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This should fix the only 6 races: "Alternatively, design and name a custom species with the government and attributes you desire"

No I mean the site says there are seven "main playable" races, and there are pictures for 6. Who are number 7? the custom race?
 
Not really, taking some land for example requires you to sign a peace agreement, it's not just about occupying it like in the Civilization series.
Diplomacy is also not just about giving something in return for soemthing else, you have somewhat complex actions avaliable like guaranteeing and warning, different types of opinion between states that affect how they react to your actions and diplomatic proposals: Aggressive Expansion, Opinion, Trust, and Attitude in EU4 all of which serve a different purpose and it's not just a number that affects a party's disposition to another. A bunch of subject-overlord relationship types and interactions for each.

The difference between occupying and retaining territory is part of the combat mechanics not the diplomacy ones.

Guaranteeing and warning is only vaguely different to alliances. Opinion, trust and attitude are staple parts of diplomacy in other 4X games and Aggressive Expansion often is too - Taking too much territory in Civ will outrage other world leaders. PDS has applied those concepts well to a game with hundreds of nations but they aren't especially exciting in a 4x game because 4x games have been doing this for a long time; shockingly other people than PDS have tried to make better more interesting diplomacy systems and they've mostly settled into the same kind of improvements.

Most tellingly - In the other pds games, once you know how to diplomacy you don't really think about it much. You know if you can get someone to become a vassal, you know how much AE you are picking up, you know how to avoid coalitions from firing. You don't really interact with it much, it's just something you keep your eye on in the background. That is not something that you can trumpet as a game making feature.

This should fix the only 6 races: "Alternatively, design and name a custom species with the government and attributes you desire"

The problem isn't the numbers of potential civ combinations, it's number of civs on the game map at any one time. 6 major civs plus 1 player custom civ isn't quite the same as hundreds of playable countries and factions in the other games each with an individual situation and challenge.
 
The problem isn't the numbers of potential civ combinations, it's number of civs on the game map at any one time. 6 major civs plus 1 player custom civ isn't quite the same as hundreds of playable countries and factions in the other games each with an individual situation and challenge.

Errr who said the game only has 7 factions on the map.
 
The problem isn't the numbers of potential civ combinations, it's number of civs on the game map at any one time. 6 major civs plus 1 player custom civ isn't quite the same as hundreds of playable countries and factions in the other games each with an individual situation and challenge.

Where is said "7 majors"? All I see is 7 races. Even in screens we can see that there's more empires than one for one race.

YoY0BuG.jpg
 
Where is said "7 majors"? All I see is 7 races. Even in screens we can see that there's more empires than one for one race.

YoY0BuG.jpg
By the sound of it, those aren't even civilizations, but rather federations consisting of several civilizations.

"Create alliances and form into federations with other empires, or fight wars against hostile alien species"

-From the Stellaris website.
 
By the sound of it, those aren't even civilizations, but rather federations consisting of several civilizations.

"Create alliances and form into federations with other empires, or fight wars against hostile alien species"

-From the Stellaris website.

Ha, that's another thing. We don't really know the game, so there's very little to no point in arguing ^^
Wait, so what about 3 and 7 as the important numbers? The game seems to be in 2200, that doesn't fit

7 - number of traces

3 - number of "tech trees"
 
ydPG8E6.png


That's the three I believe.
What do you think will be the differences between Engineering and Physics groups? They are very similar IRL and I can't really make up any drastic differences...
 
What do you think will be the differences between Engineering and Physics groups? They are very similar IRL and I can't really make up any drastic differences...

Heh, have you ever watched The Big Bang Theory? I'd explain the difference like that: one is engineers, so practical, and the other is physicists, so theoretical. (and I can't get dictionary working on my bloody browser, so I might've misspelled them)
 
Heh, have you ever watched The Big Bang Theory? I'd explain the difference like that: one is engineers, so practical, and the other is physicists, so theoretical. (and I can't get dictionary working on my bloody browser, so I might've misspelled them)
But you know like what could be the practical differences of those in game?
 
What do you think will be the differences between Engineering and Physics groups? They are very similar IRL and I can't really make up any drastic differences...

My guess it would work like:
We've invented fusion power! (Physics)
We've invented fusion powered ship engines! (Engineering)
We've invented fusion power plants! (Society)
 
Better names could be:

  • Soft Science (Society)
  • Hard Science (Engineering)
  • Theoretical Science (Physics)
I think Social/Applied/Theoretical might be better. But to answer roplox, engineering and physics is completely different.
 
My guess it would work like:
We've invented fusion power! (Physics)
We've invented fusion powered ship engines! (Engineering)
We've invented fusion power plants! (Society)

I agree, but I think "Society" tech will be more related to "social" stuff (improvements in sociology and better economic theories, for example) rather than civic technology.