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Anyone at PI: Any chance you might make a late-Roman Empire game, dealing with the splitting of the country, the eventual fall of the West and the prospering and then decline of the Eastern half? It could even have an end date of 1453 so it fits nicely with EUIII.

It's not in the plans AFAIK, but It does not sound utterly unbelievable either. Can't say, really.
 
Do you like rock? If you do, could you suggest me any swedish group that sings in swedish? I've always been curious about hearing good music in foreign laguages.:p

Yes, I am a big rock/heavy metal fan. If you like Rammstein, you should try the Swedish group Raubtier.

For the veteran members of Paradox: How much related was the growth of the Company with Internet? I mean mainly, the use of GG to make your products reach consumers that the retail box couldn't reach. My first contact was with EUII, which I found in the "cheap ol' greats" section of a PC shop, when you were already developing EUIII. I still have the box, and the game was published by Ubisoft (at least in Spain). PI has grown at an exponencial rate since then, right? Since now you're publishing third party games and all that.
Sincere congratulations.

Thank you. Internet has done a lot for our growth, to be able to reach people directly has been a great advantage for us. We even had our own shop for box products previously, we are looking to re-open it, we'll see if we can manage in the middle of everything else...
 
Could you provide some background info on yourselves? E.g. hometown, age, education, etc etc; whatever you feel like sharing!

Dan Lind
Age: 29
Hometown: Uppsala, I'm one of two people that have a super-fun-happy time every day commuting to the office.
Education: master of science in comp-science minus the last final report (I got a job and after a few years now should prob be honest and say its not very likely I'll go back and finish it up :p)
Secret fact: Have failed miserably at scamming paradox fans of ingame money in eve online :(

I'll not write more, there should be an interview by Tracid with me in (the next I think) Paradox Tribune.
 
Could you provide some background info on yourselves? E.g. hometown, age, education, etc etc; whatever you feel like sharing!

28, master of science in media technology. I have lived in or around Stockholm all my life. I think Star Wars Galaxies caused me to graduate a bit later than I should have... I like to think of it as "research".
 
What kind of music (if any but Falalalan) do you listen to?

all sorts of stuff really. Metal (did like 90% of my HoI coding to Sabaton. Helloween, Hammerfall, Manowar, Demons & Wizards also good stuff). Industry/emb/synth stuff (Project Pitchfork, VNV nation, Crüxshadows, Front 242 etc) but i also listen to a lot of random pop and "singer & songwriter" stuff (El Perro del mar, Nouvelle Vague seems to be in my last playlist).
 
In case that a release or patch utterly fails to impress us, when the tides are high and anger and frustration are all around - how do you handle this situation? Personally and in your position at Paradox.

I research what exactly people are disappointed with. If I see ten posts complain about AI, those ten are often talking about very different things, not all of them are even AI. So I have to sort out what the actual issue is and then let Johan and the others know what the consensus is.

Personally, I feel for the disappointed ones and want to help make the game better. Sometimes people will get nasty and then I'll ban them for the benefit of the whole forum, but generally, I think people can express themselves well. Complaints are ok, constructive complaints I welcome.
 
PI Publishers(?): With 200,000 accounts, you must have a fair amount of data to mine. What was the most surprising thing you learned about us, the forumites?

That if someone has not registered a game, he's extremely likely to not have bought it.
 
PI Devs: When you select music for all forthcoming games, will it be period-specific or just what you think "feels right" for the games? For example, a WW2 game can have some silly music from the 1940s and not have the same feeling as the score made for Hearts of Iron 3.

Do you envision moving towards game-specific scores or using free license music (like Beethoven, Mozart, Mahler) for upcoming games?

I prefer music specially written for a game.
 
Try Grooveshark :cool:. They have almost anything.

I did some random checks for obscure stuff I liked and spotify had more of it :)

where is my bob dylan albums though spotify :(
 
I think he's going to do it himself? If he does it at work though, I'll volunteer to take pictures. :D

i think that event calls for a youtube film of the cutting :)
 
Is there any of the developers that feels that the office-based development approach isn't the one that's suiting them best?

For example, would rather use a laptop - lying in a bed when coding. ;)

the problem with that is that its hard to communicate and solve problems when you arent all at the same place. Also, I'v tried coding in bed and I always fall asleep.