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I'm pretty sure they can cure any number of mental ailments with the proper droids in a galaxy far far away.

/s
 
Do you guys get annoyed with all the requests for CK2?

Yes! or not really, but it's really annoying like during the PIC week when did announce a bunch of fun stuff and some people were negative due to the news not being CK2

So Shams is a Scot, eh... is that some form of 'Seamus'?

Actually no. My father was researcher in Edinburgh so we lived there before moving here. They couldn't pronounce Shams properly, they called med Sha-mes first which then became James. In Sweden some people have a similar problem and call me khams. This is due to the fact that there are no swedish words spelled with "sh" instead they are spelled with "st" or "sk" and pronounced either "sh" or "kh". Funnily enough the "kh" sound hardly exists in the english language. "chanukka" is pronounced with a "kh" sound in the beginning. Is anybody still reading at this point? I should go home already...

Any of ye ever visit Ireland and what did you think?

No but I'd like to. It's a candidate for a weekend trip this fall.
Something I have always wondered, is the precise sales figures for Paradox games, the profit situations for Paradox Interactive each year and the sources of these profits.

/s
 
Different questions then:

Does anybody in the company play Mount&Blade?

Is anybody trilled by this: http://forum.paradoxplaza.com/forum/showthread.php?t=469705 ?

Has any of you heard of "The Order of the Paradox" at Cybernations (it is the only good thing about Cybernations).

Regarding your previous question: sales data and figures are some of the most closely guarded secrets in the gaming industry. so don't expect an answer. if you want a more general answer about the financial state of Paradox: We're doing fine!


Funny you mention the order of the platypuss. We were just talking about it! We love it and endorse it wholeheartedly! We'd love to support you somehow. If someone just would pm a suggestion on how to do so to me....

/s
 
I've got warband on my "have to play" list. But it's soo looooong. Besides clanning takes so much time. Spending too much time on one thing is against my rules.


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Imagine, you could meet any person dead or alive.

Which one would you like to meet?

I had to think about this for 5 minutes and then I chose not to answer. I can't think of anyone directly.

I would have a few good answers if the question was "who would you visit at any time or place"

Lee Harvey Oswald November 23rd 1963 comes to mind.

/s
 
If you could get your hands on a license regarding any movie or book franchise, with a view to making grand strategy games, what franchise would you most like to get hold of (e.g. Star Wars, Lord of the Rings, etc.)?

Perhaps we deliberately avoided the question? :) Who knows what we'll end up licensing next.

But speaking for myself, I'd love to have a go at Dan Simmons creations. Any of the series would do actually, but most likely Hyperion.

/s
 
I'll try again too:

1) looking back at when you began and now, how does it feel to be a globallly acclaimed developer and (more recently) publisher?

2) do you have any "core principle" that you try the most to respect? some sort of GAMEPLAY "standard" for any Paradox game (developed internally or not). I'm thinking something along the lines of "the player will always be able to do X in our games".

1: I'm fairly new so I can't properly answer that. I'll ask fred or sus to do so. But I know they are very proud. For me it's more like we're poised to take on the world at this point. Paradox is going places.

2: Again, the internal team might have another philosophy, but with external titles there's no one governing principle that is that detailed as you describe. I mean we can't possibly have such practical tenet applied to a game like Mount & Blade Warband and Ship Sim Extremes, right?

But what do always try to do is to make sure the game excels in its' own field. It's important for games to stay on their own path and not try to do too much at once. A good example of a game gone awry in my opinion is Grand Theft Auto 4. It's the first GTA game which traveling around the world isn't fun anymore, in fact they acknowledge this by having the player teleport around in the world instead of driving there, which is the whole point of the GTA series - Driving!

So you'll probably see some of our games lack a mode or feature you'd expect. That could be because we wanted the game to focus on what already existed rather than branching out.

/s
 
Ah yes ... begging. A long and honored tradition here on the PI forums.

;)

sometimes it works.

What was the question again?

/s

ps. 18.51 and I'm going home, will resume from there otherwise it'll be tomorrow.
 
Hmm, if i can ask (almost) anything from Paradox, can i get more free icons?:)

"Without a single notice of warning the dragons snorts a jet of hot flames that engulfs poor Wildy. Your life and adventure ends here"


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answer my question too plz =] ive wondered about it for a while


Johan already stated previously in the thread that Civ already does the "entire history" thing rather well, so why would we copy them?
I realize you said that we should include ALL relevant features, but then again, there is a mod to continue the save game through several of our games, you could just use that?
 
Good night and have a pleasant tomorrow.
smile.jpg

Hey, do you want to give us nightmares? :/
 
Like Moredrug I'm sceptical of that statement. It's bad enough I'm not able to browse certain subforums, I don't fancy being covertly accused of piracy as well, that's just bad form.

If someone have no registrations at all, that is an indicator. Not saying that everyone without registrations are pirates, but much more common among them. Not that strange though, right? We do have to investigate this from time to time, so we are speaking from experience.

Edit: Oh! Most fun is when someone have no registration and complains about a bug and the registration requirement, and the bug only happens in pirated versions. True story!
 
Here are some fun questions :

1. Will you try SW:TOR (http://www.swtor.com/)
2. If so, what faction will you try?
3. What class in that faction do you like most?


/F

YES! (Almost used several exclamation marks, that is how excited I am)
2. All they have and will have in the future.
3. Don't know, I don't want to research those things this far ahead in time, I want it to feel "fresh" when I start playing. Then I'll research like crazy.
 
looking back at when you began and now, how does it feel to be a globallly acclaimed developer and (more recently) publisher?

When we first started, I used to burn CD's on my laptop and send to journalists, one by one. Fredrik and I used to handle all the print, all the sales, all the marketing and distribution on our own. The development team produced good products but very much had their "developer goggles" on, not able to see beyond the particular task at hand. When we first started doing 3rd party titles we had to chase people to even get them to listen to us.

These days we have a development team refered to as the masters of Grand Strategy and who others attempt to copy. People chase us because they want us to publish their games, the top guys from some of the most influential companies in the gaming industry fly to Sweden in the middle of freezing winter just to attend our functions.

There's quite a few of us still with Paradox after so many years and there's good reason for it. Pride just doesn't cover how I personally feel about what Paradox is today. I don't think there are a lot of companies like ours in the industry, in fact - in any industry. And I can honestly say that with the hard work we put in, nobody deserves success more :).
 
The only problem is that your games, which are distributed by other companies in some countries, don't have any registration keys. In the future, could you FORCE those publishers to add one? This would solve this, and make many people happier.

We can only recommend our distributors to use the codes. If they see a demand for it, that'll obviously go a long way towards them using the codes. But we have some ideas we are working on which might facilitate the use of codes.
 
1. Will you try SW:TOR (http://www.swtor.com/)
2. If so, what faction will you try?
3. What class in that faction do you like most?

Personally I got burned by Star wars galaxies....burned bad...the dreams...still haunt....me

So yea I'll try it and play for a maximum of about 20 hours.

You should have mattias try to describe his anticipation in words. I swear he has more SW:TOR on his screen than I have....pixels!

If you could remake any game.. which would it be?

Little Big Adventure!


Questions: Do you have any game ideas or subjects of which you'd like to do a game some day?

Thousands. I'm a firm believer in games as a medium of the future and also a proponent of using narratives to evoke emotions. But I've yet to play a game which has made me cry. So there's lots of areas left for games to explore.

Hopefully Paradox can walk down that path soon.