I just had a thought - current zone system made housing redundant. Since you can't control housing number - the game have to provide enough with districts. But there is a lot of variety in your actual need, so they ended up just giving you the maximum possibly needed number. And in making so made entire housing system a non-system. Yay, another game mechanic thrown away.
At this point I'm starting to suspect there is some emotional stuff going on here. Like the goal is to go apeshit on existing game mechanics, throw away half of them and replace the rest with different ones. Not better, just different. In order to fulfil some KPI or personal goal. But sure as shit the goal isn't to make a better game, and if it actually is, then it doesn't look like it. Maybe if you consider primitive game to be a better game, but among the words I used to associate 4X games with 'primitive' wasn't one. Maybe I'm just out of touch old grumpy gamer not fitting into modern gaming world...
At this point I'm starting to suspect there is some emotional stuff going on here. Like the goal is to go apeshit on existing game mechanics, throw away half of them and replace the rest with different ones. Not better, just different. In order to fulfil some KPI or personal goal. But sure as shit the goal isn't to make a better game, and if it actually is, then it doesn't look like it. Maybe if you consider primitive game to be a better game, but among the words I used to associate 4X games with 'primitive' wasn't one. Maybe I'm just out of touch old grumpy gamer not fitting into modern gaming world...
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