Here's the thing - you're not wrong, but you're not entirely right either. Yes, the portraits aren't the worst thing in the world, and yes the lack of variety in EU4 portraits did not make the game better. However, that one EU4 portrait took, what, a few hours of an artist's time and a meeting to approve it, maybe a second round if the reception on the first draft didn't go well? Nobody complains about the philosopher portrait because it's very clear how little we're meant to stare at those faces.They are not remotely close to "terrible". They are perfectly fine. Its certainly no worse than every single Philosopher advisor in EU4 having exactly the same portrait.
No-one is going into hysterics over the lack of variety in EU4 Philosophers... yet they are upset that there isn't enough variety in these kings faces?
People are upset because for a system that clearly took lots of time, it seems to add little to the game of playing out the ambitions of an Early Modern state.
I generally agree, but it does feel like at some point a business decision was made that 3D portraits were required for all Paradox games.Project Caesar appears to have all of the mechanics of EU4, most of the mechanics of Vicky, and some of the mechanics of CK3. It is over the longer simulation span than any other Paradox game. It has all the making of the most complex and sophisticated grand strategy game ever developed (based on the TT's we have seen).
But we're going to dismiss it as "for casuals uninterested in deep strategy" because... it has 3D portraits? Hmmmm.
Not "game is for casuals," but rather a combination of "we have the fancy face toy, we must use it" and "I have never played an hour of a Paradox game in my life but I think I know what the fans want," despite the pushback on major investment in 3D faces (and even fancy 3D models on the map - there's a cohort of vocal Paradox fans who would be happier if the game were played entirely in spreadsheets). However, we're not privy to the private conversations that got PC its 3D models, so I could well be very wrong.
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