• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Maps #6 Great Britain & Ireland Feedback

9 September 2024 12 May 2025​


What an exciting week we have had, and best of all I finally get to say the name Europa Universalis V. It still feels weird in my mouth after carefully saying Caesar for what feels like a lifetime.

But lo, the day is finally come for the British Isles feedback thread. This short update was supposed to come out a few months ago, but I just had to teach some of you a lesson. Also I had a lot of other things on, like appearing in the announcement show last week.


Here we see the updated topography:

topography.jpg



The updated vegetation:
vegetation.jpg



Many impassable barriers have been added, for example the various peaks of the Pennines and the Wicklow Mountains. The Shannon also now poses a more significant barrier between east and west Ireland, with only a few crossing points often guarded by stockades.


Here we have the Locations map, bear in mind they are only showing the default English names but many places have Gaelic or Brythonic versions.

locations.jpg




Every country has had a general increase in density.

England, in particular the south, has had a big revamp at Location and Province level to more accurately reflect the historical counties, many of them pre-Norman in origin and many of them still in use today in some form. Westminster as a capital has been killed and rolled into a monolithic London.




Provinces:
provinces.jpg


Areas:

areas.jpg



And political mapmode (with overlord colouring off):
political.png




And Dynasties:
dynasty.jpg


We have added the Earldom of Orkney in the northern isles as a Norwegian vassal. Meanwhile the Palatinate of Durham and Chester have both been promoted from a special set of buildings to vassals under England. Wales has also been limited strictly to the Principality of Wales, with the marcher lords existing as very low control locations under England.

Ireland has had a major rework in terms of locations and tags. Mostly there have been minor Irish chieftaincies added. As always we are grateful to the many suggestions that have come from the forumers.



Culture:
culture.jpg



The most obvious culture change is that English has had Northumbrian split off, to represent the divide between southern and northern dialects and attitudes. A practical example of this is how in the south the English are more friendly to Normans, whereas the Northumbrians hate them (the northern shires still bear the scars of the Harrying of the North). Northumbrians and Scots also spoke a similar form of English in this period, so it helps to set them up as a sort of middleman.

Norwegians in northern Scotland and the nearby North Atlantic have also been split into Norn.


As a bonus, Court Language, showing 3 main worlds: Gaelic, Anglo-French, and Roman Catholic Bishoprics.

court_language.jpg



There have also been some changes to Raw Goods, as you can see here:

raw.jpg





We still have time to make some changes, so let us know what we can do to push this even further towards where it needs to be.

I won’t show Population numbers right now, as it’s pending a proper rework. Among other things, the idea is to reduce the population numbers in England.
 
Last edited:
  • 164Like
  • 76Love
  • 8
  • 5
Reactions:
I dislike that Northern English culture is called "Northumbrian", because it makes it sound like Northerners aren't English and like Southern English culture is "real" English culture.

I would like to see a bit of beeswax, as we have a long tradition of beekeeping - England is one of the nations that has the custom of "telling the bees".
 
  • 20Like
  • 7
Reactions:
There are conflicting estimates, for sure, but the paper that I linked in the previous thread actually looked at grain yields and came to the conclusion that England in the early 14th century couldn't have been able to sustain more then 4.25m people.
And if you place the starting population at 5.3m, you're suggesting that ~57% of the English population died to the Black Death. That's a very high number. With a starting population of 4.25m it becomes 46%, which is still high, but more realistic.
I couldn’t find the link in your profile but if you can resend it I’ll read it, that being said if it’s a study based on grain yields to measure population did it take into account food imports which were already happening as a result of the famines half a century earlier? I’d be curious to see when it’s dated also. And the loss ratio seems right the higher estimate for London we around 60-70%.
 
  • 1
Reactions:
It is a shame that there is no coal in Scotland, Yorkshire, Lancashire and the Blackcountry. I know the game starts in 1337, but if it goes into the 19th century I feel the birthplaces of the Industrial revolution should have a decent amount of coal.
 
  • 11Like
  • 1
Reactions:
Although, I think if I was to add any locations it would be Wick, Jedburgh, Montrose & Kirkcaldie. Especially Jedburgh as it was an important location in the ongoing Scottish war of independence.
I'd also suggest splitting Kincardine in two and making the north Stonehaven. This could then form a Mearns/Kincardineshire province.

Alternatively, move the split a bit further south, the north could be Kincardine/Stonehaven and be added to Aberdeenshire, and the south becomes Montrose and joins Angus. Kincardine being in Angus doesn't feel like it makes a lot of sense as it's more associated with Aberdeen/Aberdeenshire.
 
  • 1
Reactions:
I couldn’t find the link in your profile but if you can resend it I’ll read it, that being said if it’s a study based on grain yields to measure population did it take into account food imports which were already happening as a result of the famines half a century earlier? I’d be curious to see when it’s dated also. And the loss ratio seems right the higher estimate for London we around 60-70%.
My post is here.
Cities had way higher death rates than the general population, anything over 50% for the entire country just sounds too high.
 
It is a shame that there is no coal in Scotland, Yorkshire, Lancashire and the Blackcountry. I know the game starts in 1337, but if it goes into the 19th century I feel the birthplaces of the Industrial revolution should have a decent amount of coal.
I feel that coal should be a material that appears later in the game like eu4.
 
  • 4Like
  • 1
Reactions:
I noticed that Westmorland province only has two locations that are part of it
Screenshot_20250512_162419_Chrome.jpgScreenshot_20250512_162423_Chrome.jpg
I was of the impression that two locations weren't enough but since they seem to be enough why not further dividing some province in ireland like Fermanagh, Cavan, Leitrim, Sligo, Limerick, Laois, Longford and Armagh?
 
  • 2
Reactions:
Excellent work and great job on taking on board so much feedback.

View attachment 1296812


Small gripe still about the culture map. I think an Anglo-Irish New Ross and Wexford makes a lot more sense than an Anglo-Irish Ferns.
Yeah, especially given that you've got the infamous Mac Murchada Caomhánachs driving the English out of North Wexford entirely, whereas Forth and Bargy (around Wexford itself) would speak an English dialect the entire time period.

The cultural feedback I'd give is that there should be basically no Anglo-Irish presence in the Wicklow mountains, and that you can probably do with a little bit more in coastal cities like Dundalk and Drogheda, as well as the fertile "second pale" of North Munster (Kilkenny to Limerick, including much of the Butler and Fitzgerald lands), which was at this time richer and more urbanised than the lands which would become the Pale by the 16th century.

Oh, and make sure to add some Norse-Gael pops in coastal county Donegal - the Ó Domhnaill dynasty had already by this point granted significant lands to the Mac Suibhne and other Gallowglass clans. You could also add some in the Strabane location for the Mac Ruaidhrí, who would be in Ireland by this time.

I've got plenty more to add but I am regrettably at work right now - overall I'm delighted with how it's looking, though!
 
  • 7Like
  • 2
  • 1
Reactions:
Could we also see the dynasty and population maps, as well as any wars and subject-overlord relations? I may have spotted a couple oddities in the population map in a stream the other day!
 
  • 1
Reactions:
My post is here.
Cities had way higher death rates than the general population, anything over 50% for the entire country just sounds too high.

Just a quick scan so could be wrong but they seem to be heavily reliant on animal husbandry data to reduce the useable yield so that will fluctuate based on how accurate that is and I think it’s too high in my plebeian opinion Black Death estimates also vary to note in the region of 100-300k which is would affect the percentage lost a bit.
 
Seeing Sheffield divided between Doncaster, Chesterfield and Glossop inflicted Psychic Damage on me (But correct at the time) Great changes all round.
 
Really disappointed that Welsh marcher lords and Scottish highland earls don't have their own tags. They had significant independence and fought well known feuds amongst themselves.
I was really hoping both would be added building based countries. They seem like perfect cases for it. If it works well for the Daimyo, it should work really well for both. Something for the future, perhaps, @SaintDaveUK?
 
  • 4Like
  • 1
Reactions:
But as that tag, youre not going to be able to achieve much but just some minor raiding, before integration
There are dozens of tags in the game where being conquered or integrated is the most likely case. The point of adding the tags isn't to provide more possible places to play as, it's to more accurately represent the independence of those regions, making consolidation more expensive and difficult for the overlord, and adding more internal conflicts.

The Isles as a vassal makes sense, but the Earldom of Ross makes basically the same sense - Ross and the Isles fought a famous feud over the first few decades of the game.

Furthermore, to correctly show Orkney requires Caithness as an actual tag - the Jarl of Orkney was also the Earl of Caithness, one vassal split between two kings.
 
  • 3Like
  • 2
  • 1
Reactions:
Where was that confirmed?
I was under the impression that RGOs won't be dynamic and that goods like potatoes in Europe or horses in America will be produced by buildings.
(We know that there are events to change RGO goods though)

In this post, Johan said that it's not planned for countries to be able to change raw materials.
1. Yes.
2. Very likely we won't have that by release.
This reply from the NA map post was what I was thinking of. It’s possible I’m miss reading Johan’s reply but I think he’s saying you won’t be able to temporarily change RGO or change them via decision.
 
  • 1Like
Reactions: