Kretoxian said:
-The Yugoslav Wars --> i would need help in this one, my knowledge about the subject is very poor and too biased i suppose
If you're biased on this matter then I should be ultra-biased
Jokes aside, when you start working on this you have my help assured. And on other battlescenarios, if needed
BTW, I have an idea about representing nuclear war. Maybe it's weird but here it goes:
For example, we would have a battlescenario depicting an armed conflict in Europe. Say you play as the USSR, and you have some strategic and tactical objectives. You're defeating NATO forces, you armored spearheads are crossing the Rhine and reaching the channel and...BUM! just before you win you get an event where the entire European battlefield is leveled by nuclear weapons - with a short description how the desperate US has decided to use tactical nukes, then USSR decided to launch a counterforce strike and voila- global nuclear war. Totally out of player's control.
Or, an alternate version - you again play as the Soviets but this time you are not successful, in fact you are losing rapidly. You get an event where you can choose to use tactical nukes only on certain vital points of NATO advance (to help your cause), or choose not to use them. If you chose to use them, the exchange is (unfortunately for you) not limited as one move would have led to another and both sides get annihilated again in the same way.
But even if you choose not to use nukes, to your surprise nuclear war erupts again because of some incident far from Europe. Total annihilation again.
So basically, every such battlescenario involving USA and USSR would eventually end in the same result - total nuclear annihilation. Of course, these event chains would be triggered only when one side comes close to fulfilling its objectives, or if neither side does so, at the scenario end date. This way, these events wouldn't hamper playability in any considerable way (you could still reach the Channel with the Soviets or liberate Berlin with the Americans). But they would, in my opinion, realistically depict the futility of nuclear war and uselessness of nuclear weapons, as in the end both sides would lose.
Well here it goes, a long post but I hope you got what I mean
P.S. I forgot to propose a useful name for these events, like: "Congratulations! Your actions have caused a nuclear war"
P.S.2. All this would of course be a sort of an easter egg, to surprise the players.
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