuan era population, due to migration and colonisation.

Qinling region:
It should be noted that the population trend in this period in the Qinling region is a massive decline during the 12th century, followed by an increase during the mid-14th century due to an influx of refugees from war-wracked Hubei and the Han river valley during the Red Turban Rebellion (1337 falls in between these two events). There was also colonisation following 1388.

Lantian (labelled as "Languan) - 27942 in-game. The pre-Ming population of this county is unknown. It had 5789 people in 1381.
Zhen'an - 53928 in-game. Unfortunately, this county's historical population is very poorly attested. In 1644, at the end of a very long period of famine and civil war, it had 8038 people. In 1823, at the end of a very long period of immigration and population growth, it had 159800. The population dropped back down to 72078 by 1908 due to famine and civil war.
Zhashui - 67962 in-game. Unfortunately, this county's historical population is very poorly attested. At the end of the Tang dynasty it had approximately 13900 people. In 1823, it had approximately 44600 people. The number in 1337 is probably much closer to the first number due to the fact that the Ming and Qing dynasties had massive net population growth. But it's possible it could be even lower than that, because of the impact of the 12th century wars.
Shangluo region (consists of seven locations, Shanyang, Shangnan, Longjuzhai, Shangzhou, Luonan, Sanyao, Shangjin). About 228k in-game. During the Jurchen Jin period, this region was recorded by Jurchen Jin as having about 13k households. If this is multiplied by 5 it gives 65k people. However the true population was higher since this region was partitioned between Song and Jin, and the Jin census would not record the population south of the border.
Shanyang - 81558 in-game. During Northern Song this county had a population of 34460. In 1476 there were 1320 households, if this is multiplied by 5 it gives a population value of 6600.​
Shangnan - In 1477 it had a population of 10047.​
Luonan - 28k in-game (consists of two locations, Luonan and Sanyao). It had 32979 people in 1532.​
I couldn't find details for the other individual Shangluo counties.​
Ningshan - 19384 in-game. There are no good records for the population of this county before modern times, but it is noted that before the 15th century it was a wilderness with almost no people, although there were some people living here when they were expelled at the beginning of the Ming dynasty.
Yuanjiazhuang (today Foping County) - 4273 in-game. Before the Ming dynasty this was a wilderness with extremely few people. At the beginning of the Ming dynasty it had 13000 people. These were mostly Red Turban rebellion refugees.
Zuitou (today Taibai County) - 4689 in-game. There is no exact data on the population before 1949, which was 23336. This area was not super densely populated, but this was where the main road between Shaanxi and Sichuan ran, and the valley here was relatively densely populated.
Feng (Shuangshipu) - 6034 in-game. In 1312 it had 2470 people. So its population should be 2470.
Liuba - 5595 in-game. There are no records before the Qing dynasty. In 1773 it had 15410 people, which was after a large colonisation project.

Han River Valley:
This region was very badly hit during the 12th and 14th centuries by warfare, before being colonised during the Ming dynasty. It experienced very little population growth during the Yuan period. So population numbers should be probably lower than in either Northern Song or Ming.

Xingyuan Circuit combined with Yang Prefecture, Ningqiang, and Lueyang, together should have about 40 thousand population.
Xingyuan Circuit (consists of Mianxian, Nanzheng, Chenggu, Liuba, and Feng) - I don't know what the in-game population is because the text for the population of Chenggu is very small, but the first digit is definitely a 1, it has five digits, and the second digit is probably a 7, but could also be a 5 or 9. So the in-game population is probably between 60461 and 65460. In 1330, this region had a population of 19378 according to the Yuan dynasty census.
Nanzheng - In-game population is 19163. In the Hongwu period there were 500 registered households. In the Zhengde period (1506-1521) there were 2073 households and 12131 people.​
Chenggu - In-game population is probably between 15000 and 19000. In 1543 it had 20515 people.​
Mianxian - In-game population is 14665. I cannot find any evidence for how many people lived here before the Qing dynasty.​
Yang Prefecture (consists of Yangxian, Foping, Xixiang, and Yanchang (today Zhenba county, first organised as Dingyuan during Qing) - 45821 in-game.
Yangxian. 23723 in-game. In 1381 it had 11700 people.​
I couldn't find details for the other individual Yangzhou counties. Xixiang has 8596 and Zhenba has 9219, but I'm almost certain Xixiang should have more people since Zhenba was mostly uncolonised before the Qing dynasty and was governed by Xixiang county.​
Ningqiang - 23572 in-game. At the beginning of Ming it had less than 3000 households and less than 20000 people, before a large immigration wave. In Northern Song it had 6075 households and 10891 people. I'm not sure exactly what to make of these numbers.
Lueyang - In Northern Song it had 12430 households. In 1551 it had 441 households and 6339 people.
Ankang region - 145151 in-game. At the end of Northern Song, this area had 65674 people. During the Longqing era of Ming (1567-1572), it had 34133 people. The Yuan dynasty population is poorly recorded, but it was certainly a lot less than either of those numbers, due to Song-Jin wars, and a large wave of immigration from Huguang in the Jiajing era of Ming. No data is available for individual counties, but pay attention to the fact that, even though the game depicts Xunyang as by far the most populous county in this region, during the Yuan dynasty Xunyang was so depopulated that the county was abolished and absorbed into Xicheng! (the contemporary name of Ankang county). This also happened to Hanyin, Shiquan, and Pingli. Zhenping, Langao, and Ziyang were not established at all until the Ming dynasty. So in fact there was only one county in the Ankang region during Yuan, with its seat in the Ankang location. So this whole region should have relatively few people, and most of the people who do live here should be in the Ankang location, with the other locations having very few people.

Guanzhong:
Similar population trends to the Han River Valley.

Xi'an region
The city of Xi'an had 76000 people in 1252​
Huyi (location of Ganting) had 12000 people both in Northern Song and early Ming.​
Lintong (labelled as "Lishan") had 10000 people in 1312​
This image gives populations for 20th century administrative units in the Xi'an region in the Jiajing era of Ming. It might be helpful​
1730613370957.png
Chang'an District - 27603​
Xianning District (today Beilin District) - 74784​
Lintong - 52920​
Huxian (today Huyi) - 57815​
Lantian - 41674​
Gaoling - 29467​
Zhouzhi - 40653​
Total - 324898​
The modern territory of Xianyang apparently had a population of 314283 during the Jiajing period​
The modern territory of Weinan apparently had a population of about 650 thousand, both during the Jin dynasty and during the Jiajing era of Ming. The Yuan period population was probably less than either of these.​
The modern territory of Tongchuan had a population of 21600 during the Jiajing era of Ming.​
Fengxiang region - In 1312, Fengxiang prefecture apparently had 31320 people
Fengxiang county had about 10 thousand people in 1312.​
Longzhou had about 25 thousand people in 1312.​
Baoji had a population of 2900 in 1312.​
I could not find data for Linyou, Qianyang, Meixian, and Fufeng​
I recognise that these numbers do not add up. I am not sure how to reconcile this.​
Source: http://dfz.shaanxi.gov.cn/sqzlk/xbsxz/
 
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Terrain Proposal:

Proposed terrain:
View attachment 1211012

Current in-game terrain:
View attachment 1211011

Highlighted changes:
View attachment 1211014

Notes:
-I considered adding more hills provinces around the Nanyang basin, but the hills surrounding it do not actually form a continuous barrier.
-The Chengdu plain is partly high enough to be considered a plateau, but Chengdu itself is not high enough, and there is no sharp transition between within the plain, so I have not considered it a plateau. The same thing applies to the Guanzhong basin.
-China is another region where SulphurAeon's concept of ridge crossings would be very useful. In particular, it would enable a superior depiction of the Taihang and Zhongtiao mountains, Sichuan (which has many long ridges separating terrain that is otherwise flatlands), Yunnan, and other places.


I have incorporated your suggestions and edited my post. Lakes are now marked in blue.
What is blue, wetland?
I saw a new map, it's very good
 
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@luo This is the mistake he just discovered
Climate Error.png

Setting many areas with high rainfall and temperature as cold and dry, while areas with low rainfall are actually humid.Mistakenly mistaking the urban heat island effect for regional climate.
 
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From TANG to QING Dynasty ,this place is always called Qīngyáng, not Rongcheng

屏幕截图 2024-11-04 122421.png


The TANG Dynasty
屏幕截图 2024-11-04 134357.png


The South SONG Dynasty
屏幕截图 2024-11-04 124249.png


The YUAN Dynasty
屏幕截图 2024-11-04 124353.png


The MING Dynasty
屏幕截图 2024-11-04 124641.png


The QING Dynasty
屏幕截图 2024-11-04 124719.png
 
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From TANG to QING Dynasty ,this place is always called Qīngyáng, not Rongcheng

View attachment 1211451

The TANG Dynasty
View attachment 1211453

The South SONG Dynasty
View attachment 1211454

The YUAN Dynasty
View attachment 1211458

The MING Dynasty
View attachment 1211459

The QING Dynasty
View attachment 1211460
Unfortunately, the developers of the game decided to use town names instead of county names. They don't seem to have realised that nobody has ever heard of the town names, and the county names (and names of larger units for big cities) are always used in preference to them. So we need to convince them to correct this mistake.

I have two theories for why they did this. First, the developers probably thought that because counties are technically administrative units that cover a geographic area, they shouldn't be used as names of settlements. But this is actually how all levels of territorial administration in China work. The town is also an administrative unit that is mostly a large rural area with an urban centre that is only a small part of its territory (if the urban centre was a large part of its territory it would be called a 街道 rather than a town). It's still frequently used to apply to that urban centre specifically, but this no less applies to larger units as well.

Secondly, it seems that Google Maps makes it difficult to see county names and preferentially shows names of smaller units. The county borders used by the devs seem to be mostly quite modern (this is especially visible for example in northern Shaanxi), so I suspect that they might have used google maps as a source, and the people working on the China map became accustomed to how it depicts China and did not realise that the universal standard in maps made by people who are actually familiar with China, in both China and the West, for thousands of years (even Marco Polo obeys, for example he referred to Yangzhou as "Yonju", not Jiangdu or Guangling) is to refer to important settlements by the names of counties and prefectures.
 
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Unfortunately, the developers of the game decided to use town names instead of county names. They don't seem to have realised that nobody has ever heard of the town names and the county names (and names of larger units for big cities) are always used in preference to them. So we need to convince them to correct this mistake.

I have two theories for why they did this. First, the developers probably thought that because counties are technically administrative units that cover a geographic area, they shouldn't be used as names of settlements. But this is actually how all levels of territorial administration in China work. The town is also an administrative unit that is mostly a large rural area with an urban centre that is only a small part of its territory (if the urban centre was a large part of its territory it would be called a 街道 rather than a town). It's still frequently used to apply to that urban centre specifically, but this no less applies to larger units as well.

Secondly, it seems that Google Maps makes it difficult to see county names and preferentially shows names of smaller units. The county borders used by the devs seem to be mostly quite modern (this is especially visible for example in northern Shaanxi), so I suspect that they might have used google maps as a source, and the people working on the China map became accustomed to how it depicts China and did not realise that the universal standard in maps made by people who are actually familiar with China, in both China and the West, for thousands of years (even Marco Polo obeys, for example he referred to Yangzhou as "Yonju", not Jiangdu or Guangling) is to refer to important settlements by the names of counties and prefectures.
Most of the locations in Japan are names of administrative divisions instead of villages and towns so I think it's possible to see the devs reconsidering this point later.
 
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Unfortunately, the developers of the game decided to use town names instead of county names. They don't seem to have realised that nobody has ever heard of the town names, and the county names (and names of larger units for big cities) are always used in preference to them. So we need to convince them to correct this mistake.

I have two theories for why they did this. First, the developers probably thought that because counties are technically administrative units that cover a geographic area, they shouldn't be used as names of settlements. But this is actually how all levels of territorial administration in China work. The town is also an administrative unit that is mostly a large rural area with an urban centre that is only a small part of its territory (if the urban centre was a large part of its territory it would be called a 街道 rather than a town). It's still frequently used to apply to that urban centre specifically, but this no less applies to larger units as well.

Secondly, it seems that Google Maps makes it difficult to see county names and preferentially shows names of smaller units. The county borders used by the devs seem to be mostly quite modern (this is especially visible for example in northern Shaanxi), so I suspect that they might have used google maps as a source, and the people working on the China map became accustomed to how it depicts China and did not realise that the universal standard in maps made by people who are actually familiar with China, in both China and the West, for thousands of years (even Marco Polo obeys, for example he referred to Yangzhou as "Yonju", not Jiangdu or Guangling) is to refer to important settlements by the names of counties and prefectures.
My examples for Zhejiang have proven use of town names in lieu of county names could be ridiculous - usually some anachronistic misnomers without careful insights over etymology and history. If you want an easier way to name these settlements without mistakes, just use their county names, or you will have way more work.
 
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Here's something that I just noticed that nobody has brought up yet:
I only spotted a single location that produces dyes in all of China!
Is this intentional? Surely the south would produce plenty of indigo at least?
For a massive country that's so famous for its silk cloth production, only one dye location doesn't sound quite right...
 
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