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The reload time is 9 minutes. They have ammunition on board for multiple salvos but it doesn't matter in a close quarters fight like the JP fight we want to create.

Correct.

Even the slow-firing heavy gun turrets of the Emotions can get off 36 salvos (!) in the time it takes the enemy to reload their size-12 missile tubes once.

That's why we want to be at point-blank range for this. It should give a new meaning to the word "carnage".
 
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I have 10 tabs of past posts standing by for analysis and I'm still 23 pages in the past. Further results tomorrow, but the 7 Lot-et-Garrone ships are the ones that fired the BIG salvos, ( they each have 20 tubes and 3 Fire controls), the 3 Gard's are the AMM-PD ships, the 3 Vosges' are the short-range PD ship (Gauss turrets, or Railguns, or whatever).The 2 Deux-Sevres are unidentified (so far). The biggest EM emitter seems to be the Missle ships. It looks like there is no dedicated AWACS ship.

Ships in other forces include the Marengo class which have 7 missle tubes and a not-as-strong radar as the Lot-et-Garrone class, and the Loire-Atlantique, which is unidentified.
there are no further results.
 
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.*If* they shoot their load it will take at least half a minute of our gunships and the assembled fleet hammering them to dust before they even get to fire
They don't gave missiles ready in the tubes?
 
They don't gave missiles ready in the tubes?
They still have to get out of the oft-mentioned "jump shock" before being able to fire.

(You can imagine it as "firing earlier risks the missiles arming and exploding already in the launchers due to post-effects of the jump")
 
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They don't gave missiles ready in the tubes?

Of course but jump shock means not being able to fire for a while.

What we could do I guess is try and get them to fire a salvo less than 9 minutes before they actually traverse the jump point. That takes some planning but that might actually be worth it. Those long reload times will then mean that when they jump through they won't be able to fire for more or less forever after jumping through.
 
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Of course but jump shock means not being able to fire for a while.

What we could do I guess is try and get them to fire a salvo less than 9 minutes before they actually traverse the jump point. That takes some planning but that might actually be worth it. Those long reload times will then mean that when they jump through they won't be able to fire for more or less forever after jumping through.
Toss out a few sacrifial puppets through the gateway while still out of short range missile range in an attempt to coax out a swarm? (Or toss them in one by one to get a single spread out each time?) (And if we toss in a good ECM we could make their AMM pointless, meaning they have to use the big missiles? Or is ECM also turned off through jump shock?)
 
Toss out a few sacrifial puppets through the gateway while still out of short range missile range in an attempt to coax out a swarm? (Or toss them in one by one to get a single spread out each time?) (And if we toss in a good ECM we could make their AMM pointless, meaning they have to use the big missiles? Or is ECM also turned off through jump shock?)

We want them to fire a big salvo, not a bunch of smaller ones. And the harmony fleet is a juicy target enough that will pretty much guarantee they fire.

Let's see. Their reload time is 9 minutes.
With a speed of 13.500 km/s they traverse about 810.000 km in a minute.
If we want to have them cross before they are fully reloaded, we'd need them to fire at roughly 6.5 million km or less.

So what we can do, if we make sure we monitor their progress, is:

- Make sure we have sensor coverage of the JP. There should still be a satellite there.
- Go to Lernea with the Harmony fleet.
- Wait at the other side of the jump point until they are around 5-6 million km before they reach the JP.
- Jump the gunship fleet back in
- Wait for jump shock to wear off. They should be firing a full salvo pretty quickly.
- Jump back.
- Wait for them to follow.

Now when they jump in their tubes should still be busy reloading and we'd have a few minutes rather than seconds before they are ready to fire the massive salvos.
 
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We want them to fire a big salvo, not a bunch of smaller ones. And the harmony fleet is a juicy target enough that will pretty much guarantee they fire.

Let's see. Their reload time is 9 minutes.
With a speed of 13.500 km/s they traverse about 810.000 km in a minute.
If we want to have them cross before they are fully reloaded, we'd need them to fire at roughly 6.5 million km or less.

So what we can do, if we make sure we monitor their progress, is:

- Make sure we have sensor coverage of the JP. There should still be a satellite there.
- Go to Lernea with the Harmony fleet.
- Wait at the other side of the jump point until they are around 5-6 million km before they reach the JP.
- Jump the gunship fleet back in
- Wait for jump shock to wear off. They should be firing a full salvo pretty quickly.
- Jump back.
- Wait for them to follow.

Now when they jump in their tubes should still be busy reloading and we'd have a few minutes rather than seconds before they are ready to fire the massive salvos.

Not sure quite how that's supposed to work.

We wait on the Lernea side of the jump point until they are 5-6 million km away.

We jump through to the Harmony star system.

They spot us and fire a full salvo of missiles.

Just over one minute later, while we are still in jump shock, the salvo hits us.

Those size-12 missiles of theirs travel 4.75 million km per minute.

We would need to jump through much earlier (and be fired on much earlier) in order to guarantee that we won't be in jump shock when the missiles arrive.
 
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A parade of ships from Earth is heading through the Proxima star system, from the Sol jump point towards the Teegarten's Star jump point and then on to Lernea.

sc-2381.jpg


The Earth fleet will arrive to take up station at the Lernea => Harmony jump point in 70 hours (2.9 days).

Unfortunately less than half of the Fighters in the seven Carriers are armed with our latest Equalizer missiles.

All the rest are still using 17-year-old Penetrators. And at that, we're lucky... the Fighters carrying them were built 44 years ago.

The Modrons' treachery caught us still re-arming our Navy with more modern equipment.
 
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According to the intel analysis, the Modrons are ahead of us in virtually every combat field.

Engines. RADAR, EM and Thermal sensors. ECM and ECCM. Armor. Beam fire controls, both range and tracking speed. Missile fire controls.

sc-2382.jpg


We are ahead in Thermal Reduction tech, and our shuttles are more advanced than theirs. They lead in virtually every other field.
 
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Hey...

sc-2383.jpg


... according to this, we ought to be able to run these puppies down before Red 2 gets close enough to interfere.
 
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According to the intel analysis, the Modrons are ahead of us in virtually every combat field.

Engines. RADAR, EM and Thermal sensors. ECM and ECCM. Armor. Beam fire controls, both range and tracking speed. Missile fire controls.

View attachment 1253981

We are ahead in Thermal Reduction tech, and our shuttles are more advanced than theirs. They lead in virtually every other field.
Needless to say, that isn't great BUT, we have our Avian Overlord and that more than makes up the difference lol
 
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Needless to say, that isn't great BUT, we have our Avian Overlord and that more than makes up the difference lol

It's almost pathetic. They are way ahead of us in engine, armor and RADAR techs, and one level ahead in beam weapon fire controls (both range and tracking speed).

... those are the key techs for superior gunships...

... and yet they've lost every gun action so far. Every one.

And we expect them to lose the next one even more disastrously.
 
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Just over one minute later, while we are still in jump shock, the salvo hits us.

Ah yes. I wasn't thinking the time for those missiles to run in gets shorter too. Drat.

Hey...

View attachment 1253987

... according to this, we ought to be able to run these puppies down before Red 2 gets close enough to interfere.
Awesome.
Do we still have time to make it to the Lernea JP afterwards?
 
The main reason we've won all the gun actions is that we've concentrated all of our Gunships into a single squadron, under an Admiral with the required skill-set.

Meanwhile, the Modrons have created "balanced" task forces, with each one containing some of each ship type.

I refer you to Napoleon's dictum: "Only mass can annihilate".
 
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Awesome.
Do we still have time to make it to the Lernea JP afterwards?

Yes.

We should catch Red 1 in less than 30 hours.

Red 2 shouldn't enter missile range until about 90 hours later.
 
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According to the intel analysis, the Modrons are ahead of us in virtually every combat field.

Engines. RADAR, EM and Thermal sensors. ECM and ECCM. Armor. Beam fire controls, both range and tracking speed. Missile fire controls.

View attachment 1253981

We are ahead in Thermal Reduction tech, and our shuttles are more advanced than theirs. They lead in virtually every other field.
What's electronic hardening?