
CONSTANT ctd on this date; we playing as orisa and viligajara...have not seen such persistant ctd in LONG time in the agceep mode
#(1430) A General Statute of Laws
event = {
id = 17410
random = no
country = SAV
name = "EVENTNAME17410" #A General Statute of Laws
desc = "EVENTHIST17410"
date = { day = 1 month = january year = 1430 }
offset = 180
deathdate = { day = 1 month = january year = 1431 }
action_a = {
name = "ACTIONNAME17410A" #Establish the Code of Laws
command = { type = relation which = FRA value = -60 } #no French influence in imperial lands
command = { type = domestic which = CENTRALIZATION value = 1 }
command = { type = domestic which = ARISTOCRACY value = -1 }
command = { type = domestic which = MERCANTILISM value = 1 }
command = { type = domestic which = INNOVATIVE value = 1 }
command = { type = gainbuilding which = -2 value = bailiff } [COLOR="Red"]#Kitimat[/COLOR]
command = { type = provincetax which = -2 value = 1 }
command = { type = treasury value = -20 }
command = { type = stability value = -3 }
command = { type = infra value = 100 } #strengthens government
}
action_b = {
name = "ACTIONNAME17410B" #Rely on local Custom
command = { type = relation which = FRA value = -30 }
command = { type = domestic which = SERFDOM value = 1 }
command = { type = domestic which = MERCANTILISM value = -1 }
command = { type = domestic which = CENTRALIZATION value = -1 }
command = { type = stability value = 1 }
command = { type = trade value = 50 } #helps cities
}
}
#(1728) The Great Fire in Copenhagen
event = {
id = 159119
trigger = {
owned = { province = 307 data = -1 } [COLOR="Yellow"]#Sjælland[/COLOR]
}
random = no
country = DAN
name = "EVENTNAME159119" #The Great Fire in Copenhagen
desc = "EVENTHIST159119"
date = { day = 20 month = october year = 1728 }
action_a = {
name = "ACTIONNAME159119A" #This is a disaster!
command = { type = infra value = -1000 }
command = { type = population which = -2 value = -500 }
command = { type = provincetax which = -2 value = -2 }
}
}
#(1495-1505) The Sudebnik Laws
event = {
id = 40043
trigger = {
[COLOR="Yellow"]NOT = { event = 3402 }[/COLOR]
}
random = no
country = RUS
name = "EVENTNAME3402" #The Subednik Laws
desc = "EVENTHIST3402"
date = { day = 1 month = january year = 1495 }
offset = 800
deathdate = { day = 1 month = january year = 1505 }
action_a = {
name = "ACTIONNAME3402A" #Introduce it
command = { type = domestic which = ARISTOCRACY value = 1 }
command = { type = stability value = 1 }
command = { type = infra value = 800 }
command = { type = gainmanufactory which = -2 value = luxury }
}
action_b = {
name = "ACTIONNAME3402B" #Encourage a Free Peasantry
command = { type = domestic which = ARISTOCRACY value = -2 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = SERFDOM value = -1 }
command = { type = stability value = -4 }
command = { type = revoltrisk which = 60 value = 8 }
command = { type = manpower value = 2 }
}
}
#(1552-1553) Plague in Novgorod
event = {
id = 40099
trigger = {
owned = { province = 274 data = -1 }
[COLOR="Yellow"]NOT = { event = 40101 }[/COLOR]
}
random = no
country = RUS
name = "EVENTNAME40099" #Plague in Novgorod
desc = "EVENTHIST40099"
date = { day = 1 month = october year = 1552 }
offset = 30
deathdate = { day = 1 month = august year = 1553 }
action_a = {
name = "DARN"
command = { type = population which = 274 value = -2000 } #Novgorod
command = { type = provincetax which = 274 value = -1 } #Novgorod
}
}
#(1552-1553) Plague in Pskov
event = {
id = 40100
trigger = {
owned = { province = 277 data = -1 }
[COLOR="Yellow"]NOT = { event = 40102 }[/COLOR]
}
random = no
country = RUS
name = "EVENTNAME40100" #Plague in Pskov
desc = "EVENTHIST40100"
date = { day = 1 month = october year = 1552 }
offset = 30
deathdate = { day = 1 month = august year = 1553 }
action_a = {
name = "DARN"
command = { type = population which = 277 value = -1000 } #Pskov
command = { type = provincetax which = 277 value = -1 } #Pskov
}
}
You're right. Bugfix:This event ("The Traitor Hang Jebat" for Malacca) seems to not fire at all. It checks whether Hang Jebat is active starting on 2 March, but he "dies" on 28 Feb.
#(1472) The traitor Hang Jebat
event = {
id = 60002
trigger = { leader = 088301 } #Hang Jebat (MLC)
random = no
country = MLC
name = "EVENTNAME60002" #The traitor Hang Jebat
desc = "EVENTHIST60002"
#-#Our once-loyal general Hang Jebat has turned against us! Shall we call upon Hang Tuah to apprehend the traitor?
date = { day = [COLOR="red"]1[/COLOR][COLOR="Yellow"]20[/COLOR] month = [COLOR="Red"]march[/COLOR][COLOR="Yellow"]february[/COLOR] year = 1472 }
offset = [COLOR="Red"]20[/COLOR][COLOR="Yellow"]5[/COLOR]
deathdate = { day = 29 month = [COLOR="red"]december[/COLOR][COLOR="Yellow"]february[/COLOR] year = 1472 }
action_a = {
name = "ACTIONNAME60002A" #Yes! Send Hang Tuah to apprehend the traitor!
command = { type = stability value = -1 }
}
action_b = {
name = "ACTIONNAME60002B" #What traitor? I see no harm in forgiving this man
command = { type = stability value = -3 }
command = { type = revolt which = -1 }
command = { type = wakeleader which = 088302 } #Hang Jebat (MLC)
}
action_c = {
name = "ACTIONNAME60002C" #Perhaps we can buy back his loyalty?
command = { type = treasury value = -150 }
command = { type = revoltrisk value = 2 }
command = { type = wakeleader which = 088302 } #Hang Jebat (MLC)
}
}
historicalleader = {
id = { type = 6 id = 088302 }
category = general
name = "Hang Jebat"
startdate = {
[COLOR="yellow"]day = 0
month = march[/COLOR]
year = 1472
}
deathdate = {
year = 1477
}
rank = 1
movement = 3
fire = 2
shock = 3
siege = 0
dormant = yes
remark = "Friend to Hang Tuah - wrongly accused, killed by Hang Tuah"
}
#(1800-1805) The United States bought the Louisiana Territory
event = {
id = 3088 #triggered by USA_3061 A
random = no
country = FRA
name = "EVENTNAME3088" #The United States bought the Louisiana Territory
desc = "EVENTHIST3088"
#-#
action_a = {
name = "OK"
command = { type = treasury value = 1000 }
command = { type = stability value = 2 }
command = { type = relation which = USA value = 100 }
command = { type = secedeprovince which = USA value = 100 } #Adirondak
command = { type = secedeprovince which = USA value = 101 } #Sebago
command = { type = secedeprovince which = USA value = 103 } #Massachusetts
command = { type = secedeprovince which = USA value = 102 } #Connecticut
command = { type = secedeprovince which = USA value = 87 } #Manhattan
command = { type = secedeprovince which = USA value = 88 } #Catskill
command = { type = secedeprovince which = USA value = 89 } #Oswego
command = { type = secedeprovince which = USA value = 91 } #Onondaga
command = { type = secedeprovince which = USA value = 90 } #Mohawk
command = { type = secedeprovince which = USA value = 84 } #Tuscarora
command = { type = secedeprovince which = USA value = 85 } #Susquehanna
command = { type = secedeprovince which = USA value = 86 } #Delaware
command = { type = secedeprovince which = USA value = 68 } #Chesapeake
command = { type = secedeprovince which = USA value = 69 } #Powhatan
command = { type = secedeprovince which = USA value = 70 } #Shenandoah
command = { type = secedeprovince which = USA value = 83 } #Irondekoit
command = { type = secedeprovince which = USA value = 71 } #Erie
command = { type = secedeprovince which = USA value = 60 } #Miamis
command = { type = secedeprovince which = USA value = 61 } #Alleghany
command = { type = secedeprovince which = USA value = 62 } #Carolina
command = { type = secedeprovince which = USA value = 63 } #Santee
command = { type = secedeprovince which = USA value = 64 } #Roanoke
command = { type = secedeprovince which = USA value = 65 } #Catawba
command = { type = secedeprovince which = USA value = 66 } #Appalache
command = { type = secedeprovince which = USA value = 67 } #Kentucky
command = { type = secedeprovince which = USA value = 47 } #Mobile
command = { type = secedeprovince which = USA value = 48 } #Talahassee
command = { type = secedeprovince which = USA value = 49 } #Seminole
command = { type = secedeprovince which = USA value = 50 } #Everglades
command = { type = secedeprovince which = USA value = 53 } #Tuscaloosa
command = { type = secedeprovince which = USA value = 54 } #Savannah
command = { type = secedeprovince which = USA value = 55 } #Alabama
command = { type = secedeprovince which = USA value = 56 } #Tennessee
command = { type = secedeprovince which = USA value = 58 } #Missouri
command = { type = secedeprovince which = USA value = 59 } #Illinois
command = { type = secedeprovince which = USA value = 72 } #Hindua
command = { type = secedeprovince which = USA value = 73 } #Fox
command = { type = secedeprovince which = USA value = 74 } #Milwaukee
command = { type = secedeprovince which = USA value = 75 } #Iowa
command = { type = secedeprovince which = USA value = 76 } #Minnesota
command = { type = secedeprovince which = USA value = 57 } #Mississippi
command = { type = secedeprovince which = USA value = 58 } #Missouri
command = { type = secedeprovince which = USA value = 51 } #Arkansas
command = { type = secedeprovince which = USA value = 52 } #Yazoo
command = { type = secedeprovince which = USA value = 40 } #Pecos
command = { type = secedeprovince which = USA value = 41 } #Rio Grande
command = { type = secedeprovince which = USA value = 42 } #Concho
command = { type = secedeprovince which = USA value = 43 } #Matagorda
command = { type = secedeprovince which = USA value = 44 } #Wichita
command = { type = secedeprovince which = USA value = 45 } #Bayou
command = { type = secedeprovince which = USA value = 46 } #Biloxi
command = { type = secedeprovince which = USA value = 19 } #Pinalero
command = { type = secedeprovince which = USA value = 22 } #El Paso
command = { type = secedeprovince which = USA value = 1477 } #Utah
command = { type = secedeprovince which = USA value = 1478 } #Moab
command = { type = secedeprovince which = USA value = 1479 } #Colorado
command = { type = secedeprovince which = USA value = 1480 } #Llano Estacado
command = { type = secedeprovince which = USA value = 1481 } #Oklahoma
[COLOR="YellowGreen"]command = { type = removecore which = 45 } #Bayou
command = { type = removecore which = 46 } #Biloxi
command = { type = removecore which = 47 } #Mobile
command = { type = removecore which = 51 } #Arkansas
command = { type = removecore which = 52 } #Yazoo
command = { type = removecore which = 53 } #Tuscaloosa
command = { type = removecore which = 57 } #Mississippi
command = { type = removecore which = 91 } #Onondaga[/COLOR]
}
}
#(1819) Adam-OnÌs Treaty
event = {
id = 3091 #triggered by USA_3067 A
random = no
country = SPA
name = "EVENTNAME3091" #Adam-OnÌs Treaty
desc = "EVENTHIST3091"
#-#
action_a = {
name = "OK"
command = { type = treasury value = 500 }
command = { type = stability value = 2 }
command = { type = relation which = USA value = 100 }
command = { type = secedeprovince which = USA value = 46 } #Biloxi
command = { type = secedeprovince which = USA value = 47 } #Mobile
command = { type = secedeprovince which = USA value = 48 } #Talahassee
command = { type = secedeprovince which = USA value = 49 } #Seminole
command = { type = secedeprovince which = USA value = 50 } #Everglades
command = { type = secedeprovince which = USA value = 54 } #Savannah
[COLOR="YellowGreen"]command = { type = removecore which = 48 } #Talahassee
command = { type = removecore which = 46 } #Biloxi
command = { type = removecore which = 47 } #Mobile
command = { type = removecore which = 49 } #Seminole[/COLOR]
}
}
EVENTNAME273020;#Albertine line rules Saxony;;;;;;;;;;