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Why 2026?
PDX, as the publisher, is obligated to deliver the Ultimate Edition. Beyond that, it's unclear what incentive they would have to continue working with CO. At one point, CO's communication toward PDX was surprisingly unprofessional. They shifted blame erratically between the players and PDX for the product's shortcomings. This suggests a strained relationship; CO even told us that PDX had asked them to stop communicating directly due to how poorly they handled it. This is not a sign of trust. If EU5 brings good numbers for the investors, they can give the axe to CO.

We have seen virtually no meaningful progress. Yes, things have improved, but this is where the hotfix should have brought us a month or two after release. It is nearly two years after release, and it honestly still plays and looks like a poor early access.

Again, I hope I am wrong and we get a wonderful patch coming, but it has only been disappointing so far.
 
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Oh, I'm fairly certain they know that.

Thing is, though, that the studio doesn't have other legs to stand on, financially. They make Cities Skylines and that's it. They can't ditch it and fall back on something else. And as the first game showed, there is a really profitable business to be found in selling DLCs. The way this game makes money is by selling a lot of DLC expansions, and for that, they have to get the game ready for it. They can't just abandon development and still exist as a studio that makes money. So I'm fairly sure they will work hard to fix what's wrong and get the DLC packs lined up for sale. Otherwise, they might as well shut down the studio here and now, instead of paying wages while things drag on toward no resolution at all.
Unless wikipedia is wrong, the CS franchise is owned by PDX, not CO. You're right, the studio just make CS and that's it, but PDX can pull the plug anytime or give the next CS to another studio.

PDX somewhat resurrected CS1 for last Christmas, after having said in 2023 they wouldn't release patches or DLCs for CS1 anymore. Ever. What's next? They could have some studio do a remastered CS1 with a new engine, fix the 5 most annoying things in the game, add the seasons and the 5 most popular mods plus a couple of DLCs. Considering the old CS1 is still the better game, such a remastered version would be a smash and a success for the next 10 years, exactly what CSII was supposed to be and still failling.

And while they are struggling to make it over a steep and nasty hill, and have been for some time, well, there is a really great game to be found on the other side. CS2 has promise, that's why we're all here, and that's why we're all so upset. Had it been a simple and cynical cash grab of a game, everyone would have abandoned it like SimCity. But we can see the bones of something great here, which seems to be just out of reach. I really hope CO will manage to fix their woes, and preferably soon.
If they're working hard and CSII is such a great promise, why is it still so poor after 17 months? I also thought CS II was promising at release. Now I think it's been badly designed, with lots and lots of mechanics added for the sake of it, maybe hoping the modders would make something of it. I'm pretty sure they're now overwhelmed by what they designed. The homeless are the perfect example of a simulation that doesn't make sense.

* Hey, what about adding homeless?
* Sure, good idea, every city has homeless.
* OK, what actions the player should take to prevent them? Where do they come from, where do they go? Do we add shelters?
* Naaah, don't bother. Just add homeless, we'll see later what to do about them.

As of now, homeless are still a problem because public transportation to export them can despawn when stuck but the passengers can't. So players have homeless walking on railroad or metro tracks or hiking on the highway.
 
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Here is some news - not the news people want, not news by PDX or CO, not even news from today or yesterday but still news regarding C:S2:

Screenshot_20250521-003107.png


So they are still expanding the team on publisher side. Especially on the mods side of things.

Seems like they think it's necessary to expand here right now.
 
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Don’t focus on the Steam player numbers; instead, look at the mods. In my opinion, the mods that don’t represent the intended way to play the game—even those present in CS1—are now dead.
 
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Here is some news - not the news people want, not news by PDX or CO, not even news from today or yesterday but still news regarding C:S2:

View attachment 1303163

So they are still expanding the team on publisher side. Especially on the mods side of things.

Seems like they think it's necessary to expand here right now.
Wow, that seems significant. Similar to Civ7 hiring Sukritact shortly after release.
 
Very significant news, and does generate a little bit of hope. I still think PDX should do the honest thing and give its loyal player base another update on the progress of things and when we can expect some hotfixes and patches to fix the buggy parts of the game / mechanics. I would love to play, but just wont until its actually at least somewhat playable.
 
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Here is some news - not the news people want, not news by PDX or CO, not even news from today or yesterday but still news regarding C:S2:

So they are still expanding the team on publisher side. Especially on the mods side of things.

Seems like they think it's necessary to expand here right now.
You also have @pdx_Mimonsi who has been newly active in the bug fix forum, marking items as duplicate or in progress. Notably at least providing confirmation of the most pressing bug (imo):


Between TDW and other team additions, it seems like PDX is still supporting the game, and plans to for some time. Cities Skylines is still mentioned as "important" on the PDX interim report (April 24, 2025).

PDX wholly acquired https://www.haemimontgames.com/ which made Tropico and Surviving Mars. This seems to indicate a commitment to the category and simulation / city building in general.

And the steam achievements for the DLC just reset. They were at .01% a few days ago, but seems like either that was a rounding bug or they reset the beta data. This may indicate the end of a sprint and a new build, which seems confirmed by the version history:

 
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You also have @pdx_Mimonsi who has been newly active in the bug fix forum, marking items as duplicate or in progress. Notably at least providing confirmation of the most pressing bug (imo):


Between TDW and other team additions, it seems like PDX is still supporting the game, and plans to for some time. Cities Skylines is still mentioned as "important" on the PDX interim report (April 24, 2025).

PDX wholly acquired https://www.haemimontgames.com/ which made Tropico and Surviving Mars. This seems to indicate a commitment to the category and simulation / city building in general.

And the steam achievements for the DLC just reset. They were at .01% a few days ago, but seems like either that was a rounding bug or they reset the beta data. This may indicate the end of a sprint and a new build, which seems confirmed by the version history:


This is great news. I’m glad they’re building capacity by hiring talented modders. They could use all of the help in replicating bugs.

Whenever the next patch lands, it should be a doozy.
 
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Are they expanding the team? Do you know for a fact TDX isn't replacing someone who quit or got fired?
Doesn't matter really as in that case they also keep the teams size the same on something rather unimportant (SDK - Software Development Kit, so resources mainly needed for modding which would not change or expand if things got cancelled).

If they'd anyway plan to cancel things they wouldn't really care in that case - why should they? The more logical step would be to call the SDK final and let people live with what they have or let any developer touch up the few things from existing Jira documentation in the end.
 
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The first word of your answer to my question was "no" but I see you quickly edited it. So you don't know if they're expanding the team but you write it twice nonetheless. That's all I wanted to know.

Entertaining to read this from someone of the same knowledge level. Well, back to ignore mode then :)
 
Here is some news - not the news people want, not news by PDX or CO, not even news from today or yesterday but still news regarding C:S2:

View attachment 1303163

So they are still expanding the team on publisher side. Especially on the mods side of things.

Seems like they think it's necessary to expand here right now.
Unless I am missing something, he points out being an employee of PDX now, working on the SDK side of Paradox Mods. PDX Mods however is not meant for exclusive use by CS2, but by many games developed/distributed by PDX.
While CS2 certainly would benefit from any improvement made for PDX Mods, it doesn't mean that such an improvement has been made for or is targetted specifically at CS2.

So, as far as CS2 is regarded, the above information does not tell us much actually.
 
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That guy is joining the Paradox Mods team to work on the SDK. It has absolutely nothing to do with Cities Skylines. Paradox Mods is a platform that game developers interact with. The SDK is the software that game developers import into their code in order to do this interaction. It would be like if someone who once wrote Cities Skylines blog posts went to work on a web browser - that would not be Cities Skylines news either.
 
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Screenshot_20250521-112633.png


I'm not going to add any further comment - from the answer you can make your own picture anyway and I basically know what the usual individuals say as they are on repeat ;)
 
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Nice you guys sort out this detail at last, but for a novice as my self I don't really se what the meaning is of this and what it will eventually results for me. Or delta just wanted to put out evidence that they won't close shop.
 
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So you cheer while the game is full of bugs just because they recruited a modder to their team? I mean, your standards are really low.

Cheering? Positive reactions or sharing some information is cheering now? Woah - interesting!
Maybe you guys should get a private room - it will be a fun party I'm sure! Daily discussions of how bad things are by pointing to the same sames over and over sounds neat.

But yeah, it's only half the fun if you cannot point onto something someone with a different, maybe more positive point of view wrote to call it either "blabla", "low standards" or "bullshit", right?

I found my personal solution for this anyway as I don't need a constant reminder that there are bugs, thanks. It's something that keeps also my notifications clean and easy and my DMs shut :)

Farewell!
 
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