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So I completely missed this thread before the Q&A, but maybe somebody else here can help me... Has there been mention of a limit to how many missions and branches a single Flashpoint can have? Because if not, then this really is the single best chance for players to start creating their own full-fledged campaigns.

I asked... was not answered.
A FLASHPOINT contains at least 2 missions.
Modders modders stuff.
 
So I completely missed this thread before the Q&A, but maybe somebody else here can help me... Has there been mention of a limit to how many missions and branches a single Flashpoint can have? Because if not, then this really is the single best chance for players to start creating their own full-fledged campaigns.
I recall it being 2-5 Missions for FLASHPOINT.

But I do not recall 5 being a limit. Just what FLASHPOINT will observe.

Can anyone confirm or deny this?
 
Talk about a definitive confirmation. : )

:bow:
 
There is no technical limit to the number of missions in a flashpoint.

Well then, custom campaigns are now on the menu by way of "Flashpoint".

If it's possible to allow certain Flashpoints to be a prerequisite to others spawning, such that you can have small arcs going on and rewards every so often . . . then you have a very good system for basically replacing the story.
 
Well then, custom campaigns are now on the menu by way of "Flashpoint".

If it's possible to allow certain Flashpoints to be a prerequisite to others spawning, such that you can have small arcs going on and rewards every so often . . . then you have a very good system for basically replacing the story.
Oh I don't know...are you sure? I find that a bit of a "White Reach" sir....;)
 
Oh I don't know...are you sure? I find that a bit of a "White Reach" sir....;)

Far as I can tell, modders have a means of replacing the map. I've heard there's an entire map for the Inner Sphere out there.
With Flashpoints, it's possible to construct branching paths which use decision points (or potentially, if possible, failure states of missions) to branch off.
Since it's confirmed there's no technical limit to the number of missions, it's possible to do as many as the baked-in story campaign (which is roughly 15 missions if I count right).
There's also Flashpoints appearing randomly but once finished, aren't available anymore, but if they time out they'll just potentially reappear again.
We do know, however, there aren't currently ways to build maps from scratch so there's that limitation.

But give the modders time, and a lead, and custom Flashpoints might actually be capable of being campaigns of their own. Given enough people doing them? It's entirely possible from these points I've listed to have a mod where there are literally a "deck" of full-sized campaigns you can steer your poor mercenary outfit into fortune and glory across the years between the Third and Fourth Succession Wars.
 
Far as I can tell, modders have a means of replacing the map. I've heard there's an entire map for the Inner Sphere out there.
With Flashpoints, it's possible to construct branching paths which use decision points (or potentially, if possible, failure states of missions) to branch off.
Since it's confirmed there's no technical limit to the number of missions, it's possible to do as many as the baked-in story campaign (which is roughly 15 missions if I count right).
There's also Flashpoints appearing randomly but once finished, aren't available anymore, but if they time out they'll just potentially reappear again.
We do know, however, there aren't currently ways to build maps from scratch so there's that limitation.

But give the modders time, and a lead, and custom Flashpoints might actually be capable of being campaigns of their own. Given enough people doing them? It's entirely possible from these points I've listed to have a mod where there are literally a "deck" of full-sized campaigns you can steer your poor mercenary outfit into fortune and glory across the years between the Third and Fourth Succession Wars.
No question Merc life just got a lot more intriguing and like you I can't wait to see what the talented modding community comes up with. "Campaign Launcher 1.0" , that has a nice ring to it...
HBS keeps giving....here's a bunch more stuff and we've simplified the backend. We've also added these cool new features that play right into your hands...now...we don't support modding but if y'all want to go ahead...well...we're not going to stop ya...
So stoked....
 
Well then, custom campaigns are now on the menu by way of "Flashpoint".

If it's possible to allow certain Flashpoints to be a prerequisite to others spawning, such that you can have small arcs going on and rewards every so often . . . then you have a very good system for basically replacing the story.
I think that has been eluded to as intent by Kiva.
 
There is no technical limit to the number of missions in a flashpoint.
Hmm... I see a "no" in there, so I guess technically this is a proper Mitch response. ;)

Seriously though, this is some excellent news. I'm tempted to dig through some old scenario books now and make a real effort at stringing a few together.
If it's possible to allow certain Flashpoints to be a prerequisite to others spawning, such that you can have small arcs going on and rewards every so often . . . then you have a very good system for basically replacing the story.
Maybe a setup involving unique tags your company or commander gets for completing certain flashpoints? Or even failing them, for setups where losing the battle doesn't necessarily cost you the war.
 
If I start the story campaign again, will I have access to the new 3 mechs and the new Tropical biome map? Or will they appear alongside Flashpoint after the story campaign ends? Of course I can immediately start career mode, but I'm interested in the story of the company as it will join the new mechs.
 
The stream talks about procedural and handcrafted flashpoints, u say procedural and random generated flashpoints s something u can do but u are only shipping handcrafted flashpoints. if it's something u can do why not make procedural flashpoints? s there plan to add procedural flashpoint in the future?

Also, the stream talks about flashpoint editors, i always refrained from mods because i don't want to lose my saves, if i add player made flashpoints to my game would my saves then become unplayable after an update?
 
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If I start the story campaign again, will I have access to the new 3 mechs and the new Tropical biome map? Or will they appear alongside Flashpoint after the story campaign ends? Of course I can immediately start career mode, but I'm interested in the story of the company as it will join the new mechs.
I don't think they will be incorporated into the campaign missions because both maps and 'Mechs were handpicked for those missions. As far as I remember, there was no procedural generation in the campaign missions, which is where you could insert new content. But they will be available in the other parts of the game like random missions and in stores.
 
The stream talks about procedural and handcrafted flashpoints, u say procedural and random generated flashpoints s something u can do but u are only shipping handcrafted flashpoints. if it's something u can do why not make procedural flashpoints? s there plan to add procedural flashpoint in the future?

Also, the stream talks about flashpoint editors, i always refrained from mods because i don't want to lose my saves, if i add player made flashpoints to my game would my saves then become unplayable after an update?
You misunderstood.
FLASHPOINTS are handcrafted never procedural.
What they were talking about were the missions inside the FLASHPOINT. So, the ones they are releasing contain hand crafted missions. You can also make a FLASHPOINT that contains a standard procedurally generated mission like Retribution. Or string together any number of procedurally generated Battle contracts.
 
I think that has been eluded to as intent by Kiva.
Kiva was rather explicit in an inexplicit way.

It has been mentioned that certain decisions made in a FLASHPOINT will trigger other FLASHPOINTs.

The case I point to is the decision to help that "Merc Company" that supported the Player unit in the stream that demo'd the Hatchetman, Cyclops, and Crab.

I've said it before and I'll say it again.

FLASHPOINT is going to unleash an incredible amount of content from the Modding Community.

Like my mind boggles over the possibilities.
 
I have to admit as they release more tidbits of info leading up to release in a few days, I'm even more excited, for me at least, there is alot more to even this first content drop than I was expecting. I love the new black market feature, I love how the revamped reputation system appears to work. I like the idea that post campaign, flashpoints will continue to give me a reason to play and have goals to work towards. Thanks again to the team and the fanbase too, you guys are all great, it's been quite fun posting here and seeing other's points of views, love how friendly the forum dwellers are as well. Such an awesome community to be a part of. Thank you!
 
On a related side note...

This release has me deeply torn.
On Tuesday when the download finishes do I?

1 ) Bust open one of my previous saves and try to do all the Flashpoints.
2 ) Start a new game in Career Mode.
3 ) Dig into the Flashpoint JSONs and try and figure them out.

I've been flipping through these options repeatedly this week and it is making me crazy :)