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My Lord, our brightest intellectuals have invented the Social Justice Warriors!

Effects: +10 happiness due to oppression; -20 racial conflict; decreases POP consciousness by 10% but increases militancy by 90%
Your scientists have completed their research in Surveillance State!

Kinect
Eliminates morale penalty from dictatorship government.
 
The problem isn't the numbers of potential civ combinations, it's number of civs on the game map at any one time. 6 major civs plus 1 player custom civ isn't quite the same as hundreds of playable countries and factions in the other games each with an individual situation and challenge.
Wrong. There are 7 playable races at start, but there are a lot more that are randomly generated. Also, a big difference is that this a real-time game.
 
Wrong. There are 7 playable races at start, but there are a lot more that are randomly generated. Also, a big difference is that this a real-time game.
I hope these minor races will also make their own factions and make colonization/expansion not as effortless due to their presence.
 
I hope these minor races will also make their own factions and make colonization/expansion not as effortless due to their presence.

Most likely. Look at the political screen. There are four large factions. And I don't think they are all part of the 7 races. Especially since we have two Tezhnid factions.

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Most likely. Look at the political screen. There are four large factions. And I don't think they are all part of the 7 races. Especially since we have two Tezhnid factions.
Does it mean that the playable species (7) exist only as a single entity throughout galaxy (they can't have different government type/attributes)?

I'd like to see factions - even major ones - of the same race emerging from a civil war as a separate nations. Even if the above limitation is true.

By the way, I wonder if there will be a difference in fighting minor races (that's my term for "not playable) and major races...

This really gets very intersting.
 
You should really read this article: http://www.rockpapershotgun.com/2015/08/06/stellaris-paradox-strategy-game/

Does it mean that the playable species (7) exist only as a single entity throughout galaxy (they can't have different government type/attributes)?

I'd like to see factions - even major ones - of the same race emerging from a civil war as a separate nations. Even if the above limitation is true.

By the way, I wonder if there will be a difference in fighting minor races (that's my term for "not playable) and major races...

This really gets very intersting.

The most interesting part about minor factions is this one:

Or maybe you train the world’s greatest scientist-adventurers, create the most advanced ships in the universe, and set up silent listening posts on the moons orbiting planets that are home to pre-spacefaring species. You can learn from them, guide them and eventually become their patrons. You are a Banksian Culture.

This means there will be even factions without space-faring at all. And you can even interact with them. Sounds very promising!
 
I did, but either I missed something or the answer to my question is not there.

Here is another interesting hint about playable races. So I think we can get multiples of playable species who will belong to different phenotypes. I might also be possible that each phenotype can come with different racial traits and ethics, resulting in different forms of government. Furthermore it might imply that your populace can vary not only in terms of having different species, but also different combinations of the same phenotype. Very interesting...
 
I did, but either I missed something or the answer to my question is not there.

Here is another interesting hint about playable races. So I think we can get multiples of playable species who will belong to different phenotypes. I might also be possible that each phenotype can come with different racial traits and ethics, resulting in different forms of government. Furthermore it might imply that your populace can vary not only in terms of having different species, but also different combinations of the same phenotype. Very interesting...

Ah right... I think the answer was in the Q&A yesterday. Not in the article. They said that there will be many many factions and races in the space. And everytime you start the game they will be randomised. And as you pointed out in your link... Yes there are only phenotypes. The real variation is much bigger. So we have more than 7 species in reallity. They are just limited to 7 phenotypes.

Maybe we get more phenotypes per DLC...?
 
Wrong. There are 7 playable races at start, but there are a lot more that are randomly generated. Also, a big difference is that this a real-time game.
I hope it isn't real time. It might not be turn based but that isn't the same. If it was realtime, the game might take centuries to finish and I don't quite have that much patience
 
Most likely. Look at the political screen. There are four large factions. And I don't think they are all part of the 7 races. Especially since we have two Tezhnid factions.
That could still be that on this map, the randomizer generated 2 instances of the same race, and when it does it generates different names. Looking forward to the dev diaries so we can learn more
 
It's real time, but you can pause and speed up, like in any other PDS GSG.
You are saying you play crusader kings in real time? that is hardcore :) I play it sped up where a second is a day. sometimes even faster than that.

"Real-time or real time is a term often used to distinguish reporting, depicting, or reacting to events at the same rate and sometimes at the same time as they unfold"
https://en.wikipedia.org/wiki/Real-time
Again, what you mean is "not turn based". which is indeed how all the gsg are made.

to clarify: real-time means 1 second = 1 second. Speeding up real-time means it is no longer real-time :)

to be even more pedantic, hoi, eu, ck are hyper-turn based games where the normal mode is taking turns in rapid succession. each turn is a discrete step rather than a continuous flow.
 
Depends. If a lot is happening, then yes I play it in real time. If nothing is happening I speed it up a bit.
My point is that you're really not :) your game skips 1 day every second. if it were realtime, that 1 day would take an entire day. The joke I thought I was making was that by claiming to play real-time you are actually taking centuries , which is currently impossible given the state of the current medical technology.

....But I think I left my drumroll machine in the pockets of my other coat... so I guess it wasn't obvious
 
well, good luck to them. I watch from the sidelines for a bit, while the fanboys and doomsayers have it out. Like every other release/dlc

I woulnd't even describe it as a jostle between fanboys and doomsayers. Doomsayers are however doomsaying. Saying you are "disgusted" or "betrayed" because a company didn't produce a game you wanted them and then instantly bashing a new idea as boring, lazy and over simplified before the game is officially announced, never mind knowing what's actually in it, is patently ridiculous.

The game could well and truly suck and I personally want EU Rome 2, but seriously outrage is beyond belief. I m not hyped by Stellaris but I am intrigued. We all know what they do with historical based games. I am curious as to what they will do in a space themed game. If that makes me a fanboy then give me a paradox t-shirt and paint my ass purple
 
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My point is that you're really not :) your game skips 1 day every second. if it were realtime, that 1 day would take an entire day. The joke I thought I was making was that by claiming to play real-time you are actually taking centuries , which is currently impossible given the state of the current medical technology.

....But I think I left my drumroll machine in the pockets of my other coat... so I guess it wasn't obvious
I thought we were both talking about real time as it's applied in games - especially when turns has been mentioned - and took "the game might take centuries to finish and I don't quite have that much patience" as a figurative way of saying "It will take forever to finish the game without speeding up time. I will die of boredom".

What makes me curious now is why according to @loup99 real time makes a difference in a game where you can pause... It ain't that much different than turns, where you can take as much time before doing everything you want.
 
What makes me curious now is why according to @loup99 real time makes a difference in a game where you can pause... It ain't that much different than turns, where you can take as much time before doing everything you want.
The game is like all the other PDS games, in real time, either day after day, or hour after hour. The difference with turns is that here the time is realistical and you can choose your speed. The game also ticks differently and you can, as the player, act differently.[
 
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Wrong. There are 7 playable races at start, but there are a lot more that are randomly generated. Also, a big difference is that this a real-time game.

Random generation isn't the same. You know it's not. Do you think any nation in EU4 was 'randomly generated'? Or were they meticulously balanced to give an interesting and challenging gaming experience? The latter, right? Random generally works out pretty disinterestingly; either the occasional random civ will be garbage with horrible, conflicting penalties and no chance (have fun playing that one) or you'll get a very bland set of very similar, very boring factions because the possible traits are never too dreadful.

Sure there might be a billion possible civ combinations, but how many of them are going to be different in significant ways? How many of them are going to actually feel interesting and balanced to play as? Substantially fewer.

Also - Being real time is not new in 4X games. It's really not. It changes much less than you might think about the genre.