Hive said:Here's a little screenie from the end of my 1816 testgame as Sardinia (later Italy):
![]()
very impressive Hive.
It almost looks like a screenie from vicky. (but then better
Hive said:Here's a little screenie from the end of my 1816 testgame as Sardinia (later Italy):
![]()
Wilhelm VI said:Maybe you could make an World War 1 scenario ? Or show a screenshot of another scenario.
Emp_Palpatine said:and... when will this version be released???![]()
ptan54 said:I've just found out that peace treaty/defeat events ARE possible, after playing the Mongol empire scenario.
ptan54 said:The Mongol Empire scenario has a series of events which involve the trigger checking for Mongolian CONTROL of provinces, which are OWNED by whoever they're at war with, and the Mongols inherit the poor folks. At first, I didn't even know the trigger = { control = { province = 123 data = TAG }} existed, but there's the code, and it works in gameplay.......
So I'll need to use three tags - I could use some of the preexisting ones, or the user defined ones (although these are running short?)
ptan54 said:Only for Sardinia Piedmonte - the AI can't figure out how to lay siege to the island of Sardinia, and historically the kingdom capitulated rather quickly.
With regard to Austria, Britain and Prussia, the secedeprovince command will be used - although I must ask whether this can only be done if the provinces to be ceded must be CONTROLLED by the owner or merely owned?
ie - can Prussia cede Kleves to France if the province is under French control....
Wilhelm VI said:So is the next version ready to be released ?