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For all I know, the protagonist has been asleep for 100 years and do not know what a modern gun is, let alone how to use one.

A firearm is a complex piece of machinery that require training and skill to use properly and maintain. Telekinesis is fine for "pick up object" tasks, it is not fine for operating complex firearms that require precise aiming, hair-trigger feel, recoil damping etc.

The idea that a 400 (?) year old vampire with serious jetlag will happily use telekinesis to operate modern guns is a completely ridiculous concept that laugh at gameworld immersion.

How this idea this passed quality control and made it into a game is a mystery.
I disagree. I think a master of telekinesis could just "will" something to work, and it would. I don't think they'd need to understand exactly how the mechanics work. A physical user, however, would need to know all the physical mechanics.
 
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As mentioned before, Phyre isn't THAT ancient that they wouldnt know firearms. Their torpor happened in 1920s as far as we know. They use telekinesis because it would be demeaning to crouch and pick up a gun from a corpse.

And no, its not ridiculous at all. There is very little reason to use them normally if you could do what Phyre can.
 
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Having reviewed the latest combat gifs in one of the recent dev diary's they showed that your able to move while using telekinesis to throw barrels so hopefully phyre will be able to shoot on the move.
 
To be perfectly honest ...
I wouldnt call this a review in the first place ... i would struggle to even call it an article. :-/
Since i have seen twitter statuses that were twice as long. :-/

And contrary to this, they actually conained some informations ... all that is stated here is "yeah i kinda liked it" ... wich is certainly good for the author (i gues?), but such statement have 0 information value for me. :-/

What did he liked, what did he not liked, what is better, how is it better, wich part of the game stands out?
We dont know answer to any of those questions ...
What previews are those?
Well, mainly i was refering tho this one:

Actual article wich actually is talking about the game ...
And ofc. i was especialy focused on this part:

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It looks goofy as hell. Trying to rationalise the logic behind using telekinesis guns is just pointless.
Going back to preventing using guns is even better than using telekinesis guns because it points an even bigger light and reminder to the fact that you can't pick them up.
 
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I would really like to hear developers reasoning behind this decision ...

I mean, if you are thinking something is super cool, and basicaly whole community giving you feedack (wich is not big, that much i admit, but its all you have) says it looks horrible ... why would you keep thinking its super cool? :D
 
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I think it makes sense. If i had telekinetic powers and someone I killed dropped a gun i would 100% mental pick it up and fire it
I would like to ask same question as i asked before ...
Why? :D

I mean ... do you see there any benefit in such action?
When compared to just flying that gun into your hand, and use it in regular way?
 
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Um because fingerprints, the fact that i raise the gun up unload it and drop it is more action efficient then pulling it into my hand and pulling the trigger with my finger only to throw it away
 
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Um because fingerprints
Contrary to popular belief ... and despite the enormous effort from western media ...

Fingerprints are not so easy to gather ... especialy not on object that lay outside, exposed to elements in the middle of winter. :)
But even if they would be able to gather them ...

They are aswell not a supernatural GPS leading to every single person on planet ... if you dont have record, police would have nothing ... just a single thing to recognize you, much less usefull than photo or description. ;)
But even if you would have record ... that record would be probably more than 100y old, since that is how long our character spend in torpor ... cant really imagine officer that wouldnt handwave that as some kind of misstake. :D

None of it is concerning tho, as long as police dont capture you.
And if they do ... man, you have much bigger problems than few dead bodies in alleway with abandoned unregistered gun that have your prints on it. xD

the fact that i raise the gun up unload it and drop it is more action efficient then pulling it into my hand and pulling the trigger with my finger only to throw it away
Maybe ...
Even more "Action efficient" is to ignore it and simply rip your enemy appart with your bare hands or some supernatural discipline. xD

Wich is something you should allways be able to do, since it seem safe to assume most gun-wielding enemies will be mortals.

-

But you said "fire it" ...
So i ask again, what tactical advantage you get from shooting via your telekinesis? :)
 
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From my own standpoint, tactical advantage is just pick up, shoot, go and repeat. No needing to hold, no needing to reload, just empty that clip and move on to another. If you're in the middle of a fight and beset from all sides, it feels good to just telekinesis over a weapon to thin down the enemy numbers before jumping back in. YMMV on this but I personally enjoy it.

You'll need to feed in order to use your abilities so there will be moments where you'll need to rely on what's around you/hand-to-hand to get out of a pickle.

But tbh I play as Banu, i like to pick off the stragglers and then finish off what's left all sneaky like. :)
 
just pick up, shoot, go and repeat. No needing to hold, no needing to reload, just empty that clip and move on to another.
I would even agree with this, my problem is that by just "not levitating it those few centimeters to your actual hand so you can actually aim" seems like downgrade.
But that is just me(and few others) as it seems. :)

And as for holding (//edit: i ment keeping) ...
Its not like there is anything wrong about having no need to hold a weapon ... its more like lacking that option if you want to feels weird.

I mean ... if my Vampire is going like ... i dunno, say to some underground garage, to pickup certain suitcase, from certain groups of thugs(?), for certain overweight dealer ...
It feels weird that even if you want to prepare, you simply cant.

Would be so much better to have option to actually own a gun, but having like only two clips or something.
> you could prepare ... sort of
> but you would also have this super speed action, where you have to use leftover guns from others :)


But tbh I play as Banu, i like to pick off the stragglers and then finish off what's left all sneaky like.
Thats how i play my Gangrels ...

It always felt weird to play them as Berserking Barbarians ... i mean animals are master prowlers after all. >:]
 
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Star wars outlaws used to also have it so that Kay used her own blaster primarily, and any other weapon she could pick and shoot with until it ran out of ammo, at which point it was discarded. But she couldnt use normal blaster without discarding the carried one.

Latest update made it so that she could holster the picked up blaster rifle if she wanted, and switch between it and her personal one.. Still no reloading though.

Anyways, what BL2 has is a system that is undoubtedly best assessed once we get our hands on the game. Trying to imagine what its like is not very useful.
 
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Star wars outlaws used to also have it so that Kay used her own blaster primarily, and any other weapon she could pick and shoot with until it ran out of ammo, at which point it was discarded. But she couldnt use normal blaster without discarding the carried one.

Latest update made it so that she could holster the picked up blaster rifle if she wanted, and switch between it and her personal one.. Still no reloading though.

Anyways, what BL2 has is a system that is undoubtedly best assessed once we get our hands on the game. Trying to imagine what its like is not very useful.
I don't need to play it to see that it looks stupid, I have eyes. The fact that you bring up Star Wars Outlaws in reference to this game says a lot. It's exactly the targeted audience for BL2 as few as they are.
 
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I would like to ask same question as i asked before ...
Why? :D

I mean ... do you see there any benefit in such action?
When compared to just flying that gun into your hand, and use it in regular way?
I mean, having your hands free to do other things with it.
Having a much bigger degree of freedom from which angle you are shooting.
Not having to be in the line of fire yourself while shooting at your target.


I don't think the game portrays these advantages very well, I don't think that those advantages are the reason normal shooting isn't in the game and I would really like to have both - because it does look kinda silly to ALWAYS be shooting that way.

But "flying weapons" aren't exactly a new concept and the advantages seem pretty obvious.
 
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I mean, having your hands free to do other things with it.
Having a much bigger degree of freedom from which angle you are shooting.
Not having to be in the line of fire yourself while shooting at your target.
Those are good advantages ...

Shame we dont have either of them huh? :D
 
In the dark, enemies would shoot toward your muzzle flash. Having that nowhere near your body (because you are levitating the gun) would be a huge advantage. You could also easily shoot behind corners without exposing yourself. Theres a reason you see various operatives in movies keep a flashlight not in front of them, but to the side. Additionally you dont have to crouch or take your eyes off a threat while you pick up the gun with telekinesis. You leave no marks on the gun for murder investigations because you are not touching it. The advantages of telekinesis are numerous and drawbacks nonexistent.

But why must we still keep talking about this? I dislike shooters in general. I approve getting something different.
 
But why must we still keep talking about this? I dislike shooters in general. I approve getting something different.
In my case, I watched the gameplay videos and thought it looked cheap/clunky. I then came to a discussion forum to, well, discuss with other members of the community and maybe for it to be seen by some Devs. In other subforums here, devs visit and use feedback to tweak things. Recent example is EU5 map changes.

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