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It used to work like that but nowadays you have to actually construct things on planets for them to make taxes. Apparently they need jobs for that ;-)
So the agricultural sector creates no taxes, only factories?
Tourism, etc. won't geenrate any?
 
Didn't it have thirty thousand, so thirteen thousand should be easy pickings - as long as we can get through the screening ships - and assuming the ground forces have the same weapons loadout and technology.

Prixhome had 30.000 tons, yes. But I was referring to the second of the three prix systems we've found. This is the third.
 
So the agricultural sector creates no taxes, only factories?
Tourism, etc. won't geenrate any?

Not sure. Possibly not. Infrastructure workers do, however.

Not that it matters. Money isn't our bottleneck. Minerals and attention span is
 
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As Randakar indicates, only EMPLOYED workers pay taxes. Agriculture, life-support and the service sector all count, yes, but unemployed pops don't. And in order for those unemployed pops to count as employed, you need to build stuff and send it to them.

The colonies can still be started, of course, and will generate a modest amount of income from colonist tickets, life support and trade. But then they need to be protected. And garrisons and STO not only cost money and minerals to build, but also must be paid for in maintenance.

I do indeed intend to expand our populations and colonize more habitable worlds, but the limits on our growth are largely lack of minerals. We need more factories to make stuff to send out to the colonies, and those factories will themselves require a steady supply of minerals.

The problem, as Randakar points out, is not money but minerals.
 
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Son of Liberty has withdrawn the ESNS Nicolaus Copernicus from the Prix-held Gamma Pavonis star system and will briefly stop in at Earth for more probes.
 
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Getting ready for the arrival of the first tourist ship.

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Well, the gift shop has been set up properly I guess :D
 
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One of our new Scientist scout ships finds Omega Ceti (the last of the whales?) beyond Psi Ceti.

This is a rather barren part of the sector. Beyond the Psi Ceti star system is Ross 128 (which has no planets), which connects to van Maanen's Star (which has no planets), which connects to 55 Bootis (which has no planets), which connects to this newly-discovered Omega Ceti star system (which has no planets).
 
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Another one of our scouts discovers the new star system of 64 Hydrae.

Planets!

sc-1909.jpg


We're probably beyond range of the bus.

We'll creep in a bit closer (to 800 million km or so from the targets) and then fire off a couple of probes at the two Mars-like planets.
 
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One of our no-name Scientist scouts fires a couple of probes at the two Mars-like planets in the 64 Hydrae star system.

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The two RADAR probes reveal no enemies, and the Scientist scout ship moves in to examine the planets.
 
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The two RADAR probes reveal no enemies, and the Scientist scout ship moves in to examine the planets.
*fingers crossed for big mineral find*
 
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Those probes are seeing A LOT of use.

I wonder if it's worth designing Geo-probes?

A fire-and-forget method of prospecting a planet.
 
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Won't that be a tad too expensive minerals wise?
We certainly wouldn't use it in the typical case.

I'm just wondering if there's an edge-case use for it.
 
Would it inform your decision making in terms of orbital bombardment techniques? If you know a planet is worthless would you simply beat it with missiles?
How would we ever know if it's worthless, though?
Like, we'd e.g. not know if ther's any ruins down there.
 
Would it inform your decision making in terms of orbital bombardment techniques? If you know a planet is worthless would you simply beat it with missiles?

They'd shoot the probe down, though.

It takes days (typically weeks) to Geo-search a planet.