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Didn't we end up building an even bigger one?
We built the biggest that the game allows. And yes, it was a lot bigger than that, as I recall.
 
September 19th, 2031.

Another polite suggestion. Diplo +113.4

Ten months since the war started.

Our seventh 8-ship squadron of Partystarters completes.
 
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We built the biggest that the game allows. And yes, it was a lot bigger than that, as I recall.
Yes. 5000 tons.

Randy probably hasn’t reached that point yet, but he will.

I have, actually. It's just that I try to find good starting points for people to read about things happening. I've just reached the spot where the Jerx try to steal that thing...
 
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... I've just reached the spot where the Jerx try to steal that thing...
Our game is like a Star Wars movie.

"The Jerx Strike Back".
 
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Now 128 terraforming modules in orbit around Harmony. That's 32 Gaia class terraformers, each carrying four modules.

Temperature still -117 C.
 
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Now 128 terraforming modules in orbit around Harmony. That's 32 Gaia class terraformers, each carrying four modules.

Temperature still -117 C.
What CC does ti have atm, and what can we hope to achieve?
 
September 24th, 2031.

Another polite suggestion. Diplo +114.6

Re-tooled for Lake class.

What CC does ti have atm, and what can we hope to achieve?

Nearly 4, and we should be able to get it all the way down to zero.
 
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September 29th, 2031

Another polite suggestion. Diplo +115.9

A Vosges has been repaired and is now being scrapped.

What fatigue can do: I read this as Crowd Control! :D

CC (Colony Cost) is - if I recall correctly - how many hundreds of Infrastructure you need to support one million pops in this environment.

So a planet with a temperature and gas mix that gives CC 2.0 would require 200 Infrastructure for each 1,000,000 population.
 
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Including the units still in our build queue, we now have 160 Battalions (10 Divisions) of the new-model Infantry.

Plus, of course, all the Space Marine and Tank forces that we already had before the Modron war started.

Each Division is close to 125,000 tons (an eighth of a million).



To add to the discussion above, "crowd control" in this game is actually PPV, which stands for (something) - (something) - value.
 
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What even does that mean?
Well.

Let me explain.

It began with the forging of the great rings.

But mostly, with the analogy of brains as being powered by a hamster wheel, needing some time to get up to speed. A capybara, being a bigger rodent, would presumably have more power... So upgrading to capybara would improve mental speed.
 
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I knew a girl who ate guinea pigs.

She was from South America.
 
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I knew a girl who ate guinea pigs.

She was from South America.
That reminds me—are you good for names now? My brain isn’t working any better than last night, but I can make another stab at it in the hopes of inspiring someone else.

Oh, and Reckless Rat might be better than Raging Rat?
 
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We should be OK for names.

The Lake class have also retooled, but lakes are easy.
 
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October 4th, 2031.

Another polite suggestion. Diplo +117.2

October! Other than that, just the usual. Still building Fighter factories. The serial will finish on Christmas Day, bringing us up to a total of 700 Fighter factories, when we will switch to building additional Ground Forces Training Centers instead.
 
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To add to the discussion above, "crowd control" in this game is actually PPV, which stands for (something) - (something) - value.
Planetary Protection Value!

That's it. It prevents or reduces unrest.
 
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Our game is like a Star Wars movie.

"The Jerx Strike Back".

14 raids at page .. 275ish? Don't have that tab open right now.
 
I can't wait for the statue of Randakar Preserving the Light of Wagonlitz Enlightening The Empire, which commemorates the brave action by Force Randakar to save the statue from harm.

Yup, page 275.
 
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