Why?I think however that would remove the possibility of the player or AI of creating any International Organisations, which even if not implemented right now as a mechanic it might be in the future
International Dillations?Pavia literally said that they do not like the name International Oreganosations
I don't get itInternational Dillations?
International Mints?
International Thymes?
I'm just going through culinary herbs to find the best one to replace oregano.
There was aI don't get it![]()
OMG, probably some kind of weird autocorrectionThere was atrypotypo in your message.
It probably has to at least show up in the map mode name, though I agree with your point more generally.As I was also under this assumption, I'd vote very strongly in favour of simply removing the technical term of it from the UI. I don't need to know that the Tatar Yoke and Papacy are the same thing from a technical perspective any more than I need in-game confirmation that the flag of France is in the GFX folder.
The important information to communicate is that it's the HRE, the Yoke, the Celestial Empire or whatever else. Telling the player that they're all IO's might even lead to the (hopefully wrong) assumption that there should be great similarities in how these entities function. Useless information at best, misleading information at worst. Unless there are in fact mechanical similarities strong enough to warrant pointing out they're all IO's, which would be concerning.
I actually think IOs will have a "Has_Mapmode = Yes" check, rather than all of them showing up on one mapmode. We know the Papacy is an IO, they've said so in the past, and I struggle to think of a way to represent the Papacy, the HRE, Guelphs and Ghibellines plus any potential Coalitions, which IIRC will be using the same system, on one "International Organizations" mapmode in an informationally meaningful way.It probably has to at least show up in the map mode name, though I agree with your point more generally.
All of their recent games include the game concept that a thing belongs to in tooltips. This allows players to use nested tooltips to find out more about that game concept. And I don’t think it’s totally useless information for a player to know that both the HRE and the Yoke are IOs (or whatever name) and not some other mechanic.As I was also under this assumption, I'd vote very strongly in favour of simply removing the technical term of it from the UI. I don't need to know that the Tatar Yoke and Papacy are the same thing from a technical perspective any more than I need in-game confirmation that the flag of France is in the GFX folder.
The important information to communicate is that it's the HRE, the Yoke, the Celestial Empire or whatever else. Telling the player that they're all IO's might even lead to the (hopefully wrong) assumption that there should be great similarities in how these entities function. Useless information at best, misleading information at worst. Unless there are in fact mechanical similarities strong enough to warrant pointing out they're all IO's, which would be concerning.
If there's mechanical similarity, then I agree. If there is little to no mechanical similarity between all IOs, then I disagree. From the way they've described IOs, it sounds more to me like a general tool to produce things like the HRE, Yoke, Shogunate, Papacy etc in the backend. Something to streamline the design process of complex systems involving multiple tags, which could be a massive PITA to create in EU4. If that is the case, it isn't actually useful gameplay information to know they're all IOs - it's trivia. If you're going to use the system while modding or something, I'd assume it to be extremely suboptimal to be looking through nested tooltips in-game instead of browsing a wiki.All of their recent games include the game concept that a thing belongs to in tooltips. This allows players to use nested tooltips to find out more about that game concept. And I don’t think it’s totally useless information for a player to know that both the HRE and the Yoke are IOs (or whatever name) and not some other mechanic.
I think it’s legitimately useful to know that f.ex. the Yoke is an IO and not a Situation or type of subject or some different mechanic.If there's mechanical similarity, then I agree. If there is little to no mechanical similarity between all IOs, then I disagree. From the way they've described IOs, it sounds more to me like a general tool to produce things like the HRE, Yoke, Shogunate, Papacy etc in the backend. Something to streamline the design process of complex systems involving multiple tags, which could be a massive PITA to create in EU4. If that is the case, it isn't actually useful gameplay information to know they're all IOs - it's trivia. If you're going to use the system while modding or something, I'd assume it to be extremely suboptimal to be looking through nested tooltips in-game instead of browsing a wiki.
For it not to be trivia-tier info, there would need to be mechanical similarities which makes it useful to know that a Coalition is built on the same mechanical bones as the Empire of China. And I genuinely do not hope that is the case.
I think a common tern is still needed at least to be easily described as a concept in tutorial. AFAIK 3.3 million people bought EU4, whereas this forum is actively read maybe by several hundred users. There will be a need of a wiki page and tutorial chapter for new players and it is hard to describe without a specific term.If there's mechanical similarity, then I agree. If there is little to no mechanical similarity between all IOs, then I disagree. From the way they've described IOs, it sounds more to me like a general tool to produce things like the HRE, Yoke, Shogunate, Papacy etc in the backend. Something to streamline the design process of complex systems involving multiple tags, which could be a massive PITA to create in EU4. If that is the case, it isn't actually useful gameplay information to know they're all IOs - it's trivia. If you're going to use the system while modding or something, I'd assume it to be extremely suboptimal to be looking through nested tooltips in-game instead of browsing a wiki.
For it not to be trivia-tier info, there would need to be mechanical similarities which makes it useful to know that a Coalition is built on the same mechanical bones as the Empire of China. And I genuinely do not hope that is the case.
- Diplomatic bloc (HRE, Guelphs vs Ghibellines, Tatar Yoke, Italian Wars, ...)
- Political bloc (Japanese Shogunate and Northern/Southern Courts, ...)
- Religious bloc (Catholic Church, Religious Leagues, ...)
- Maybe also Economic bloc, but I don't know if there are any (e.g. Trade Leagues, ...)
We're just going to have to agree to disagree on a fundamental level, I think. As I said, my argument rests on the hope that there won't be enough mechanical similarity between IOs to neccessitate alerting the player to them being the same "type" of mechanic. I got the impression that the intent of IOs were to create more or less bespoke mechanics for different political landscapes across the globe: EU4 has these things as well, but I certainly never missed something telling me that the HRE, EOC and Shogunate were kinda similar mechanics.I think it’s legitimately useful to know that f.ex. the Yoke is an IO and not a Situation or type of subject or some different mechanic.
IOs will have mechanical similarity on a base level, in that they’re organizations of multiple countries that apply some extra element onto those countries. There’s also similarity in distinction - as with the above example, I expect it to be meaningful that something is an IO and not a situation or normal diplomatic relationship or shared religion, etc.
Considering that the cost of putting it on the UI is almost nonexistent (having to see a slightly awkward name is really not a big deal, and I doubt it’s the only awkward name or phrasing well see) and it keeps the UI consistent (since instances of other mechanics will surely name their game concept in the same way) I don’t think there’s a good reason to remove it.
I still think "Circle" sounds more fitting for the period than "International Organisation". Plus "Circles" seem more versatile in their potential meaning.
"Bloc" to me is like the quintessential terminology used for modern or near future international organisations. It makes me think of the EU or BRICS, African Union, etc, not the HRE, Tatar Yoke or the Shogunate.I think a common tern is still needed at least to be easily described as a concept in tutorial. AFAIK 3.3 million people bought EU4, whereas this forum is actively read maybe by several hundred users. There will be a need of a wiki page and tutorial chapter for new players and it is hard to describe without a specific term.
So I think what they mean as an IO is actually a bloc. It just needs different adjectives for different types of blocs – political/diplomatic/religious/economic bloc.
It immediately gives a hint what is this bloc about:
Pretty sure they've already confirmed that each IO appears only when you select a relevant country in the mapmode-- but unless they tie the mapmode button to the IO interface, you've still gotta name the mapmode button something generic.I actually think IOs will have a "Has_Mapmode = Yes" check, rather than all of them showing up on one mapmode. We know the Papacy is an IO, they've said so in the past, and I struggle to think of a way to represent the Papacy, the HRE, Guelphs and Ghibellines plus any potential Coalitions, which IIRC will be using the same system, on one "International Organizations" mapmode in an informationally meaningful way.
I still think "Circle" sounds more fitting for the period than "International Organisation". Plus "Circles" seem more versatile in their potential meaning.
"Great Circle"I like it, but it also sounds a bit too pedestrian.