How on Earth did they do this?? My only thought is AI.The 2D portraits in this game are beautiful
How on Earth did they do this?? My only thought is AI.The 2D portraits in this game are beautiful
wow this is amazingI just did this with some random app, the plastic looking 3d portraits can easily be turned into something much more immersive using a simple ai filter. And I'm sure it wouldn't be rocket science to have something like this put into a game.
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Am I the only person who thinks the actual portrait looks pretty good, it's just that the layering of objects is done really poorly and nothing looks connected which ruins the overall look? The crown in particular is floaty and is also too big for his head, but I like the face itself. (Also the background is inherently silly.)Alas, recent DDs proved that 3d portraits bring only uglyness and Victoria 3-like hideousness.
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I agree, the portrait by itself, separate from everything else, looks more than fine. It's that it feels stitched together and out of proportion, I think partially it might also be lighting and textures of the other items. I'm also worried for what children might look like or generated portraits rather than those for historical characters.Am I the only person who thinks the actual portrait looks pretty good, it's just that the layering of objects is done really poorly and nothing looks connected which ruins the overall look? The crown in particular is floaty and is also too big for his head, but I like the face itself. (Also the background is inherently silly.)
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Ah yes, can't wait for all my African rulers to look like Shaka ZuluJust thinking out loud here, but what if you had 2D images that matched the style of portraiture of whatever time and place the character is from.
With AI generated images you could probably make a large library of those pretty easily, provided you knew what references to use.
Am I the only person who thinks the actual portrait looks pretty good, it's just that the layering of objects is done really poorly and nothing looks connected which ruins the overall look? The crown in particular is floaty and is also too big for his head, but I like the face itself. (Also the background is inherently silly.)
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Actual good use of AII just did this with some random app, the plastic looking 3d portraits can easily be turned into something much more immersive using a simple ai filter. And I'm sure it wouldn't be rocket science to have something like this put into a game.
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This makes no sense. The transition to 3D is because it's easier to make a lot more art with fewer people than 2D artFor gran strategy games, 3d graphics are a waste of time and resources that can be used in developing interesting mechanics or features.
The pro argument for 3d models is a lot of variety without too much work, since features can be quite randomised and it will look "decent".For gran strategy games, 3d graphics are a waste of time and resources that can be used in developing interesting mechanics or features.
3D graphics tend to have higher upfront to get them "set up" and then lower everything else when compared to 2d assets. Why do you think Pokemon switched from 2d Sprites in B/W, to 3D models in X/Y? For funsies? No, it's so they wouldn't have to create 700 something pieces of distinct art each game... for the Pokémon alone.For gran strategy games, 3d graphics are a waste of time and resources that can be used in developing interesting mechanics or features.
>The pro argument for 3d models is a lot of variety without too much work, since features can be quite randomised and it will look "decent".The pro argument for 3d models is a lot of variety without too much work, since features can be quite randomised and it will look "decent".
Though adding an AI filtering to it should tie it up nicely IMHO. It's not like it's denigrating someone's hard work since the 3d model is essentially already a random AI clay model.
What I fear is that they have spent enough resources on it (and are still pouring tons of resource into it) that it is getting put everywhere to justify the 'expense'. The Throne room and ruler part UI panel that was linked above isn't needed, doesn't provide any information towards the disaster.I wouldn't be surprised if PDX created one system when they developed CK3, and has just been iteratively modifying it in each game they've made since. From a development standpoint, that is absolutely more efficient at scale. This isn't me saying I like it or dislike it, it's me pointing out the incentive structures.
Why did you took one from the game where PDX 3D models are at their best?I just did this with some random app, the plastic looking 3d portraits can easily be turned into something much more immersive using a simple ai filter. And I'm sure it wouldn't be rocket science to have something like this put into a game.
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