So heres an idea on how Devs could develop Internal Politics over time so we can check in, see if we like hows its going, test and try things out:
if nobody says they play Cut Throat Politics Civic - turn that Civic entirely into an Internal Politics and Events Civic that models and functionally plays through its own Internal Politics. At the very deepest end of it in potentially brutal always-on, cant-escape ways, which could then be reduced or less brutal for more general deployment one day.
I keep thinking a step in any direction with it is better than none, limiting it to a self selected choice is better than forcing it on all even if parts might make it to all one day, and ive never heard anyone use this Civic and it has the name that signals it already. And itd be brutal, so everyone who says they want some high drama from the inside can see how true it is.
But id certianly give it a whirl if available, and told this was the development plan for it. Opt in, put on the test helmet, see whats new in being shot out of cannons, sure.
if nobody says they play Cut Throat Politics Civic - turn that Civic entirely into an Internal Politics and Events Civic that models and functionally plays through its own Internal Politics. At the very deepest end of it in potentially brutal always-on, cant-escape ways, which could then be reduced or less brutal for more general deployment one day.
I keep thinking a step in any direction with it is better than none, limiting it to a self selected choice is better than forcing it on all even if parts might make it to all one day, and ive never heard anyone use this Civic and it has the name that signals it already. And itd be brutal, so everyone who says they want some high drama from the inside can see how true it is.
But id certianly give it a whirl if available, and told this was the development plan for it. Opt in, put on the test helmet, see whats new in being shot out of cannons, sure.