Ok, what is the worst T1 culture unit then?He is mainly good because this is charge unit, in a tier where generally you don't have this. Early, disable retaliation and do full damage at reach is precious. Differences are small at this time. So extremely useful when you know what you're doing.
It is not a champion of defense.
It is not even the best T1, or one of the best, mainly because he has only 32 moves. (Deserves at least the optional cavalry IMO)
But it is a good and efficient unit if correctly used. Those than tell it is one of the worst don't really play the game with Dark culture. For sure, it tolerates few retaliations. Equal number or outnumber is preferable. Timing is extremely important with this unit. Mid and endgame, of course not at level, but like what ? it is a T1. There are far worses T1 units in this game, and better ones.
Play a shield unit is generally far more simple, 1 because they are in better position globally in this game, with better skills (stun etc / Cavalry optionnal). 2 because timing is generally more forgivable. One mistake with dark warrior, you lose a unit.
So yes, Dark is bad, but the poor dark warrior is not even the true culprit : p
'cause I don't know, imo DW and Arcane Guard are in competition for the first place there.
Also why 32 movement is an important criteria when almost all T1 culture units with exception of two skirmishers have 32 movement. (don't get me wrong it could get 40 movement but it still won't make the unit good imo, would make it a bit better tho) Also how are you outnumbering anything in very early game, then there is a problem with outnumbering that it delays your hero progression 'cause you are getting less XP.
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