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Maybe they are now, but they definitely weren't a while back. But great to hear they are now, thanks.
No they always have been

How many houses are listed for dynamic flags for the crownlands and KL?
I tried doing full listings once and it's crazy tedious so I get that requests are out, but it'd be cool if the Velaryon got in atleast.
KL and the Crownlands change to all of the ones the IT changes to
 
No they always have been
No worries, maybe we're just talking with different definitions. I meant the culture group rather than the named -valyrians.
So then if nothing has changed mantaryans and elyrians/tolosi are still excluded from most conditions and some events exclude western and high valyrians too? For going New Valyria cutting out the others of Valyrian blood seems limiting.
Here's some triggers from the old file if i'm still not being clear.
Code:
        OR = { #Must either be of valyrian blood or inhabit the republic's primary kingdom
            culture = high_valyrian
            culture = western_valyrian
            culture = eastern_valyrian
            capital_scope = { kingdom = { holder_scope = { character = FROM } } }
            AND = {
                is_ruler = no
                liege = { capital_scope = { kingdom = { holder_scope = { character = FROM } } } }
            }
        }
.....

     OR = {
       culture = volantene
       culture = eastern_valyrian
       AND = {
         culture_group = valyrian
         primary_title = { title = k_volantis }
       }
     }    
...

     OR = {
       culture = volantene
       culture = eastern_valyrian
       AND = {
         culture_group = valyrian
         primary_title = { title = k_volantis }
       }
     }

And cool thanks, if you want to add half the houses of the riverlands and eyrie to that list of potential flag having kings I did the copying and pasting once so could post it, I think I did actually but I might have just meant to. Probably not worth the worry though being incomplete so no worries.
 
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As has been said we cant be precise as to a relase time, but here is the latest changelog!:

- Ser, Maester, Speton and Septa titles are now special titles granted when trait is gained, rather than honourary titles
- Added scripted effect knight_character_effect, which should be used instead of add_trait = knight in scripts to ensure the special title is added
- Added scripted triggers for traditional anti/pro slavery cultures/religions
- Added a has_valyrian_sword_trigger for later use
- Added a workaround to make the Rogue Prince and Daemon Blackfyre playable (Gave them a hidden landed title which is removed on game start)
- Added target_potentials to various plots
- Added quick triggers to many events
- All scripts based on geographic areas now use new region system as conditions
- Added a title localisation for Pirate and Corsair Emperors
- Added some Spanish translations by Juanen
- Iron Bank mercs now appear in three units
- Localised "East Valyrian" to "Valyrian" as Volantis was on the west of side of the Empire
- First generation Mantaryan characters will recieve the deformities event on startup
Can you explain the difference between "special titles" and "honorary titles".
 
Can you explain the difference between "special titles" and "honorary titles".
Special titles are ones that are given by event and replace Duke or King etc wheras minor titles are given out by their liege for opinion bonuses or other such uses
 
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A quick update on our progress. Unfortunately the dragon battle/siege mechanics are currently broken as of the current vanilla patch, and so we will be waiting until the next patch to do a public release. The dragons are a core feature for most earlier scenarios, so we want them working properly.
 
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A quick update on our progress. Unfortunately the dragon battle/siege mechanics are currently broken as of the current vanilla patch, and so we will be waiting until the next patch to do a public release. The dragons are a core feature for most earlier scenarios, so we want them working properly.

Thanks for the update. Just out of curiosity, why wait for the next patch instead of compatching for 2.4.3?
 
Thanks for the update. Just out of curiosity, why wait for the next patch instead of compatching for 2.4.3?
Because the siege and battle triggers are broken, as in the actual trigger doesn't work which is something we cannot fix
 
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Because the siege and battle triggers are broken, as in the actual trigger doesn't work which is something we cannot fix

Fixed so far:

- Fixed initializing errors in scripted triggers/effects
- Bookmarks are now sorted in chronological order
- Fixed missing space in localization of special titles
- Morale effect now works in unit & character scope
- Troops effect now works in unit & character scope
- Now possible to switch to owner scope from unit scope
- Now possible to switch to leader scope from unit scope
- Now possible to switch to location scope from unit Scope
- Added missing localization for leader event target

Are you referring to the trigger mentioned by Captain Gars here for the next patch, or is this another problem entirely?
 
raiding to capture concubines? that's good, since that's more how Ironborn would of gotten salt wives not just from reaving, also handing daughter to dothraki as tribute, is it possible to make that also possible with all female court members as well? giving a daughter would give a better chance at them not returning, giving them a ugly as mud woman could just irk them to keep on going prehaps?
 
Um you might be in for a big wait, that patch is not scheduled to the next dlc or major patch. At least that is what I was told when I asked about it. Your best bet is to manipulate attrition and province modifiers and add a temporary attrition modifier to your dragon rider. This will let you achieve similar effects.
 
Ah the triggers, I thought they were talking about the active skill, field of fire? The triggers for siege and battle work well so long as your not trying to use them in scripted triggers which are as borked as all get out.
 
The triggers for in_battle = yes and is_attacker = yes/no doesn't work so the decisions for the field of fire or siege of fire do not work at all
 
Um they work for me Black?
 
I can check again if you like. Scripted triggers are still rather broken, but I could swear I had a decision more or less ripped off from your field of fire one which was using the battle triggers in the allow.
 
Ah maybe not, I had merge the field of fire and siege of fire decision, this thus required me to remove the trigger itself and just go with the in_command trigger. my mistake. I will be honest, I have had more issues with applying the negative troops and morale recently. I am eagerly waiting the any_army scope which is coming with the next patch.
 
Ah maybe not, I had merge the field of fire and siege of fire decision, this thus required me to remove the trigger itself and just go with the in_command trigger. my mistake. I will be honest, I have had more issues with applying the negative troops and morale recently. I am eagerly waiting the any_army scope which is coming with the next patch.
Yeah those will also be really useful