Yeah, it was logged as something that needed splitting up pretty much from day 1 iirc. It's nice to see these little fixes in. Nothing revolutionary, not going to amaze, but nice to see the simple niggles being tidied away.
Splitting the current synthetic plants into sythetic oil plants and synthetic rubber plants, since they are and were actually completely different things and having them rolled together was always silly.so a rework on synthetic oil and rubber?
They have already done A LOT OF "silly things". Joint production of stuff with completely unrelated specifics (well, maybe only word synthetic is common) was just "logical" for PDX. Paradoxical in their own games.Splitting the current synthetic plants into sythetic oil plants and synthetic rubber plants, since they are and were actually completely different things and having them rolled together was always silly.
that's going to hurt Germany.
Relax. It's just JJ jealously juking our gifs. Claims it hurts his eyes.What kind of monkey business is that?
Well, it was logical (SU had synthetic rubber from early 30-s,
The Russian Empire started the research on a possible synthetic replacement for natural rubber. While polybutadiene was invented, the process was far too inefficient. Fast forward a bit Poland and the Soviet Union inherited the research, developed different methods to process it, and thus had been producing fully synthetic rubber since the 1930s.
tbh i doubt that, as it makes much more sense to see fuel come with a supply system overhual (which the game really needs and i would be thrilled about getting) it seems much more likely that this is something about splitting synth refineries or something like that![]()
I'm going to guess this is related to the fuel system they mentioned in this post. Looks a bit like a fuel pump to me. We'll find out tomorrow!
Synthetic techs is garbage now. +1 factory in a state? Really? At least throw in some bonuses along the tech, so players with enough provinces will have a motivation to research it beyond level 1