Would you like my Age of Wonders resume? It's easy to dismiss something as "big head".
- I have played Age of Wonders since 1999.
- I have played multiplayer in AoW 1 and AoW 4.
- I made the largest MP balance mod for AoW 1 (1000+ downloads).
- I made the largest MP balance mod for AoW 4 (1600+ subscribers).
- I have inherited the AoW 4 MP Discord (1500+ members).
- I am involved with other MP communities (as I named before).
- I am involved in feedback discussions with the developers.
- I have a positive win rate in both AoW 1 and AoW 4 MP.
You're just going to find another reason to dismiss this though, either calling it ego or saying none of it matters.
But here's the thing, experiences shape a person. I have been involved with this game series for 25 years now.
Multiple of my mod changes have made it into the game, because the developers thought the same as me.
And it was not because I forced them to be made. I never even brought most of them up with the developers.
It's also not just me. I have an entire community of experienced players behind me helping with feedback.
They don't post here because they find it a waste of time, which I understand when I see these types of replies.
All you've done is be negative, press X reactions and go against every post I've made, where was your respect?
If you want to be treated respectfully then you have to show some of it yourself. Instead of childish emoji reactions.
Okay. pop-quiz. Here are questions for you:
- Why is Tome of Cryomancy better than every T1 tome in the game?
- Why is Ruthless Raiders a highly underpowered economical trait?
- Why do Polearms lose to Shock units, despite Charge Resistance?
- Why are Flying mounts better than all other 3 cost mount options?
Even in single player you should easily be able figure out the power differences at play here.
i don't mean that disrespectful or anything but dude, you are really FULL of yourself, you think your personal OPINION is a fact and only because you played certain builds for 30 turns repeatedly and with your handful of buddies that everything you believe in must be actual facts because ....."reasons".
every statement of yours you think is a fact, but you fail to actually make a case for your statements because it lacks arguments. just because you played the game a bit in multiplayer doesn't make you an expert of balancing, just because you like to play a certain way doesn't make it "OP" or "meta", its just in your head...just your personal opinion.
your "achievements" that you listed are nothing to write home about and pretty much worthless in the real world. i don't care if you played Age of Wonders 1 or made a "balance mod" for it, doesn't make an argument for balance in AoW4. i don't care that you made a mod which you called "balance mod" for AoW4 and a handful of people downloaded it, its of no concern and i can create a mod "super real balance mod" too and do the opposide you do with your mod, doesn't make it any more "balanced" than your mod though or than the base game. i would think that the developers which have developed a series with over 6 titles by now know how their balance works over a random dude who played two games of theirs with some buddies of his, sorry but you are just nothing compared to their expertise.
"positive winrate in AoW1 & 4" ... like lol...this isn't a MOBA game, the fact you can't understand that this is mainly a singleplayer game with some multiplayer features / multiplayer mode speaks volumes of your mindset and your "expertise". this isn't league of legends or dota 2, there is no "winrate", there is no matchmaking or "elo", its all just in your head mate. you try to create something in your mind that is just not here!
nobody cares about which part of the community you interact with or if you participate in some feedback discussions....well i did too, so did many others. still doesn't mean jack at all!
- why is tome of cryomance better than every T1 tome? ANSWER: IT ISN'T! its the ice-type copy of tome of evocation, which is better because it has more synergy and a proper continuation with the tome of amplification. why should tome of cryomancy be OP? because it has one single target 90% freeze spell for 1 turn with 10 cold dmg or a special unit that can apply it? who cares! instead of freezing one, you could dmg more than one or heavily debuff more than one. tome of pyromancy coupled with fire giant or spellblade / mage ruler or hero and you can combo an AoE blast every turn with 30 (fire evo) + 25 + burning every turn in an AoE. compared to your 90% single unit freeze + 10 cold damage how do you possibly think this would be op? hell i am a dark necro main and i rarely pick tome of cryomance because i need )/ want) all the necro tomes and tome of warding with magical wards and phantasm warriors are just leagues better than picking tome of cryomance as my second tome. because phantasm warriors are quite tanky (especially because +2 defense ethereal), are summonable everywhere and are also racial units. "cryomancy OP" my A.S.S.!
- "ruthless raiders is OP": why? it gives you some gold and draft every time you kill something, congrats! gold isn't really a problem in the game if you have a good city location, more than enough quests where you can get it too. or just sell some items or other stuff. like there are so many ways to make money, i won't waste a society trait pick on this. also there is "battlefield looting", which you can pick and it gives you the same amount of gold than ruthless raiders. there are better society traits, some give you a good early headstart and some scale well into the lategame. the majority of materium society traits give better headstarts and scale better. binding essence is really good if you want to focus on decking out your heroes, especially after the item forge nerf. great builders gives you a good headstart buildings wise and the SPI cost reduction scales quite well. astral mana channelers are vastly better for anyone using summons because of cost reduction and exp gain. umbral disciples and cult of personality are quite good in their niche. seafarers trumps ruthless raiders with a storm giant every day of the week. your statement that "ruthless raiders is OP" is worthless because you don't deliver a "why", i fail to see how its better than basically anything else on the list. gold & draft is important early on but there are ways to mitigate that need already and you only get 2 society picks, much better options for the long run.
- "polearm lose to shock": except they don't, in what sense should polearms "lose" to shock units? no argument given, just pure empty statement like always from you. of course it depends on the positioning, almost everyone can be flanked, its a game mechanic...deal with it.
-"flying mounts better than any other mount herpy derp": i wouldn't say that, they are really good with SOME cultures / units with SOME builds but worthless with others. you pay 3 points for the mobility, if you want high mobility and have a high unit count with (optional) cavalry units then flying mounts are the best yes. but IF you DON'T want the +40% bonus dmg from polearms or have your build centered around other stuff except moving 1-2 tiles extra, then those pick might be worthless. i rarely use that trait because there are other traits that can affect more units than just your cavalry units and that have an equal or bigger impact on your build than "more mobility". if it's JUST "mobility" then i would take "mount masters" for only 1 trait point over flying mounts because then you still can pick better form traits for all your units and your optional cavalry units still get more mobility (but +40% dmg from polearms).
the things you mentioned aren't even out of balance, its just your personal playstyle, nothing particularly good or strong about it, not even "really strong", there are better ways to build your faction but its your choice, no critique, but you shouldn't try to picture yourself as the balance master just because you no life this game.