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Well I was busy so here's my replies catching up to thread (no feedback of my own yet):

Someone explain this one to me.

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How does a landlocked location have pearls as an RGO?
River pearls were important in the time period, I'm quoting the section from my feedback in the original Germany thread:

While we don’t think of Germany as a pearl producing country today, pearl harvesting in rivers was actually something that was done during the time period. The relevant species of mussel (Margaritifera margaritifera) is very sensitive to pollution and is almost extinct in European rivers nowadays, but they were thriving before industrialization. Their pearls were smaller than the ones from the Persian Gulf, but still highly prized and you can see them in many portraits of bishops or nobles.
Bavaria was the prominent producer and at times restricted pearl ‘hunting’ as a monopoly for nobles.
Adorf in the Vogtland was another center for pearl production, supported by Venetian settlers, and has a pearl museum today.
Suggested locations for pearls:
Neuburg an der Donau, Plauen

Two pearls locations were added, as suggested.
BTW, a funny consequence of this change is that there are now a pearl location (Adorf) and fish location (Tirschenreuth) in a region that's hundreds of kilometers away from the coast.

According to scientific data, the northern German lands had around 30% – 60% forestation in 1500, that also corresponds to pre-Black-Death XIV century (because of reforestation after the plague).

I have a feeling that all that large northern German grassland area is not particularly right. Even in the mid-XIX century there were fore forests than on your map:
View attachment 1255511
Image from The prehistoric and preindustrial deforestation of Europe (Kaplan et al., 2009)
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Raubkammer forest and all wooded areas around should probably be returned
Disagree, while it's hard to tell where exactly woodlands were located in Northern Germany, they were sparse and as far as I know, it's generally accepted that the Lüneburger Heide (i.e. "Raubkammer and all wooded ares around") wasn't forested at all at the start of the game.
The linked paper lists forest cover on usable land for Germany in 1350 as 9.9% so I don't know where 30%-60% comes from...
There could be some woodlands here and there in Northern Germany (I would say the same for the Netherlands, but they still have those weird full-on forest locations, which makes Northern Germany stand out), but it's very hard to tell exactly where, because German forests have changed so much over the last 200 years.

There are plenty of maps with the dialectal distribution of German, and we have though and discussed it quite in-depth, including our German content designers, of course. We still think this is the best possible division for the region.
Then I would be curious what the reasoning is for splitting Markish and Brandenburgish.
Markish is defined based on dialect, Brandenburgish based on geography. So there are Brandenburgish dialects that aren't Markish and there are Markish speakers outside of Brandenburg. But I don't see why the game should make that distinction? Why not just group all Markish speakers in Brandenburg with the Markish culture?

incredibly sad that Coblenz crosses the river

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There was a lot of arguments against that
Yeah that's something I still absolutely don't like. It looks weird to me to have the Middle Rhine Basin associated with Mayen rather than the much more important city of Koblenz/Coblenz.
From how vegetation was done in this map, it's clear that they want to associate farmland with individual locations that are good spots for population growth, and giving it to Mayen rather than Coblenz is unfortunate.
Especially since Montabaur is an obvious location that can be separated out on the right bank of the Rhine, in my opinion. Maybe, too small, though.

cause you added almost no location and to both of them the feedback felt very much disregarded
What? The France rework was amazing and had lots of locations added, it's just Italy that stands out.

I'm frustrated that they haven't added peat. They did add beeswax (I saw at least one), which is good, but I just don't know how you do justice to the Netherlands economy without peat. According to the books that I have on the subject, peat was a big deal and gave the Netherlands a significant advantage. It was coal before coal, but easier to produce.

Anyway, I did a post on the subject and one on the importance of heat-energy in general, so not sure what else there is to do.
It's unfortunate yeah.
I've been able to let it go, in the sense that peat was used for heating in houses and fuel for urban industries like salt production, and breweries, brick making etc.
I think I haven't seen lumber for heating in the game (iirc?), and I don't think peat was used for metallurgy purposes (also iirc, probably @Mef can correct me here). In that sense, I can agree with pdx for not comparing peat to coal, as it was used more like firewood.

I'd love to see peat extraction as a building to boost urban industries within the same area, or something along those lines.
I can understand that peat, especially from a modern perspective, wouldn't make the cut to be included as its own resource, but I agree that it would be unfortunate if it was missing completely.
Unless something changed recently that I'm not aware of, we haven't really seen that much actual fuel use in production buildings that were shown, so maybe there is some room for adjustment.
The Tools Workshop seen here for example just directly turns iron/stone/copper&tin into tools! No charcoal/coal needed for the forging.

My personal idea for handling fuel consumption would be requiring it as a separate input in certain buildings (kind of like maintenance cost), which can be satisfied either by lumber, coal or building it on wetlands (maybe only for certain cultures) or woods/forest for charcoal.
 
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i dont think imst had to get renamed to landneck (landeck)? because thats actually where imst is
galtür is where landeck is (and no the imst border isnt wrong because imst bezirk gave up 2 municipalities there in the northwest part to reutte in the last century)
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I am once again asking for the location of Kroměříž to be considered. An important town for Moravia, the second seat of the Olomouc bishops (later archbishops) and even later an important military town. Should be roughly between Hradiště, Přerov and Vizovice. Also the location shapes there are kind of weird so I think with the new one it would look a lot better.
Otherwise a good improvement. Thank you for fixing the Přeřov mistake!
 
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Why is Moravia dynasty "Luxembourg" and Bohemia/Luxembourg "de Luxembourg"? Is it because Charles has a different culture than his father?
That seems to be the case. "d'Anjou" is also written just "Anjou" in Hungary and Croatia, which wasn't the case before
 
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I assume it's just a bug in the IO mapmode, but just in case.

Dithmarschen should be a peasant's republic. It had already demonstrated organized resistance to feudalism with the murder of Adolf VI of Holstein-Schauenburg in 1315 and by fighting the battle of Wohrden in 1319 against Gerhard III of Holstein-Rendsburg.
 
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As usual it’s always a pleasure to see the feedback!

I have noticed a thing but I’m not 100% sure it’s to be considered “something to be corrected” as I’m not sure what are the parameters. The province of Ticino/Tessin is part of the Lombardy area, which is geographically correct, but politically is… debatable?
As in the current days that’s part of Switzerland, shouldn’t it be in the eastern Switzerland area? So that if you get all the swiss areas you get all of Switzerland (with 1815 borders, to be precise).
The region (“province” in game terms) become definitely part of Switzerland in the early 1500s, so it’s the early part of mid-game-ish time (150 years of gameplay), while in the medieval times was part of Lombardy, by the late medieval period (so early game) was already contended by “lombard tags” (Milan and Como who control the locations at the beginning of the game) and “swiss tags” (Uri controlled val Leventina, which for size reasons is part of the location of Bellinzona and several occasion in which it changed of hands), meaning that politically speaking, there is an argument of both areas “having a claim on the province”. Furthermore the border of the province are clearly the ones that ended up becoming part of Switzerland, so there is a “projection” towards what happened in real history after the beginning of the game (if geography was the core, Lugano would be separated, as there is a small range of mountains between it and the other two locations).
In comparison, the modern cantons of Geneva, Vaud and Neufchâtel form western Switzerland, however while Geneva and Vaud joined /were conquered in the early 1600 century like Ticino, Neufchâtel become part of the confederation after the napoleonic wars, so end-game, yet those modern cantons are considered “western Switzerland”.
The unintended implication is that Ticino/Tessin is not part of Switzerland (or the only part of it that is “foreign”) which, if you know anything about minorities in one country… also it implies it being part of Italy, which, if you know anything about small countries with larger neighbouring nation-states with similar culture… yeah, angry minority noises
To be clear, linguistically and culturally, 100%, on the Lombardy/Italian side, but for areas and provinces I am not sure it is the best way to portray it.
 
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What's with these weird geology province names? Like, "Münchner Schotterebene", seriously? "Upper Rhine Graben"? Just call it "Munich Plain" and "Upper Rhine Valley" or something, as you did with other provinces. I think understandability is more import here than geological accuracy.

Edit: Same applies to "Magdeburg Börde" (börde = just a Low German word for a type of plain) and "Franconian Schweiz" (a term from Romanticism, the region used to be called "Muggendorf Hills").
In general, your German guy seems to love unnecessarily looooong province names. E.g. why "Mecklenburg Lake Plateau" and not just "Mecklenburg Lakes"? Even though the latter's not straight out of the geography textbook like the former, it would probably look a lot cleaner on the (already overcrowded) map. Less is more in my opinion.

Otherwise great effort though
 
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Please consider these suggestions:

Disclaimer: All suggestions take objective geographic features and historical reality of the late medieval ages/early modern period as core principal

-adding another location to the Area of Istria with the name Capodistria. The city of Capodistria [Koper] with 10.000 population at the time was the largest urban settlement and the main trading port in the wider region (the next two nearest ports of at least that size in each direction were Venice and Zadar). Alongside other towns like Isola [Izola], Pirano [Piran], Cittanova [Novigrad], and Buie [Buje] all with persistent urban populations since Ancient times, represent significant population density and economic importance (major salt producers in salt pans all around northern Istria) in an area that is currently awkwardly cut between Trieste and Rovinj. Furthermore, this will much more accurately depict how local topography (rugged Istrian interior and long cliff range formed by Karst geology) shaped trade routes and the Austro-Venetian struggle from the very beginning. {Venetian, Hills, Oceanic, Grasslands, Salt, Italian majority with Slovene, Croat and Jewish minorities}
-Change the topography of Bistrica to Plateau; the southern edge of this karst plateau forms a long cliff range (starting north of Trieste and going almost all the way to the mountains of Gorski Kotar), thus significantly limiting possible road connections from Istria toward the interior, creating natural defensive positions for controlling traffic and collecting toll fees on passages.
-add impassible terrain for the mountains of Gorski Kotar, dividing Bistrica from Cirkvenica, thus creating a historic strategic funnel point in Rijeka; the reason for Habsburg's struggle with Hungary/Croatia over control of Trade, and the reason why later Rijeka received honorary Free City status even tho it was outside HRE..... a counterpart to the greater Austro-Venetian wars, because who controls Istria + Trieste + Rijeka, controls all the trade going toward Vienna and Budapest.

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-add impassible terrain for mountain Grintovec
-change RGO in Škofja Loka from Sturdy Grains to Livestock; 'Slovenj' Gradec from Livestock to Tin/Lead (Mežica Mine) Lumber; Celje from Wheat to Stone; Kranj from Stone to Apiculture (Apis mellifera carnica).
-change vegetation of Kranj and Maribor from Grasslands to Woods; Ptuj from Grasslands to Farmlands - with yearly over 2000h of sunshine and max up to 1.000mm of rainfall, town of Ptuj [Pettau] situated on the river banks in the middle of fertile lands on the flatlands formed by Drava river basin and Marl hillocks on the outskirts, made location Ptuj agricultural hub for grain crops and vineyards since antiquity. There is a reason why in Roman times the city of Poetovio was the home base of the Pannonian legion with the city reaching 40,000 population at its peak; by the game start the town of Ptuj already had city rights, with 2 monasteries (Dominican and Minorites) both founded in 13. century, synagogue, stone city walls, a stone bridge over river Drava [Drau], and a major fortress/castle on a hilltop overlooking the town, with obligation for providing at all times for 200 fully armed men-at-arms toward the defence of Styrian duchy.... all speak for wealth and economic prosperity of the location.

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More than 50 new countries have been added, why has the number of member states of HRE decreased? Previously, there were 357, but now there are 329~
 
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The level of detail abut even the tiniest HRE members is simply amazing, I cannot imagine how long it took to make it so and also how long it was to even convince the development team to convince themselves to go by this way...


When speaking about the details, here are some notes for consideration:

1) Dynasties map mode: for Bohemia it says "de Luxembourg" and for Moravia it says "Luxembourg", without the "de". As Moravian and Bohemian dialects are so close, there is no difference that Moravians would not use the prefix "de" (in Czech "z" and "ze") and Czechs would use it.

2) Locations (or better localizations):
2.a) Czech name for Prague is Praha.
2.b) Czech name for Kłodzko is Kladsko.
Note: I guess the names shown in Locations map mode depend on the owner, not the majority of nationalities living there. The above localizations are valid if this is the valid statement.

3) Languages: According to my knowledge, in the PC time frame the languages of Lechitic and you-called Czechslovak were in fact dialects with major differences in written language only (characters - letters), not spoken. The main differences in spoken languages were raised in 19th and definitely in 20th centuries to be honest. However I have no problem to accept your view and view of other forum members which convinced you to divide the west Slavic language into 2 and make a mod for myself only to make peace in my mind. :)

4) Roads: I remember seeing roads map mode in some TT, might we see the roads in HRE please?

5) Natural Harbors map mode for whole Europe was posted in the Special Edition 6th January map mode, thank you for that, but for the level of detail it would be perfect if HRE-only map would be shared.
 
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What's with these weird geology province names? Like, "Münchner Schotterebene", seriously? "Upper Rhine Graben"? Just call it "Munich Plain" and "Upper Rhine Valley" or something, as you did with other provinces. I think understandability is more import here than geological accuracy.
Wikipedia recognizes "Upper Rhine Graben" as one of the English names for the Oberrheingraben, so while mixing English and German looks a bit weird, it's an actual thing. I don't think it has anything to do with geological accuracy - the word Oberrheingraben is commonly used in German to refer to the region.
"Münchner Schotterebene", on the other hand... yeah, that's a bit more technical and not commonly used to refer to the region. In my suggestion map back in the Germany thread (a lot of which was adopted to make these new provinces) I just called it Oberbayern, but of course Oberbayern also includes the Alpine Foreland and Chiemgau, so I'm not sure if there's a good name for the Munich region in particular.
Edit: Same applies to "Magdeburg Börde" (börde = just a Low German word for a type of plain) and "Franconian Schweiz" (a term from Romanticism, the region used to be called "Muggendorf Hills").
In general, your German guy seems to love and unnecessarily looooong province names. E.g. why "Mecklenburg Lake Plateau" and not just "Mecklenburg Lakes"? Even though the latter's not straight out of the geography textbook like the former, it would probably look a lot cleaner on the (already overcrowded) map. Less is more in my opinion.
Börde is not just a word for plain, it refers to a specific type of fertile landscape which is used in the names of regions like the Magdeburger Börde, Soester Börder, Jülicher Börde, etc., it's generally not translated into an English word.
Mecklenburger Seenplatte and the English equivalent Mecklenburg Lake Plateau is the name of the region. I don't see a need to change the established name of a region unless it's crazy long. If you change it to Mecklenburger Seen, then you get people asking why it doesn't have its proper name.

I agree that Fränkische Schweiz is anachronistic, but naming the entire huge province after Muggendorf would be awkward since Muggendorf does not even exist in the game, and that name is also one that only really became famous at the end of the 18th century.
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The region that is known as "Fränkische Schweiz" is the northern part of the region that is known as "Franconian Jura". However, as seen on this map (and for example this website), the southern part of the Franconian Jura is actually also known as "Bavarian Jura". So maybe the provinces could be redrawn like this?
jura.png

But it is worth noting that these names are also anachronistic, they are names for landscapes that are used today, but people in the time period wouldn't have said "we want to conquer the Franconian Jura". That's true for many of the province names in Germany. So maybe using Franconian Switzerland is fine, but it is a name that was specifically given to the region for tourism reasons in the 19th century, so it is a bit of a special case.

There's also always the option to use modern easily recognizable terms like "Upper Franconia" and "Middle Franconia" (instead of Franconian Heights) or use the Hohenzollern terminology, "Franconia above the mountains" and "Franconia below the mountains", but that would be very long names again...
 
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Alright, one more post about the German language distribution. This has already been discussed in the initial thread, but since no changes were made (even for an obvious error like calling Upper German High German), I'd say there is room for improvement. Others have already mentioned some points but I'd like to add some maps to underline the important issues.

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First, Dutch and Low German: I'd say that this is perfect as it is. You can argue for Dutch being called Low Franconian, but I greatly prefer Dutch because it's easily recognizable and won't cause any confusion with other kinds of "Franconian".
The exact border of Low German can also be debated on a location by location basis, but that's maybe a little but too much effort to be worth it.

One of the maps I posted shows Prussia to be entirely Middle German, but that's an error. Prussian German was split between Middle German and Low German, i.e. High Prussian (spoken by Silesian and Thuringian settlers) and Low Prussian (spoken by Low German settlers). Does the game only have Low German in Prussia?

When it comes to Middle and Upper German, the most important question in my opinion is: Do they really need to be split? Couldn't there just be one big "High German" dialect?
The main reason I say that is that I find the "Middle German" category to be utterly strange, it groups Silesians & Saxons (East Middle German) and Rheinlanders (West Middle German) together, and I don't think they really are that similar to make it necessary to portray them as a distinct group.
There is an existing distinction between "Low German" and "High German", so using that would be perfectly academically accurate, without the need to go "Low German", "Middle German" and "Upper German".

When looking at works from the time period, what I've seen is a recognition of High German, Low German and eventually Dutch, but no distinction for Middle German.
I've quoted some examples over in the Low Countries Feedback Thread, such as a 15th century Dutch translator who recognized High German ("Uut hoghen duutsche ghetransfereert") and Low German ("vanden hooghen duutsche int neder duutsche").
Middle German is an academic distinction that was created in the 19th century, to better describe the areas on the border between Low German and High German, which are mostly High German, but not to the full extent of other High German dialects. I don't think it's necessary in this game.
This change would also be very easy to make, just replace all Middle German speakers with High German (and you don't even need to rename the dialect then!)

Finally, if Middle German stays, then Franconia should be changed to speak Upper German.
 
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