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Cool, although I think we should concentrate on getting 1955 scenario done before moving on to 1970s.

As for the map, I think Eiritrea should be independent by 1979. Also I don't think Spain should own any of Morocco by that point.
 
kami888 said:
Cool, although I think we should concentrate on getting 1955 scenario done before moving on to 1970s.

As for the map, I think Eiritrea should be independent by 1979. Also I don't think Spain should own any of Morocco by that point.

Eritrea got his complete independence in 1991, in the 50s they had an autonomy which Haile Selassie revoked completely in 1962, becoming it an integral part of Ethiopia and starting the long Eritrean struggle for independence (which ended in 1991 with the independence of Eritrea.

The Spanish provinces in Morocco are Ceuta and Melilla, two cities that are part of Spain and that Morocco considers his territory, they are smaller than those two provinces but due to their strategic importance they must belong to Spain.

If you want to know more about Melilla:
http://en.wikipedia.org/wiki/Melilla
or about Ceuta
http://en.wikipedia.org/wiki/Ceuta
or about Eritrea:
http://en.wikipedia.org/wiki/Eritrea

And yes the main objective is the 1955 campaign.
 
dirty_anal said:
when do you think do mod is finished?

We will release a definitive version after the release of Duke Nukem Forever.

Questions like that sunk the original Cold War mod.
 
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What events are you working on? It starts in 1979, so I suppose Israel will be returning the Sinai back to Egypt, what will that look like? Also, the Empire Strikes Back came out, is there an option to become inspired by that movie to build some wacky missile defense program?
 
Bakuninite said:
What events are you working on? It starts in 1979, so I suppose Israel will be returning the Sinai back to Egypt, what will that look like?

No, it does not start in 1979, it's only a new secondary campaign that it will be released in the next version (without events, only the map), the mod's grand campaign starts in 1955 and we are concentrating on it.

Bakuninite said:
Also, the Empire Strikes Back came out, is there an option to become inspired by that movie to build some wacky missile defense program?

Well, apart from being the best film in the star wars saga, for that kind of things like missile defense programs, we will stick strickly to the tech tree.

However i don't see how a missile system could be representated.
 
Brote Heckler said:
Hmm... is it meant for the non-updated version of Armageddon?


Nooo, why it would be?? the requisites are the same: arma 1.1
 
I have one idea for the future. When we'll complete 1955 Scenario(events, OOB's, tech and e.t.c.), we should totally do battle scenario. Like scenarios in vannila HoI2, where you have access only to some part of map and limited units/supplies.
For example we can have Europe scenario, with tide of soviets armor divisions pushing to the channel. And what's even more cooler, we can have post-nuclear scenarios that take place on planet, devastated by nuclear exchange.
However, this is still feature of the far future, I'm just sharing my idea.

P.S. Kretoxian I almost completed secret tech tree implementation in the game, I hope I'll send it to you today.
 
Kretoxian said:
No, it does not start in 1979, it's only a new secondary campaign that it will be released in the next version (without events, only the map), the mod's grand campaign starts in 1955 and we are concentrating on it.



Well, apart from being the best film in the star wars saga, for that kind of things like missile defense programs, we will stick strickly to the tech tree.

However i don't see how a missile system could be representated.


Well is it possible to intercept a missile in the game?

Perhaps it's possible to represent nuclear war with events (like MDS2) and having events that restore damages immediately in provinces nuked at times, if having the tech.
 
Foxbat said:
I have one idea for the future. When we'll complete 1955 Scenario(events, OOB's, tech and e.t.c.), we should totally do battle scenario. Like scenarios in vannila HoI2, where you have access only to some part of map and limited units/supplies.
For example we can have Europe scenario, with tide of soviets armor divisions pushing to the channel. And what's even more cooler, we can have post-nuclear scenarios that take place on planet, devastated by nuclear exchange.
However, this is still feature of the far future, I'm just sharing my idea.

P.S. Kretoxian I almost completed secret tech tree implementation in the game, I hope I'll send it to you today.

Good news at last!!!.

We could make a list for Battlescenarios ideas like:
-Hungarian Revolt
-Suez Crisis
-Vietnam War
-Seven Days War
-The Footbal war
-An hypothetical invasion of USA/Canada byt the USSR (in both coasts)
-An invansion of the USSR by the NATO
-The Pakistan-Indian Wars
-The Congolese Civil War
-The Nigerian Civil War
-The Afghanistan invasion by the USSR
-The first Gulf War (althought the fight was only in one province)
-The Yugoslav Wars --> i would need help in this one, my knowledge about the subject is very poor and too biased i suppose
-The Iran-Iraq War
....

Samilou said:
Well is it possible to intercept a missile in the game?

Perhaps it's possible to represent nuclear war with events (like MDS2) and having events that restore damages immediately in provinces nuked at times, if having the tech.

That's the way i meant to represent a nuclear war!!!!
 
Kretoxian said:
-The Yugoslav Wars --> i would need help in this one, my knowledge about the subject is very poor and too biased i suppose

If you're biased on this matter then I should be ultra-biased :D

Jokes aside, when you start working on this you have my help assured. And on other battlescenarios, if needed :)



BTW, I have an idea about representing nuclear war. Maybe it's weird but here it goes:

For example, we would have a battlescenario depicting an armed conflict in Europe. Say you play as the USSR, and you have some strategic and tactical objectives. You're defeating NATO forces, you armored spearheads are crossing the Rhine and reaching the channel and...BUM! just before you win you get an event where the entire European battlefield is leveled by nuclear weapons - with a short description how the desperate US has decided to use tactical nukes, then USSR decided to launch a counterforce strike and voila- global nuclear war. Totally out of player's control.

Or, an alternate version - you again play as the Soviets but this time you are not successful, in fact you are losing rapidly. You get an event where you can choose to use tactical nukes only on certain vital points of NATO advance (to help your cause), or choose not to use them. If you chose to use them, the exchange is (unfortunately for you) not limited as one move would have led to another and both sides get annihilated again in the same way.
But even if you choose not to use nukes, to your surprise nuclear war erupts again because of some incident far from Europe. Total annihilation again.

So basically, every such battlescenario involving USA and USSR would eventually end in the same result - total nuclear annihilation. Of course, these event chains would be triggered only when one side comes close to fulfilling its objectives, or if neither side does so, at the scenario end date. This way, these events wouldn't hamper playability in any considerable way (you could still reach the Channel with the Soviets or liberate Berlin with the Americans). But they would, in my opinion, realistically depict the futility of nuclear war and uselessness of nuclear weapons, as in the end both sides would lose.

Well here it goes, a long post but I hope you got what I mean :)

P.S. I forgot to propose a useful name for these events, like: "Congratulations! Your actions have caused a nuclear war" :D

P.S.2. All this would of course be a sort of an easter egg, to surprise the players. :)
 
^ It could be a good idea, the only thing that does not convince me is the lack of control over the nukes. The player (or even the AI) should have the opportunity to choose about the fate of their nukes, however i think that before continuing giving an opinion i should see the event chain working.
 
Akira said:
A small comment about the pack. Ill_div files should be stored in gfx/interface/models folder rather then simply gfx/models.

Lol, i made that error? Doh!! i will fix ASAP.

Thanks for reporting it.
 
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On the interactive map I saw that Papoua New Guinea is owned by Indonesia. This is incorrect. In 1955 it was still a part of the Netherlands.
 
HJ Tulp said:
On the interactive map I saw that Papoua New Guinea is owned by Indonesia. This is incorrect. In 1955 it was still a part of the Netherlands.

Are you completely sure???? The interactive map is completely correct, check it again.

According to wikipedia Indonesia achieved it's independence in 1949 as you can read here:
Wikipedia said:
For most of the colonial period, Dutch control over these territories was tenuous; only in the early 20th century did Dutch dominance extend to what was to become Indonesia's current boundaries.[20] The Japanese invasion and subsequent occupation during WWII ended Dutch rule,[21] and encouraged the previously suppressed Indonesian independence movement. Two days after the surrender of Japan in August 1945, Sukarno, an influential nationalist leader, declared independence and was appointed president.[22] The Netherlands tried to reestablish their rule, and a bitter armed and diplomatic struggle ended in December 1949, when in the face of international pressure, the Dutch formally recognized Indonesian independence.[23]

And they controlled western Papua-New Guinea since they were the colony of Dutch East Indies as it can see in the map here:

http://en.wikipedia.org/wiki/Indonesia

It's true that some Dutch troops stayed in Indonesian land until early 60s but for that date, Indonesia was completely independent.