New content has the potential for new glitches and/or new complaints from dissatisfied customers. They would have to allocate resources to troubleshoot.This doesn’t make any sense!
Their plate is already full.
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New content has the potential for new glitches and/or new complaints from dissatisfied customers. They would have to allocate resources to troubleshoot.This doesn’t make any sense!
They said exactly that.they should just say that.
Your Trabant was at least a very simple construction that worked and if it didn’t you could fix it yourself. Software is complex. Such a game insanely complex.
I am a software developer myself. So I cannot blame the devs for bugs. It’s normal and takes hard to estimate time for fixing.
I blame PDX and the CO management for allowing a release before fixing and completing content. With complete I don’t even mean the DLCs. It’s the details that are missing. No animations and so on. What they released is nothing but a beta.
There were problems in almost every aspect of the game. It's hard to call them "just a bugs".Education is still weird, residential wealth is atrocious, homeless are still completely broken, tourism doesn't work, weather doesn't work, disasters don't work, there's no animations for people doing anything, even things as simple as fires don't really "work" or look like anything but a placeholder, the radio reports random disasters that aren't happening because they still haven't done something as basic as tied radio alerts and advertisements to the actual state of your city, there's no visuals for things like farms, parking as a mechanic is meaningless and has no actual gameplay impact or value besides generating free cash by charging the absolute max because citziens literally dont care what you do with it, taxes are broken, imports/expots are broken, local usage of resources is broken, I could go on. The ENTIRE GAME is broken.
Then don't insult readers' intelligence by advocating such ludicrous and absurd positions. SimCity 2013 was a joke.
Aside from the stuck unhoused cims bug (easily fixed with a single mod) the game has been playable since post Econ 2.0. I've been enjoying it since launch. And the developers have shown remarkable fidelity to the community and persistence in their commitment to improving the game with their ongoing efforts throughout.
The absence of reasonable thinking and the continued puerility in the toxic critics' gallery is simply appalling.
The irony in all the complaining is that the game is playable and enjoyable now.Many players are rebelling... I know that CS2 will be great too, and I am trying to enjoy today by thinking about the future. I am sure that this game will reach a perfect level in the next 1 year, but I also ask you to surprise us from time to time so that we can be excited.
Are you indicating the game which has given you so much fun and joy since almost a year isn't "high-quality"???Speaking as a UE player who has been playing and enjoying the game since launch, however, I'd rather have a high-quality base game before the rest of the promised content has been fulfilled.
I mean, actually, if you read, I have only ever recommended one mod. I've been playing and enjoying the base game since launch. It became really interesting after the Econ 2.0 patch.Such a cool game, and post after post you recommend mods that fix bugs? Excellent![]()
Of course you have the right to do so. If the game has brought you joy since its release, even with a broken economy, then clearly we have different standards and we will not find common ground in the discussionI mean, actually, if you read, I have only ever recommended one mod. I've been playing and enjoying the base game since launch. It became really interesting after the Econ 2.0 patch.
The only bug that I see making the BASE game unplayable is the stuck unhoused cims bug. Bye Bye Homelessness fixes that for me. It's literally the only mod I am using.
Yeah nah, the crime is broken in the game, just look at the charts from day dot to now and it's a flat line of nothing. Only reason to build a police station is to speed up how quickly accidents are cleared.I have a vanilla city at 170k+ with 1% crime and only 1 criminal. I'm not complaining but it doesn't feel realistic. Since crime is treated as a job by the game, I'm wondering: if a build has very low unemployment, cims can find actual jobs, and unhoused cims now leave the city post haste, then low crime rates would be a logical outcome.
When you persist ad infinitum in insisting something is hopelessly “broken” when clearly it is not then we absolutely have different standards. One of us is living in a fact-based reality. Accepting a set of basic facts is the only starting point for finding common ground in a discussion. You insist the economy is broken. It isn’t. End of discussion.Of course you have the right to do so. If the game has brought you joy since its release, even with a broken economy, then clearly we have different standards and we will not find common ground in the discussion
If the creator packs are ready...why are you not releasing them? It seems to me you are lying about them being ready. The homelessness is still an issue as well. In fact, I now have no residential demand in any of my cities since the last update. This has made the game unplayable.Hello City Builders,
We wanted to take a moment to update you on the status of our upcoming releases. We know many of you are excited for new content, and we want to be transparent about where things currently stand.
The two Creator Packs — Modern Architecture and Urban Promenades — have been completed by their creators. While the Economy Patch, Detailers Patch, and Decorations Patch are all part of our commitment to improving the base game, we are well aware that the Asset Editor is one of the most crucial remaining features in fulfilling our promise to make mods fully available in-game. To ensure we don’t split our focus, we’ve made the decision to push the release of the Creator Packs to Q4. This will also affect the upcoming release of Bridges & Ports Expansion that will instead come in Q2 2025. We will continue dedicating our efforts to the base game before shifting focus to paid content. Our goal is to ensure the community is satisfied with the state of the game, and once we’ve achieved that, we’ll be excited to release these amazing packs to you!
/The Cities Team
For those interested, here is an update from Colossal Order and what they are currently dedicating their focus to:
If I read?!??! Who are you to be so rude to others?I mean, actually, if you read, I have only ever recommended one mod. I've been playing and enjoying the base game since launch. It became really interesting after the Econ 2.0 patch.
The only bug that I see making the BASE game unplayable is the stuck unhoused cims bug. Bye Bye Homelessness fixes that for me. It's literally the only mod I am using.
Wasn't replying to you. Another user deliberately misread/misquoted/misrepresented an earlier comment.If I read?!??! Who are you to be so rude to others?
The Bye Bye Homelessness mod fixes the bug:If the creator packs are ready...why are you not releasing them? It seems to me you are lying about them being ready. The homelessness is still an issue as well. In fact, I now have no residential demand in any of my cities since the last update. This has made the game unplayable.
Some postings ago you said:You insist the economy is broken. It isn’t. End of discussion.
The only bug that I see making the BASE game unplayable is the stuck unhoused cims bug.
When you persist ad infinitum in insisting something is hopelessly “broken” when clearly it is not then we absolutely have different standards. One of us is living in a fact-based reality. Accepting a set of basic facts is the only starting point for finding common ground in a discussion. You insist the economy is broken. It isn’t. End of discussion.
I'll check in with the team at Paradox to make sure it didn't slip through the cracks. Thanks for the reminder!@co_avanya I noticed that the roadmap on the website isn't yet updated to the new schedule. Are you or someone on the team able to revise it?
As far as I'm aware the mod regularly scans and removes homeless people from the city. No doubt super helpful while we worked on a fix, but as I understand it the mod didn't address the underlying cause of homeless people getting stuck. And no doubt useful for players who ended up with a very high number of homeless people in the city that would take a long time to clear.You wrote that you've been enjoying the game since its release, so also before the Economy2.0 patch. If the economy wasn't broken, there would be no patch.
BTW Tell me, if the homeless bug can be easily fixed with one mod, why hasn't CO been able to do it for months?
As far as I'm aware the mod regularly scans and removes homeless people from the city. No doubt super helpful while we worked on a fix, but as I understand it the mod didn't address the underlying cause of homeless people getting stuck. And no doubt useful for players who ended up with a very high number of homeless people in the city that would take a long time to clear.
That said, if you still have homeless people getting stuck in your city, please make a report with the save attached and include a list of mods (if any) that have been used in the save.
Seems to be map related as one map I played after the official fix (even with bye bye installed) had a city of 180k and 9000 homeless and this was a fresh city after the update (used Thanos to kick 5000 but 4000 still remained), then yesterday I started another map and have a population of 280k with only 1200 homeless and haven't needed to Thanos with bye bye plus only setup outside connections at around 80k.if you still have homeless people getting stuck in your city, please make a report with the save attached and include a list of mods (if any) that have been used in the sasave.