After years of development, with Khans of the Steppe getting announced I think I've finally come to the realization that the reason why I haven't been particularly impressed by the gameplay is because my philosophy of what a CK game should be might just be different from the CK3 dev team's.
I want
depth of mechanics; give me a mechanic that I can play with, exploit, let it backfire on me, whatever, but the more dynamic and the more you can do with it (both positively and negatively), the better.
But it seems as though the devs are more focused on the
breadth of mechanics; keep adding on more to make the game world more diverse and interesting and giving more options to the players, especially after finding out that we're adding the rest of Asia before we get proper papacy mechanics fleshed out.
To be clear, breadth is not a bad thing! But breadth at the expense of depth leads to a situation where we are now; new mechanics are being added, but they feel shallow to engage with and ultimately don't feel like they change the core gameplay loop enough. Some examples:
- Northern Lords added the duel mechanic. In my experience that duel mechanics has never been expanded on and we still don't have player knights/combat; it's prowess-influenced rolls to the death, and to be honest the quality/diversity of the writing/combat text is lacking.
- Royal Court added an inventory system (which has the potential to be more robustly through different item types but it feels like there haven't been many improvements to item variety, I see a ton of repeats, and most of the time it's just a "which number is higher" question which isn't really engaging. It also added the court system which, to be frank, feels like a fancy extra event window you need an extra click to get to. Amenity levels, court language, and grandeur help to flesh it out a bit but it still feels like a barebone, disconnected system that doesn't really do anything to impact the gameplay loop whether or not you ignore it.
- Fate of Iberia added struggles, which I really like as a mechanic, but the rigid design of the system seems to make it a bit of a pain to deal with if you have a certain goal like conquest but have to meet some of the more finicky and illogical requirements of the system to progress.
- Friends and Foe added some events and the feud system; frankly the feud system seems so minor (I can't recall the last time a feud fired organically) and illogical/crazy with some of the events/writing that I don't feel it adds much mechanically.
- Tours and Tournaments added.. Tours and Tournaments. Tours are great! They're a fantastic mechanical addition that give a wide range of benefits and detriments, it makes logical sense, and it's implemented wells. Tournaments feel like a duel system was slapped onto a new "push to get a new event ever 15 days" window, and again after engaging with tournaments a few times I often stop, even if my character is martial/prowess, just because they way they're portrayed is a slog of mindless clicking.
- Legacy of Persia added clan government rework, I don't play clan government often but it seems like a good revision of older mechanics; I think this is something that should be prioritized over new ones at this point.
- Legends of the Dead added legends, legitimacy, and plagues. Legends were rightly criticized as a bit pointless and neutered, along with being pretty uninteresting in the first place. The fact that we can't even edit the text of legends we're writing is wild to me. Legitimacy is a good mechanic but again I think implemented so minimally that it doesn't ultimately mean much. Plagues are probably one of the best additions so far because it actually made survival more of a challenge and does a great job culling populations, which leads to more interesting and unpredictable outcomes.
- Roads to Power added landless adventuring and admin goverment, both fantastic, crunchy new mechanical additions
I'm very happy with Roads to Power going back to basic, more in-depth mechanics in gameplay loops, but it feels like with Khans of the Steppe we're talking one step forward and three steps backwards; if it was going to be difficult performance-wise to add or rework meaningful, in-depth systems
before adding the entire Asian region, I'm concerned that the content and features added on top of what we already have might make that task impossible.
And please, please, it's been almost 5 years. Where is the College of Cardinals? Why is Catholicism, in
Crusader Kings, so minimal and meaningless?