Great to a DLC and game improvements….. Now if only I could play the game on Xbox all would be good… but hay thanks….
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And once again not a word on console. It’s not even on the 2024 roadmap. What happened to Spring 2024? Does this mean you not even communicating yet another delay. Did you not learn from last years last minute delay where you crushed the hype and anticipation of an entire segment of your player community?? Not once have you treated console players as a priority. You actually treat console like we don’t exist.
Beach Properties
Bring life to your city’s waterfronts with Beach Properties. Specializing in residential buildings that kiss the water's edge, this Asset Pack brings the tranquility and beauty of coastal living to your city.
Coming March 25th, 2024.
Waterfront Zone
A new residential zoning option dedicated to waterfront buildings allows you to redefine your city's coastline.
Beach Properties
Each theme adds growable residential buildings waiting to populate your new waterfront zone, from luxurious waterfront mansions to charming beachside cottages.
Signature Waterfront Buildings
Tailored to fit into European or North American architectural themes, these signature buildings are crafted to highlight your city’s beachfront.
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Beach Properties features 70 new assets, including:
- 10 North American residential buildings with three levels (30 assets)
- 10 European residential buildings with three levels (30 assets)
- Six signature buildings
- AND Four New trees
Beach Properties is also available as part of the Expansion Pass: Waterfronts, which is included in the Ultimate Edition. As our expansion pass journey has begun a bit later than we set out for during the fall, here is our updated roadmap.
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Modding
With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods.
With the Map Editor, you can make maps with the Terraforming Tools you’re used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.
With the Code Tools, you can show off your coding skills and create Code Mods to meet your heart's desire!
Future updates will improve on these tools and come to include support for Asset Mods. As we’ve talked about before, there will be updates to these tools that we are currently working on, and we will see some updates before the 1.0 release. We will be taking your opinion into consideration when we continue to work on the editor and are looking forward to seeing the feedback that you might have.
If you’re curious about what the process of Modding will look like you can already check it out on the Cities: Skylines II Wiki here:
https://cs2.paradoxwikis.com/Modding
This also means that Paradox Mods will also open for you to upload your own creations and download the creations of your favorite Map and Code Mod creators! We’re excited to see it fill up!
Updates and Fixes
Along with Beach Properties, there will also be a substantial amount of Performance updates and General Fixes & Improvements. We hope to see much improvement to performance, especially on lower-end spec computers. The full Patch Notes will be posted along with the release of Beach Properties on the 25th.
This week we will also release three Developer Diaries on the topic of Modding;
19th of March: Dev Diary #1: Paradox Mods in Cities: Skylines II
20th of March: Dev Diary #2: Map Editor
21st of March: Dev Diary #3: Code Modding
Beach Properties, Map Editor, Code Mod Tools, and Paradox Mods are washing up on your shore on March 25th, 2024.
Maybe because this pack was promised to be released before en 2023.Didn't really see that coming right now but still a good surprise! Finally some more variety on buildings - looking forward to all the other improvements too![]()
Did you not learn from last years last minute delay where you crushed the hype and anticipation of an entire segment of your player community??
And once again not a word on console.
the game is not optimized for PC 5 months after its release. It is obvious that the console release is not going to be soon.And once again not a word on console. It’s not even on the 2024 roadmap. What happened to Spring 2024? Does this mean you not even communicating yet another delay. Did you not learn from last years last minute delay where you crushed the hype and anticipation of an entire segment of your player community?? Not once have you treated console players as a priority. You actually treat console like we don’t exist.
Actually this is for the whole playerbase, since the product still way too far from release quality.For us Ultimate Buyers this means we get what we payed for almost a year after the promised date. Jeez ...
My primary complaint is zero communication with the console community. Back in October they told at the very last minute no console release. Delayed until spring 2024. Now with this announcement which includes the release road map for 2024 which does not include console. They haven’t even communicated the delay but it’s left completely off the roadmap for the rest of the year. They communicate with PC weekly. They say nothing to console players at all. If it’s delayed again at least tell us it’s delayed again.the game is not optimized for PC 5 months after its release. It is obvious that the console release is not going to be soon.
It makes no sense to release it on consoles when it is not polished on PC.
yeah, it’s called a planned dlcDidn't really see that coming right now but still a good surprise! Finally some more variety on buildings - looking forward to all the other improvements too![]()
But they did give a time frame of Q2 2024 when they announced the initial delay. Now it’s not on the map at all for 2024.Certainly they did because...
Should they promise you a timeframe again they may not be able to keep up with?
A release date may follow after CPU side performance on PC is in check for most systems as per specs - logically that's the weakest part on a simulation to run on a console by design.
While consoles are great on GPU/general physics related tasks they cannot make use of specific operations a desktop CPU features to speed up certain simulation scenarios. Due to that some operations take way longer which binds more CPU time.
For now even the toughest desktop CPUs cannot simulate a 300k population city fluently on 1x game speed, so I won't think about what the Xbox Series S will be able to do here without needed optimization.
But we have been forgotten. Zero communication. All I get on the socials is “we are hard at work on console and hope to have news soon.” Which is the same blanket statement for months.It would be fair enough to let console players know they haven't been forgotten.
Yeah because you are a standard edition user and are not proud that you aren't getting DLC's, we have been waiting since 24th for a new DLCExactly, we don't need a new dlc, we need bug fixes and modding/asset support.