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Beach Properties

Bring life to your city’s waterfronts with Beach Properties. Specializing in residential buildings that kiss the water's edge, this Asset Pack brings the tranquility and beauty of coastal living to your city.

Coming March 25th, 2024.


Waterfront Zone
A new residential zoning option dedicated to waterfront buildings allows you to redefine your city's coastline.

Beach Properties
Each theme adds growable residential buildings waiting to populate your new waterfront zone, from luxurious waterfront mansions to charming beachside cottages.

Signature Waterfront Buildings
Tailored to fit into European or North American architectural themes, these signature buildings are crafted to highlight your city’s beachfront.

View attachment 1095337

Beach Properties features 70 new assets, including:
  • 10 North American residential buildings with three levels (30 assets)
  • 10 European residential buildings with three levels (30 assets)
  • Six signature buildings
  • AND Four New trees

Beach Properties is also available as part of the Expansion Pass: Waterfronts, which is included in the Ultimate Edition. As our expansion pass journey has begun a bit later than we set out for during the fall, here is our updated roadmap.
View attachment 1097518


Modding

With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods.

With the Map Editor, you can make maps with the Terraforming Tools you’re used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.

With the Code Tools, you can show off your coding skills and create Code Mods to meet your heart's desire!

Future updates will improve on these tools and come to include support for Asset Mods. As we’ve talked about before, there will be updates to these tools that we are currently working on, and we will see some updates before the 1.0 release. We will be taking your opinion into consideration when we continue to work on the editor and are looking forward to seeing the feedback that you might have.

If you’re curious about what the process of Modding will look like you can already check it out on the Cities: Skylines II Wiki here:
https://cs2.paradoxwikis.com/Modding

This also means that Paradox Mods will also open for you to upload your own creations and download the creations of your favorite Map and Code Mod creators! We’re excited to see it fill up!



Updates and Fixes

Along with Beach Properties, there will also be a substantial amount of Performance updates and General Fixes & Improvements. We hope to see much improvement to performance, especially on lower-end spec computers. The full Patch Notes will be posted along with the release of Beach Properties on the 25th.

This week we will also release three Developer Diaries on the topic of Modding;
19th of March: Dev Diary #1: Paradox Mods in Cities: Skylines II
20th of March: Dev Diary #2: Map Editor
21st of March: Dev Diary #3: Code Modding


Beach Properties, Map Editor, Code Mod Tools, and Paradox Mods are washing up on your shore on March 25th, 2024.




You can also download a cool Beach Properties Wallpaper below!

View attachment 1094424
And once again not a word on console. It’s not even on the 2024 roadmap. What happened to Spring 2024? Does this mean you not even communicating yet another delay. Did you not learn from last years last minute delay where you crushed the hype and anticipation of an entire segment of your player community?? Not once have you treated console players as a priority. You actually treat console like we don’t exist.
 
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Didn't really see that coming right now but still a good surprise! Finally some more variety on buildings - looking forward to all the other improvements too :)
Maybe because this pack was promised to be released before en 2023.

Let's see if the mods and platforms, despite in Alpha it's usable. It's the last call for this game
 
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Did you not learn from last years last minute delay where you crushed the hype and anticipation of an entire segment of your player community??

Certainly they did because...

And once again not a word on console.

Should they promise you a timeframe again they may not be able to keep up with?

A release date may follow after CPU side performance on PC is in check for most systems as per specs - logically that's the weakest part on a simulation to run on a console by design.

While consoles are great on GPU/general physics related tasks they cannot make use of specific operations a desktop CPU features to speed up certain simulation scenarios. Due to that some operations take way longer which binds more CPU time.

For now even the toughest desktop CPUs cannot simulate a 300k population city fluently on 1x game speed, so I won't think about what the Xbox Series S will be able to do here without needed optimization.
 
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And once again not a word on console. It’s not even on the 2024 roadmap. What happened to Spring 2024? Does this mean you not even communicating yet another delay. Did you not learn from last years last minute delay where you crushed the hype and anticipation of an entire segment of your player community?? Not once have you treated console players as a priority. You actually treat console like we don’t exist.
the game is not optimized for PC 5 months after its release. It is obvious that the console release is not going to be soon.
It makes no sense to release it on consoles when it is not polished on PC.
 
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OMG, finally something solid, the huge and irritating issue now startine to vanish. Well, we will see the new patch and hope we will have enough time to spend in this game.
For us Ultimate Buyers this means we get what we payed for almost a year after the promised date. Jeez ...
Actually this is for the whole playerbase, since the product still way too far from release quality.
 
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Uhm... so really only 10 North American and European residential buildings each? Might just be me, but this seems far too few. I really expected more.
Honestly expected this to include more, such as:
  • A new map theme
  • 1 or 2 new maps
  • More residential assets
  • beachfront commercial properties
  • beachfront parks and landmarks
  • Actual beaches
 
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The first asset pack, the map and code editor, and substantive performance improvements and bug fixes within the Q1 time frame they aimed for since they adjusted the roadmap and some people still refuse to be happy. As for consoles, it was made crystal clear that that release was dependent on two things, significant performance improvements (if PCs struggle then consoles will struggle more) and cross platform mod support. Well we're getting the limited mod support they said should arrive before the end of March and we'll see next week how much performance has improved. Console release could be closer than you think.
 
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the game is not optimized for PC 5 months after its release. It is obvious that the console release is not going to be soon.
It makes no sense to release it on consoles when it is not polished on PC.
My primary complaint is zero communication with the console community. Back in October they told at the very last minute no console release. Delayed until spring 2024. Now with this announcement which includes the release road map for 2024 which does not include console. They haven’t even communicated the delay but it’s left completely off the roadmap for the rest of the year. They communicate with PC weekly. They say nothing to console players at all. If it’s delayed again at least tell us it’s delayed again.
 
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Certainly they did because...



Should they promise you a timeframe again they may not be able to keep up with?

A release date may follow after CPU side performance on PC is in check for most systems as per specs - logically that's the weakest part on a simulation to run on a console by design.

While consoles are great on GPU/general physics related tasks they cannot make use of specific operations a desktop CPU features to speed up certain simulation scenarios. Due to that some operations take way longer which binds more CPU time.

For now even the toughest desktop CPUs cannot simulate a 300k population city fluently on 1x game speed, so I won't think about what the Xbox Series S will be able to do here without needed optimization.
But they did give a time frame of Q2 2024 when they announced the initial delay. Now it’s not on the map at all for 2024.
 
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Finally! Something! Well its about to be Q2 so we can expect the other 2 packs to be released in the end of April, I think! Don't say that I leaked the release date for the new packs, but this is good! I am happy that Paradox have planned to release this, waiting for the console players, I guess, because I feel bad for them since they have been waiting since 24th october.

Come on Colossal! Just try to release as much as u can.
 
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The fact that the assets aren't being shown-off in game a week away from release is... concerning. Frankly gives me flashbacks to the Creator Packs that were advertised like they were going to be ready at release and still aren't available.

As others have asked, and this is important, are there beaches to go along with the beach assets?
 
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