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I still want to make the ethics more distinct, but the Psionics/AI Rights and Ascension paths seems to be the sort of restrictions that really chafe on people's ability to build the empires they want, so I decided to walk back some of the ethics restrictions.

I like that. I think it's best if an ethic gives a distinct perspective on gameplay, but does not lock specific gameplay entirely.
So a pacifist for example may be bad at fighting and have specific conditions or problems with unrest, but still has to be able to fight in a viable manner. :)
 
Don't be so hasty. As I recall it, I thought the Leviathans banner artwork was "just artwork." I didn't actually expect a space dragon in the game. -- And here we are. Maybe we will get the ability to terraform worlds to "mechanical" or something. Who knows? It's good to be skeptical, but I'm just saying, the track record is pretty good:

Leviathans showed space dragons, we have those now.
Utopia showed a massive incomplete dyson sphere, we have like four different versions of that now.

I now declare victory.
 
Do you mean along the lines of a Machine Cult?

Sounds like a civic to me!

I have nightmares that too many launched retargeting Missiles will get their own machine consciousness and form their own empire with machine worlds. In the end getting psionic trait, enter the shroud and want to take over the galaxy! Who is hyped?

Does this missile have a soul? *warning upset missile pops may explode and damage buildings*
 
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What would a machine cult look like though?

The existing Materialist faction really loves them some robits, but would a machine cult desire ascension to be machines or would they prefer to construct ever more perfect machines.

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Actually, Psionics no longer Spiritualist-only in 1.8. They have an easier time with it and psionics still cause major ethics attraction to Spiritualism, though.

I still want to make the ethics more distinct, but the Psionics/AI Rights and Ascension paths seems to be the sort of restrictions that really chafe on people's ability to build the empires they want, so I decided to walk back some of the ethics restrictions.

I see. Thank you for pointing that out to me. Does this mean we still can only pick one Ascension Path or can we pick multiple ones but are barred from getting any of the tier 2 Ascension Perks or can we pick any/all the tier 1 Ascension Perks but only one Tier 2 Ascension Perk?

I feel that this adds more to the roleplaying of the game. But that's just me. :3
 
@Wiz
People reclaim that ethos's restrictions prejudice roleplay but at same time reclaim about the lack of personality of different empires (except in specific cases like fanatical purifiers).
I dont have problems with rework in some of the restrictions but I ask for cautious because if the majority of the restrictions are removed we will have ethos totally without personality and that just give a minor buff or debuff.
 
@Wiz
People reclaim that ethos's restrictions prejudice roleplay but at same time reclaim about the lack of personality of different empires (except in specific cases like fanatical purifiers).
I dont have problems with rework in some of the restrictions but I ask for cautious because if the majority of the restrictions are removed we will have ethos totally without personality and that just give a minor buff or debuff.

I agree. I hope we get more personality for the various AI personalities in the game later on.
 
Although these special civics like the Purifiers/Swarm are most likely a pain to balance, it would probably be possible to create one for a robotic cult.
The real question is, if it adds significantly to the gameplay.

The Civic would enable you to take both spiritualism and materialism.
The problem with this are the Factions. Either that is going to be the downside of the civic: That you have to deal with 2 strong and directly opposed factions in your empire - or you would have to create a new hybrid-faction that only spawns in empires with the "Robo-Cult" and disables the spawning of the normal materialist/spiritualist Factions.

I personally like the first version more, because it makes managing the factions a real challenge.
That being said, this huge downside would have to come with major benefits, to make up for it.

Materialist/Spiritualist is the only combination were this ethic-mixing can kind of make sense.
Pacifistic warmongers seem odd and xenophile racists even more so. Autoritarian and egalitarian also oppose each other too heavily. Except for maybe: "Freedom and Diversity for every...noblemen! And only noblemen!"
 
Douglas Adams said:
The Electric Monk was a labour-saving device, like a dishwasher or a video recorder. Dishwashers washed tedious dishes for you, thus saving you the bother of washing them yourself, video recorders watched tedious television for you, thus saving you the bother of looking at it yourself; Electric Monks believed things for you, thus saving you what was becoming an increasingly onerous task, that of believing all the things the world expected you to believe.

Something like that?
 
A machine cult would be spiritualists into tech and robots, not materialists. They would share the materialists' interests, but for completely different reasons.
 
A machine cult would be spiritualists into tech and robots, not materialists. They would share the materialists' interests, but for completely different reasons.

Yeeah, that makes sense.

I was also thinking of more, worship of tech in general, but I realized: Fanatic materialist with technocracy is basically that already. Thanks for replying though.
 
A machine cult would be spiritualists into tech and robots, not materialists. They would share the materialists' interests, but for completely different reasons.
And can you do it? No, wrong question. Will you do it, please? 'Cause it's a really good idea, to play some guys worshiping Reapers :D
 
A machine cult would be spiritualists into tech and robots, not materialists. They would share the materialists' interests, but for completely different reasons.
Ok Martin, when is that civic coming out? Now I wan't to encounter this spiritualist. It would make a really nice personality tipe and flavor addition, haha!
 
Why remove personalities, when possible to add? Through adding civics, from example. Civic, which will make materialists aware about psionics, but prohibit AI, and vice versa, civic, which will make spiritualists worship AI, but turn them away from psionics. Probably with other bonuses and maluses, not just inverting they preferences. Something like other gamechanging civics (like Fanatic purifier).
 
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A machine cult would be spiritualists into tech and robots, not materialists. They would share the materialists' interests, but for completely different reasons.
Yah. And we know, from fanatical purifiers, that civics can effect factions/policies, so I imagine a mahine cult civic that makes a spritiualist empire like robots and ai would be doable.

Personally, I'm more interested in a change to the base game that allows level 1 of each ascension path to be combined with another. Latent psionic cyborgs with machine cult. Or, cyborgs with a couple extra trait points... An entire civilization of space Marines!

Edit: If you let them take level 1 of all 3 ascension paths, then you have Space Marines with librarians included!
Gene warriors made from very strong cyborg pops with psi attachment...
 
@Wiz For my Robot/Psionic AI empires I have dipped one point into the corresponding ethos to give them a chance to go down the ascension pathfinder i envisioned for them. How will that work now or is there some other way to make sure they go down a designated path?
 
I mean, it's a neat idea, but in mechanics how would it differ from just playing as materialists? Just turning spiritualists into a carbon copy of materialists doesn't seem like it would add much to the game.