Yes, exactly.If auto combat isn't reliable and manual vs AI just a big old cheese fest.
Then the only remaining truth for unit power is PvP combat, in manual mode.
As I said, I always trust balance consideration of the MP guys - it's the solutions (when simple value changes aren't enough) I may have a problem with. Like in the case of limiting enchantments to three. I have no clue how this is supposed to change things, with the exception that Mythics would fare a lot better (but it still wouldn't change anything about the food chain. And with only 18 units max per battle, you'd still field your favorite T4 - plus a Mythic per stack. I mean, the melee guys can use nearly all enchantments anyway. So this would be for the inclusion of - what? A lone BM or two? A support or two? A lone Zephyr Archer?
If you think about it - if enchantment upkeep would depend on the tier of the unit (price X multiplied with tier) you could basically enchant the hell out of low-tier units, while the higher tiers (and Mythicals as well in that case) would come every expensive, massively enchanted. This way you had a choice depending on your economic ability.
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