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... and we immobilize the third Vosges, as well! Another one for capture!

One destroyed and two immobilized.

Do we really need more of their missile tech? We'll be recovering a lot of it anyway from the wrecks of all these missile ships.

It was their Laser tech (and their Engine tech, and RADAR tech, and Fire Control tech, etc) that really sparked my interest.
Does it cost anything to just leave their immobilised ships alone for now for the marines to try and capture? You can always finish them with the gunships if you run out of marines.
 
Does it cost anything to just leave their immobilised ships alone for now for the marines to try and capture? You can always finish them with the gunships if you run out of marines.

Sometimes they repair.

It doesn't hurt to try, though.
 
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We've beaten down the shields of all three Gards, and are now chewing holes in their armor.
 
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Getting the ship doesn't give us the tech.

We get the same amount of tech as if we found the drive in a wreck.

Exactly the same.
What's rhe point of boarding, rhen?
I thought taking a ship intact gave more than a wreck as components still are intact.
 
Well, emus are the only species to defeat a modern human nation in a a war…
Wonder what happened to this proposal?:
Another action-comedy movie retelling of the events, written by John Cleese, Monty Franklin, Rob Schneider, Camilla Cleese, and Jim Jefferies, was aiming to begin production in 2023 or 2024.[29][27][needs update]
I Googled it.
Although IMDb articles said Cleese was to star, it looks like he didn’t. The movie got terrible reviews from Rotten Tomatoes.
 
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But some of them may be below strength.
How so?
Also, why only one rocket platoon?
s not 20 to 1.
It's 5 to 1.
Do we have that boarding combay capability, though?

Next paragraph. Boarding capable designs in the next line.
Then why would 10% exist. It xant be all boarding crafts, but has to just be specific ones.
We could just blow a hole in their armor and then board them.
Wouldn't they still have full speed, then, though, and hence success wouldn't be automatic?
 
A Vosges should have SOME of the Laser techs... power systems tech, capacitor tech, wavelength tech... it just won't have the aperture tech that the Sarthe would have given us.
Aperture is hard to get?
I thought the main issue was getting rhevpower dør the later.
was their Laser tech (and their Engine tech, and RADAR tech, and Fire Control tech, etc) that really sparked my interest.
Shouldn't Vosges still give FC?
 
... and we immobilize the third Vosges, as well! Another one for capture!

Awesome work :)

One destroyed and two immobilized.

Do we really need more of their missile tech? We'll be recovering a lot of it anyway from the wrecks of all these missile ships.

More engines that can fly back to a shipyard to be disassembled immediately doesn't hurt either.

It was their Laser tech (and their Engine tech, and RADAR tech, and Fire Control tech, etc) that really sparked my interest.

Of course.
We can get it off their planet too, though. Even though that's probably decades away.


What's rhe point of boarding, rhen?
I thought taking a ship intact gave more than a wreck as components still are intact.

Yes, definitely. Wrecks give you maybe 20-30% of the components intact.

Also, why only one rocket platoon?

Fun. That rocket platoon is actually worse at boarding than the regular marines are.


Do we have that boarding combay capability, though?

That's actually a property of the marine units, not the ships. Apologies for the confusion.

Then why would 10% exist. It xant be all boarding crafts, but has to just be specific ones.

Being trained and having the right gear probably helps a lot I imagine.


Wouldn't they still have full speed, then, though, and hence success wouldn't be automatic?

Yes. But that's a separate check for each unit. If you drop 28 units a very significant percentage will survive.

Also not all ships are that fast, and our shuttle engines are a generation behind theirs. I imagine a new engine design would break 65.000 km/s easily and that could capture these without losing marines in the process. If it manages to get through the short range defenses at any rate.
 
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We can get it off their planet too, though. Even though that's probably decades away.
It'll take decades to conquer their planet?
 
It'll take decades to conquer their planet?

It takes about 10 million tons worth of troops. Last time I checked we had maybe 1.8 million?? tons of troops. Building armies is a slow and expensive affair. Definitely will take a while.
 
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It takes about 10 million tons worth of troops. Last time I checked we had maybe 1.8 million?? tons of troops. Building armies is a slow and expensive affair. Definitely will take a while.
We can't take it with less troops?
 
We can't take it with less troops?

Hard to say from here but that number is a general estimate for NPR worlds. They may be on the low or on the high end of the scale, the only way to know for sure is to get a ground troop EM signature for them. And then still a fair amount of guesswork
 
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To be fair 10 million is on the high end of the scale.

This thread seems pretty helpful for army design.



The best size for a basic front-line formation is probably 20k or 25k tons, mainly due to the need for a lot of commanders. If you want to use multiple HQ levels (not required, but good for flavor and to use the support weapons), each HQ formation should be the same size and have a large enough HQ to control about 3 sub-formations. For example, if you consider 25k ton Brigades as your base unit, then a "Division" formation would have 25k tons (of support weapons, supplies, etc.) and a HQ able to control 100k tons, and you would attach 3x Brigades to that Division. A Corps could then control three Divisions (HQ size 325k tons), and an Army formation might control a million tons (3 Corps).

Usually to conquer an NPR home world you will need several million tons of ground forces at a minimum, possibly even in excess of 10 million in some cases. This requires building up a large number of ground force training centers and researching the ground forces training techs ideally.

A reasonable kind of line infantry formation might look like:

1x STA+HQ25
3000x INF+PW
300x INF+CAP
150x INF+LAV
100x INF+LB
186x INF+LOG-S

This is a reasonable 25k ton infantry brigade (actually 24,997 tons) with a good mix of support weapons but a focus on killing enemy infantry first and foremost. It is important to have a high proportion of basic rifles (PW component) so that combat losses will not mount up too quickly among the heavier support weapons. If you want to use higher HQ formations, the key components to use are bombardment (LB and MB are fine) and if you research Construction Equipment it is good to include some of these as well to improve your fortification levels. Note that NPRs do not use ground support fighters so the AA components are unnecessary unless for roleplay or use in multiple-player-race games.

It is also important to consider your logistics solutions, simply put to mount a successful planetary invasion you will need a lot of extra supplies. The best way to do this right now is to make formations with nothing but INF+LOG-S units, place these in the rear echelon, and set to "Use As Replacements" with the checkbox in the main ground forces window. These will replace the organic LOG-S in your front line formations as they are consumed (or, occasionally, suffer combat losses).

Finally, consider how you will get your multiple millions of tons of ground units into the battle zone. You need transports, especially drop-capable transports, and you also will probably need to deal with STO weapons on the ground - either by nuking them from orbit, or by using heavily-armored (8-12 layers of armor at least) drop-capable transports to absorb the ground fire and deploy your troops as quickly as possible. Either way, you need to build a lot of transports, so get started early.
 
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And you'd think our Azure Avian Autocrat would remember that! we found that out after he captured that 25,000,000 ton station in Ad Astra.

Actually we found out in this very game too. I guess he never got around to updating the design ;)
 
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oh! maybe it was here!

The 25,000,000 ton Pyrrus Station was in Ad Astra, but the discovery that Riflemen are the best unit for boarding parties was earlier in this AAR.
 
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More Gunship Goodness coming up!