http://www.rockpapershotgun.com/2010/08/20/gamescom-10-report-day-2/
Does anyone of you guys read "Rock, Paper, Shotgun" (PC gaming news site)? Quintin Smith (one of the staff) had written a few GamesCom reports, and amongst them were hidden a few words about CKII!
Not much, but it's still something. I personally find the "vassals in other realms" bit brilliant, it's a feature we've all wanted for a while. 'Course, if the writer was a wee bit familiar with Paradox games, he'd have known that the ambitions were a cue taken from EU: Rome, not from the Sims.
Does anyone of you guys read "Rock, Paper, Shotgun" (PC gaming news site)? Quintin Smith (one of the staff) had written a few GamesCom reports, and amongst them were hidden a few words about CKII!
Crusader Kings 2
Crusader Kings was an interesting medieval strategy game by Paradox that entrusted you with a European dynasty, so instead of commanding a country to glory you fussed over the country while manipulating your various lords and worrying about your kids.
I never actually played it, but I’d been interested in it ever since I read an after-action report on Something Awful that pointed out how open and in-depth the game was. Now I find out it’s getting a sequel! I am too slow, and I intend to make up for it by playing this.
New features of Crusader Kings 2 will include management of bishops and antipopes (and the option of handing your children over to the church for a career in the clergy), the existence of vassals and counts under your control in other countries (an Englishman in service of the French king, for example) and, taking a cue from The Sims of all places, characters are being brought to life with the addition of individual ambitions and desires.
There’s a host of smaller upgrades, too, and the whole package is being made much more accessible. “We can do tutorials now!” exclaimed Fredrik Wester, CEO of Paradox.
Not much, but it's still something. I personally find the "vassals in other realms" bit brilliant, it's a feature we've all wanted for a while. 'Course, if the writer was a wee bit familiar with Paradox games, he'd have known that the ambitions were a cue taken from EU: Rome, not from the Sims.