• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
TheArchduke said:
Scotland is actually as finished as it can be.;)

Really? Given their position in europe it seems a shame that they don't get any explorers or conquistadors. Or admirals for that matter. Not that I could complain though -- they get a pretty generous event set.

I wonder if I downloaded the correct beta version of the aberration? The one I am using has no leader file at all for Scotland; the game is pulling all of her leaders from the default GC scenario.
 
Gosh, you´re right....

The leaderfile wasn´t included. :confused:

Screw me.
 
TheArchduke said:
Gosh, you´re right....

The leaderfile wasn´t included. :confused:

Screw me.

Ahhh... that explains that then. I'll have to play as the Byzantines and KoJ until the first full release. I also hope that Hungary and Bohemia get some events and leaders; it would be very cool if the Hussites could start an early reformation (trigger = 100).

At the risk of becoming annoying, I want to bring up a few more suggestions/questions/observations:

1) Burgundy and Granada also don't have any leader files in the latest beta. They could be in development or could be MIA, but I thought it warrants mentioning.

2) As an adjunct to my earlier question regarding religion modifiers, is it possible that orthodox nations can get more annual diplomats? It makes loads of sense for the politically savy roman emperors. I'd definately like to see +0.5 colonists and diplomats for orthodox nations.

3) A thought on colonynames -- it could be worthwhile asking Duke of Argyll if you could use his mod as the basis for the Aberration's colonynames. The last I checked, Argyll's mod had a number of colonies for odd ball countries, many of whom are the heavy hitters in Abe.

Cheers.
 
Last edited:
It seems that we had a leaderfile but it got lost somewhere..:p
 
I hate to be the bearer of bad news, but I think there is one more little problem. I've been testing the beta 11th version of Aberration as the Byzantium (vhard, weakling) and I've noticed that, other than Eire, no AI nations are colonizing. The current year is 1640.

On the brighter side, Eire is a freaking machine! All of Brazil is solid colonial cities, big chunks of Africa is green and there is even a gaelic presence in the caribean.
 
Medicine Man said:
I hate to be the bearer of bad news, but I think there is one more little problem. I've been testing the beta 11th version of Aberration as the Byzantium (vhard, weakling) and I've noticed that, other than Eire, no AI nations are colonizing. The current year is 1640.

On the brighter side, Eire is a freaking machine! All of Brazil is solid colonial cities, big chunks of Africa is green and there is even a gaelic presence in the caribean.

In april 18 beta Byzantium, Eire, Savoy, Kaliphate and late Finland are the only ones set as colonizers, but all of them should probably colonize - if they have explorers/conquis.
 
Nikolai II said:
In april 18 beta Byzantium, Eire, Savoy, Kaliphate and late Finland are the only ones set as colonizers, but all of them should probably colonize - if they have explorers/conquis.

Yeah, now that you mention it the Kaliphate has built a few TPs on the horn of africa. Oddly enough, Brittany, Finland and Savoy have not colonized at all -- especially worriesome given how many explorers Brittany gets during the 1500s.

I'll happily send you my save file if you don't believe me.
 
Medicine Man said:
Yeah, now that you mention it the Kaliphate has built a few TPs on the horn of africa. Oddly enough, Brittany, Finland and Savoy have not colonized at all -- especially worriesome given how many explorers Brittany gets during the 1500s.

I'll happily send you my save file if you don't believe me.


I believe you :)

It was just that you said beta 11th and latest is beta 18th - there could be a difference in amount of AI-files? Look for AI-files in the Abe/Ai directory and see which nations have them? (and Finland should become colonizer by event
200011, but it doesn't, so it never will)

Brittany and Savoy could be scary though..
 
Nikolai II said:
I believe you :)

It was just that you said beta 11th and latest is beta 18th - there could be a difference in amount of AI-files? Look for AI-files in the Abe/Ai directory and see which nations have them? (and Finland should become colonizer by event
200011, but it doesn't, so it never will)

Brittany and Savoy could be scary though..

Ahh, now I follow you. That was a typo, I'm actually using the April 18th beta. I think I may try puting in a basic colonial ai for Brittany and company, just to see what happens.
 
Medicine Man said:
Ahh, now I follow you. That was a typo, I'm actually using the April 18th beta. I think I may try puting in a basic colonial ai for Brittany and company, just to see what happens.

Savoy has a colonizer AI - but they might have been too busy/poor to use it - or too few explorers.

Brittany has no colonizer AI, so it won't use any explorers/conqis that it gets, instead letting them rot..:/ (So whip up an AI, link to it and see what happens :))
 
Nikolai II said:
Savoy has a colonizer AI - but they might have been too busy/poor to use it - or too few explorers.

Brittany has no colonizer AI, so it won't use any explorers/conqis that it gets, instead letting them rot..:/ (So whip up an AI, link to it and see what happens :))

From memory, Savoy doesn't get explorers by default unless it chooses certain events in the seventeenth century... or thereabouts.
 
artemis667 said:
From memory, Savoy doesn't get explorers by default unless it chooses certain events in the seventeenth century... or thereabouts.

Savoy does get one explorer during the early 16th century, Verazzano 1522-27. Anyway, I believe I have discovered why they are not colonizing -- it would seem that Savoy was set to default.ai in the scenario file. Oops. I think I'll add that one to the bug thread.
 
Short Info, it will take some time till I can push out a new version due time constraints.

@ Nik II

I got your Kalmar Union stuff and it is very, very nice. Good stuff, two thumbs up. The orthodox card is a bit far-fetched imo but we will check that out.

@ MM

Thanks for your input and bug hunting! Appreciated!

@ Art

Despite my time constraints I want to try to finish the colonial event ideas, get in touch with me, when you can.
 
TheArchduke said:
@ Nik II

I got your Kalmar Union stuff and it is very, very nice. Good stuff, two thumbs up. The orthodox card is a bit far-fetched imo but we will check that out.

:)

I'll start on 'era two' tomorrow then.

And orthodox - yeah, but it costs and it is not more far-fetched than 'Shiite rebels' event for vanilla ottos. In fact my event is even more unlikely since it takes a d-option for it to even fire. I like it for the options it presents the player with ;)
 
The hope dies last, come on people, feedback is what makes everyone go on finishing this, I don´t have the feeling that there is great interest out there, I admit.:(
 
There is interest, Duke, but not everyone likes beta testing. We need to get a stable first release out that is reasonably free of bugs and then solicit some suggestions.

What you and others are doing in the MP forum is also good. I've noticed that there are more fictional MP games in general being started, as people get tired of doing the "same old, same old". Ryoken and others have been regularly cranking out alternate GCs for MP just for a change of pace. There is definately a niche for Abe, provided we can get it seaworthy.

Speaking for myself: I can only give a little bit of feedback, as I can either play the game *or* develop material for the game, not both. From my 1.5 beta tests, I can make several observations:

1) There are still a few bugs in the event files, some of which I have appraised you of and sent fixes for.
2) No countries should have ferocious = yes in their AI files. Unless we are talking about Napoleonic France, this is most often a death sentence. At best it will create eternal wars in just about every game. ( BYZ and FIN have ferocity)
3) Hungary is too strong in 1419. Lots of wealthy provinces compared to his neighbors. In the long run, this is a good thing due to the ortho techgroup (which I do not mind), but it is very hard on the Byzantium and Ukraine at the start.
4) We need to redo Scotland's leaderfile.
5) The Ukraine, Byzantium and Hungary are all fine being in the orthodox techgroup, so don't listen to anyone carping about this. The only thing I'd like to see is perhaps some events to help the Byzantium do naval research.

I have loads of things I'd like to see implemented for specific countries, but I think I should leave those suggestions for other threads and later dates.

Here are a few things that I really like about Abe:

1) No flipping ToT -- AMEN
2) No Spain, No Austria -- Particularly if you happen to play EEP or AGCEEP, these two nations are juggernauts almost every time. The top economic and continental powers.
3) The colonial side of the game has a lot more variety. There are more viable colonial powers and less areas that 'traditionally' belong to one country. Ie. no central america is spanish, no US is english, etc.
4) The fate of certain important continental areas is less certain. There are 3 or more *viable* powers in germany, gaul and eastern europe. The Aberration could see a powerhouse Bavaria, Hanse, or Bohemia from one game to the next.
5) Gallia Universalis :)

The bottom line: nothing is predestined in the Aberration.
 
That´s why I was reluctant to add a 1519 scenario, but random battles at 1419 are a problem, guess what, I might found a fix for that.:D
 
TheArchduke said:
That´s why I was reluctant to add a 1519 scenario, but random battles at 1419 are a problem, guess what, I might found a fix for that.:D

I was just wondering what you mean by "random battles"? The RNG always seems a bit capricious to me, but it is still quite possible to compensate for it in 1419. Morale just seems to be a bit more important at this stage.