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Hmmm for the dragon siege you could use "in_siege = yes" and then check through scopes if the owner of the location is an enemy. No clue about the fields of fire though.... maybe have it trigger on_combat_pulse at on actions?

Though if in_battle doesn't work... I'm not certain in_siege will.
 
You don realize you can still play the mod, right? Just revert to the compatible version. Its what I'm doing...
 
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I think the second reason for the delay of the new version, exept broken key mod system is the fear dozens of reports: . Help!!! Dragons do not work !!! created by people who never read a changelog ;)
 
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I think the second reason for the delay of the new version, exept broken key mod system is the fear dozens of reports: . Help!!! Dragons do not work !!! created by people who never read a changelog ;)
Yeah that is a giant reason as well
 
Are you in a position to elaborate on what changes are being done to dragon mechanics? Will there be an option to choose where the dragons attack in the field of fire scenario, ie. focus your dragon on a flank or the centre?
 
The decision makes them fun, the dragon decisions are awesome.
The only change i'd like is a third option in the are you sure event to deliberately kill everything. Still have the random chance, but also for the player to have the option (probably giving some cost like dishonourable or relations hits or something bad to make it a bad move) to order the dragon to harrenhal the castle he's besieging.
It's easy to mod/cheat in though
Killing everyone is fun
 
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The decision makes them fun, the dragon decisions are awesome.
The only change i'd like is a third option in the are you sure event to deliberately kill everything. Still have the random chance, but also for the player to have the option (probably giving some cost like dishonourable or relations hits or something bad to make it a bad move) to order the dragon to harrenhal the castle he's besieging.
It's easy to mod/cheat in though
Killing everyone is fun

This seems to open up an amazing opportunity to make ruins in Westeros and Essos. I hope there's a mechanic coming soon that makes a chance to turn the county/castle/city/church into a ruin if there's an option to deliberately burn a holding to the ground like Harrenhal. The chance for a ruin depends on the martial of the dragon.
 
I honestly want it to be easier for the human player to marry someone outside their culture. Maybe it can be an event or something that you get if you build a building like a trade post it will allow an event where you meet an attractive member of the opposite sex.