Well let me put it to you this way, I was frustrated with the previous game state of all affinities having a major transformation EXCEPT for Materium. That was a clear indicator of imbalance, since players who preferred Materium factions were denied an additional stat modifier that other affinities has access to.
But the balance adjustment was asymmetrical, since the new transformation did not do the same things other MTs did. It seems to emphasize the pro's and cons of Materium factions and has a consistent theme of terrain advantage less mobility or magic resistance. That is a fun example of promoting asymmetrical balance in this g
To me having or not having a major transformation isn't even part of the balance consideration.
I also disliked it and thought it was odd. But from a balance perspective it never actually mattered.
Materium had a T4 minor transformation in Goldtouched that grants +2 RES and Gold income. It's actually quite powerful.
Unlike major transformations it has no downside, but it grants a reasonable amount of power compared to the majors.
I personally prefer to look at individual tome balance rather than the affinity as a whole in this specific case.
Because if the individual parts are balanced, the entire picture, in most cases, automatically becomes balanced too.
I like to look at these kinds of games from the macro level to the micro level, and I like to keep an open mind when other players express their feedback on certain mechanics of the game they purchased. Since I work a full time job, it's hard to find the time to go through the entire game and look at the math of every individual spell or enchant between affinities, or to organize them into groups and tiers that reflect their "power level". This is where SP and MP feedback comes in, because Sp plays the games long term, usually past 100 turns, while MP plays the game competitively, tend towards short and brutal games.
This is where I really need you to either trust my input or take the time to gain in-depth knowledge of my mod and experience.
Because I also work full time but am still involved with the game almost every day of the week here, on Steam and on Discord.
But you have to understand that it is simply impossible for me to share every bit of information with everyone here.
The amount of hours I invest into this game is so high that I can barely contain all of it myself, let alone share it with you.
The community I manage plays 4-8 hour games on a daily basis with 4-6 players. These are generally speaking 2v2 or 3v3.
But we also host multi-session FFA games, which generally last for 2-4 sessions of 6-8 hours each. We play both types of games.
Not only that. We test out Shops, Happenings, Realm Traits, etc. There is all kinds of experimentation that takes place for us.
I am constantly analyzing multiplayer games, asking for details, spectating them, gathering player feedback and hearing their experiences.
I take this information and perform my own analysis, to verify the claims and compare game components at the micro and macro levels.
Then I attempt to gather opinions from a 3rd party, one or both of the other multiplayer communities whom play exclusively vanilla.
I keep in mind modded changes and compare vanilla to the mod, while also asking myself "what did the developers intend here?".
When I have some free time I play matches myself and write down my own notes while talking to the other players in voice chat.
We are always analyzing the game, looking for strategies, build paths and trying to figure out what works and what doesn't work.
Once something has been identified we discuss whether a nerf or a buff is required and what these could potentially look like.
Only after all of the above has been performed do I finally decide to push a change to my mod so we can test the outcome of it.
After the testing phase we will deem it a success or follow it up with either more changes or reverting it and taking a new approach.
Only fully approved and tested changes are brought forward towards the developers. Not something I cooked up in 10 minutes on a Sunday.
That is to say, suggestions I make have a solid foundation. Feedback I give "X is too strong/weak" is based on multiple hours of gameplay.
There is less involvement in making such claims because I am merely communicating a feeling, not advocating for a specific solution.
So please, put aside any previous bias you have from other games and educate yourself about our community before speaking ill of us.