1 month of beta2 - any chance for beta3 soonish?
Yeah, there seems to be an imminent release lurking in the shadow of Radu and his evil helping dwarfs
1 month of beta2 - any chance for beta3 soonish?
Hope am ok suggesting a new feature here. So could you make it so shore bombardment for ships acts likes artillery bombardment for land units ^_^, or at the very least get rid of the -25% cap that its at now either way theres very little role for the navy in battles happening on the coast right now.
Hope am ok suggesting a new feature here. So could you make it so shore bombardment for ships acts likes artillery bombardment for land units ^_^, or at the very least get rid of the -25% cap that its at now either way theres very little role for the navy in battles happening on the coast right now.
The more I think about this idea the more I like it. Shore bombardment like the new artillery bombardment with damage to infrastructure would be amazing.
For the defender this would mean protecting his shores would need actually using his fleet and planes at his shores even without an ongoing invasion, not just stacking some divisions to the coasts.
But most of all I like the strategical options the attacker gains by this: Bombarding the enemy before the invasion and weaken his defending capabilities but giving away your intention of attacking this province and therefore giving the defender a chance to improve his troops there. Or just fake an attack by bombarding somewhere, wait until reserves get there to repel your attack and then invade elsewhere without naval support.
I think this would highly improve fighting for islands in the pacific theatre and, as a side effect, make it somewhat more historical accurate, too (Iwojima, anyone?).
It might be worthwhile to explore this idea even further. We might even split the Shore bombardment mission into an Invasion Support mission and such a strategic Shore bombardment mission. But in both cases we should rethink the role of coastal forts in the game. If we see more Shore bombardment missions in the game these should be no longer toothless. Coastal forts should defend their province versus attacking naval units in the same way as AA does defend versus attacking air units.
In this case the sea (and land) provinces would have to be reshaped into coastal zones. It doesn´t make sense for coastal forts to send their shells as far as 100 km, and it´s not very realistic if shore bombardment will disrupt the infrastructure of a province of several hundred square km or kill whole divisions.
This is an improvement, but in my experience the AI transport losses are still ridiculously high in Beta2. Mere destroyer screens aren't enough. In the campaigns I've played the UK and USA together lose usually around 100 TPs! To make things even worse, often these are carrying divisions which are also lost when ships are sunk.AI transport fleets should always have screening vessels accompanying them
Limited impact on strategic targets? Have you studied carrier warfare in the last 50 years? Carriers are hideously expensive yet all major powers are planning to or have already used them for power projection capabilities since WWII. Over the last 50 years 95+% of their actual combat operations have been strategic/interdiction/infrastructure strike & CAS missions by volume!carrier based air had a very limited impact on strategic targets, and if it did, it was only when the war was already decided or had overwhelming force.