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Tinto Flavour #19 - 20th of May 2025

Hello and Welcome to another Tinto Flavor! This time, I have been forced to write it, as I am the one responsible for the country we will learn about today.

Today, we are going to delve into all the fun flavor that you get from playing Sweden! But prior to that, just remember to wishlist https://store.steampowered.com/app/3450310/Europa_Universalis_V/ !


Sweden is a feudal kingdom under the rule of Magnus Eriksson, who also holds the crown of Norway. Skåne was bought from the impoverished Danes just a few years ago. Our realm is vast, but sparsely populated, and mostly covered by forests. Inside those forests, riches of iron and copper remain hidden, but can soon be exploited to enrich our country.

sweden.png


Mostly Catholic Swedes, but there are plenty of different Finnish people as well. Even a few Norse pagans live in the inland forests.

The King is not only ugly, he also has shitty stats. 33/0/33 is a bit boring numbers though, so feel free to suggest any fitting variants within +/-10 of it.


map.png


Sweden is large on the map, but very different from the modern borders of the country.



Sweden starts with a relatively powerful Commoners estate, as they are both represented in the Riksdag and have the privilege to freely move.

estates.png


They also have a unique privilege for the Commoners:

unique_commoner.png


This one requires quite a lot of crown power to remove, and while it's active, you can not remove free mobility and their representation in parliament either. Luckily, a bit more food and better fighting levies are not all bad..


Sweden also has access to this unique cabinet action that can be done in any province in Norrland or Finland that has a total population of less than 10,000 people. This is to simulate the insane population growth that Finland had during the 14th and 15th century, which was the highest in the world at that time.

cabinet.png


While Sweden does not start with any Works of Art, it has a unique bonus in Falun, where the Great Copper Mountain gives a lot of extra copper per laborer working there.

kopparberget.png


Sweden gets two unique units in the Age of Absolutism:

hakkapelitta.png

This cavalry unit has +5 initiative, +10% movement speed and +1 combat speed compared to the regular cavalry units of this age.


caroleans.png

Caroleans have +2 initiative, do 10% more morale damage and take 20% less morale damage.

These units enable a Swedish army to have the possibility of quickly and decisively winning battles in the Age of Absolutism, which was the time period where Sweden had its military successes historically.


While you get these units from advances, there are also plenty of other advances that Sweden has access to. Some of these include the following..



1_advance.png

The mentality of always attacking is an important one! GÅ PÅ!


2_advance.png

A quality government involved both the King and the Estates.

3_advance.png

This used to be a sign of quality….

4_advance.png

One of the greatest scientists of the Age of Absolutism.



Advances alone do not always give enough flavor, so there are plenty of dynamic historical events as well.

While Sweden starts with a historical saint in Erik the Holy, there are others presented as well in the game.

saints.png


After this event, close to the start of the game, where Bridget of Sweden first appears…

birgitta_1.png


Eventually, after she dies, you get this event.



birgitta_2.png

She will become a saint, and you have the possibility to get a minor holy site for the Catholic Faith in Vadstena!


Some of the other over 60 unique historical events include the following..


sala.png




wallons.png



göteborg.png



rudbeck.png



Tomorrow, @SaintDaveUK will talk about how our unit graphics work..
 
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Sweden starts with a relatively powerful Commoners estate, as they are both represented in the Riksdag and have the privilege to freely move.

View attachment 1302620
A suggestion on the coloured arrow indicating estate satisfaction movement:
If there is a desirable threshold to have (50%), then:
If lower than threshold and moving up to over threshold, have the arrow be green.
If lower than threshold and moving up to less than threshold, have the arrow be orange.
If higher than threshold and moving down to less than threshold, have the arrow be red.
If higher than threshold and moving down to above threshold, have the arrow be yellow.
 
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Will Nuijasota/Klubbekriget be represented in some shape or form? I think this could be "fun" flavour in the form of a disaster that could possibly lead to civil war with a rebellious Finland(?) tag. :)
 
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Hello and Welcome to another Tinto Flavor! This time, I have been forced to write it, as I am the one responsible for the country we will learn about today.

Today, we are going to delve into all the fun flavor that you get from playing Sweden! But prior to that, just remember to wishlist https://store.steampowered.com/app/3450310/Europa_Universalis_V/ !


Sweden is a feudal kingdom under the rule of Magnus Eriksson, who also holds the crown of Norway. Skåne was bought from the impoverished Danes just a few years ago. Our realm is vast, but sparsely populated, and mostly covered by forests. Inside those forests, riches of iron and copper remain hidden, but can soon be exploited to enrich our country.

View attachment 1302618

Mostly Catholic Swedes, but there are plenty of different Finnish people as well. Even a few Norse pagans live in the inland forests.

The King is not only ugly, he also has shitty stats. 33/0/33 is a bit boring numbers though, so feel free to suggest any fitting variants within +/-10 of it.


View attachment 1302619

Sweden is large on the map, but very different from the modern borders of the country.



Sweden starts with a relatively powerful Commoners estate, as they are both represented in the Riksdag and have the privilege to freely move.

View attachment 1302620

They also have a unique privilege for the Commoners:

View attachment 1302621

This one requires quite a lot of crown power to remove, and while it's active, you can not remove free mobility and their representation in parliament either. Luckily, a bit more food and better fighting levies are not all bad..


Sweden also has access to this unique cabinet action that can be done in any province in Norrland or Finland that has a total population of less than 10,000 people. This is to simulate the insane population growth that Finland had during the 14th and 15th century, which was the highest in the world at that time.

View attachment 1302622

While Sweden does not start with any Works of Art, it has a unique bonus in Falun, where the Great Copper Mountain gives a lot of extra copper per laborer working there.

View attachment 1302623

Sweden gets two unique units in the Age of Absolutism:

View attachment 1302624
This cavalry unit has +5 initiative, +10% movement speed and +1 combat speed compared to the regular cavalry units of this age.


View attachment 1302625
Caroleans have +2 initiative, do 10% more morale damage and take 20% less morale damage.

These units enable a Swedish army to have the possibility of quickly and decisively winning battles in the Age of Absolutism, which was the time period where Sweden had its military successes historically.


While you get these units from advances, there are also plenty of other advances that Sweden has access to. Some of these include the following..



View attachment 1302626
The mentality of always attacking is an important one! GÅ PÅ!


View attachment 1302627
A quality government involved both the King and the Estates.

View attachment 1302628
This used to be a sign of quality….

View attachment 1302629
One of the greatest scientists of the Age of Absolutism.



Advances alone do not always give enough flavor, so there are plenty of dynamic historical events as well.

While Sweden starts with a historical saint in Erik the Holy, there are others presented as well in the game.

View attachment 1302630

After this event, close to the start of the game, where Bridget of Sweden first appears…

View attachment 1302631

Eventually, after she dies, you get this event.



View attachment 1302632
She will become a saint, and you have the possibility to get a minor holy site for the Catholic Faith in Vadstena!


Some of the other over 60 unique historical events include the following..


View attachment 1302633



View attachment 1302634


View attachment 1302636


View attachment 1302638


Tomorrow, @SaintDaveUK will talk about how our unit graphics work..
How do you motivate skåne being a separate vassal kingdom? If it was purchased by the kingdom of Sweden would it not be a part of said kingdom, but with low integration?
 
Looking at the map, I have to ask. What was wrong with name placement going over straits and minor seazones? Why do we need "Kingdom of Sweden" and "Sweden" right next to each other?
 
Kan du inte ändra Adelståndet och Bondeståndet till frälset respektive ofrälset?
Det var inte riktigt så det funkade. Både adelsståndet och prästståndet var frälsestånd medan både bondeståndet och borgarståndet var ofrälsestånd. Det handlade om att både adeln och prästerna var skattebefriade medan de övriga betalade skatt.
 
Changing the ruling dynasty of a medieval kingdom seems quite important to me, so maybe that could be a game condition?
If the ruling dynasty changes then the flag does to the three crowns until the age of reformation when the current flag was adopted
Maybe in a country like France, but not really in Sweden were the kings were elected. Royal dynasties wasn't really a major thing until the crown was inherited. So for the first 200 years of the game Sweden had kings from a great number of different families. Sometimes shifting for each king. Some families came and went more times than others, but they rarely stayd in power for long.
 
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Cool flavour, but does it just instantly auto-merge the cultures into one? That’d feel rather gamey and weird… also, regional finnish identities only really started weakening in the 1800s-1900s with compulsory education in standardized finnish language and increased interregional migration (a trend that happened in most of europe, to be fair)

This event is extra funny when you consider Agricola himself wrote this: ”In 1548, Mikael Agricola mentions in his New Testament that Finnish tribes are Finns, Tavastians and Karelians.”


Wouldn’t it be better for Abckiria to be a work of art? As it’s the first finnish-language book in history. (It’s also kind of funny how writing the first book in a language somehow instantly merges cultures into one)
You're exactly right, and I'd like to add that the Abckiria event should also raise the literacy of Finnic populations, as well as help spreading the reformation in those locations. Idk why it already doesn't, since those were it's main purpose.

Also, I want to emphasize even more how important it would be to keep the tribes in the game for the whole time period. For example the massive Savonian growth and emigration that happened in the 14th to 17th centuries just wouldn't be the same if the pops turned into Finnish. We need there to also be an event for a Savonian minority in central Sweden (the Forest Finns), that would historically eventually be rejected by the local population and then largely sent to the Swedish colony of New Sweden, where they made up a considerable percentage of the habitants.

But then again, if Tinto has this irrational need to make all the Finnish tribes unite at some point of the game, this might be the best single event to do that, although it'd be nice if they didn't just all suddenly turn Finnish and it would be more dynamic.
 
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Also, I want to emphasize even more how important it would be to keep the tribes in the game for the whole time period. For example the massive Savonian growth and emigration that happened in the 14th to 17th centuries just wouldn't be the same if the pops turned into Finnish. We need there to also be an event for a Savonian minority in central Sweden (the Forest Finns), that would historically eventually be rejected by the local population and then largely sent to the Swedish colony of New Sweden, where they made up a considerable percentage of the habitants.

Ofc, the forest finns will be represented.
 
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Maybe in a country like France, but not really in Sweden were the kings were elected. Royal dynasties wasn't really a major thing until the crown was inherited. So for the first 200 years of the game Sweden had kings from a great number of different families. Sometimes shifting for each king. Some families came and went more times than others, but they rarely stayd in power for long.
I don't know enough about Sweden, but just having many dynasties for the first part of the game shouldn't mean flags shouldn't change. For example, the first 200 years after the start game in Hungary is known has the "Vegyesházi királyok kora", meaning "Age of the mixed house kings". And so the flag of Hungary should have the Anjou-Hungary flag at game start, but if the ruling house changes for example to the Bohemian house of Luxembourg, or to Hunyadi or Jagiellon as it did historically, the flags should definitely change.

If anything, it's countries which had the least dynasty changes which should have less flag changes, like France or Austria.
 
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Can we get an event for Sweden to give Gotland to the Knights if they lose Malta.

This nearly happened historically but the Knights turned it down.
If Paradox did this I'd forgive them for not making Gotland start as a subject
 
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2 question:
1- is there any flavour for creating the Kalmar union?

2- 'Support new farms in north or east' is pretty undescript so maybe change it to 'Support farms in the Finnish/ Sapmi Frontier'? (Not sure which is more appropriate Finnish or Sampi so im jusy saying both but id use one)
 
I don't know enough about Sweden, but just having many dynasties for the first part of the game shouldn't mean flags shouldn't change. For example, the first 200 years after the start game in Hungary is known has the "Vegyesházi királyok kora", meaning "Age of the mixed house kings". And so the flag of Hungary should have the Anjou-Hungary flag at game start, but if the ruling house changes for example to the Bohemian house of Luxembourg, or to Hunyadi or Jagiellon as it did historically, the flags should definitely change.

If anything, it's countries which had the least dynasty changes which should have less flag changes, like France or Austria.

Of course, if that mechanic was included then the countries changing dynasty often would be the ones changing flag often. I totally agree with that. What I replied to was mainly the statement that a change in dynasty necessarily was a major event i a medieval nation. I don't really think so when it comes to nations like Sweden. Perhaps it was like it is for USA to change ruling party or something. For the ones heavily invested in the power it could have profound personal consequences, but not necessarily for the nation.

Whether the function would be a good for the game I have no idea of. Maybe it would add a sence of history, or maybe it would make everything more confusing. I imagine more or less every nation constantly shifting flags could be a bit messy. But I don't say it's a bad idea. If Paradox believes in it, I believe in it. If they don't, I think there might be good reasons for that.
 
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