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Szun said:
those "pockets" have seeboarders wich might be used for see supply?

Yes, but I control Denmark which should stop the convoys.
 
i believe that this only gives major ships the disadvantage of not going trough there. I do not think that the game is so advanced that even convoys are not able get through denmark.

In one game as italy i got through iraq and upwards east of the krim peninsula, but i got cut off, but convoys reached me nonetheless, although turkey won't allow me to go through the bosporos.
 
baylox said:
Mattias: This was taken into account and since such a large portion of the country was (and still is, as you point out) not very industrialized we decided they fit better as Semi-Industrialized. As for the ability to produce own industry... well, you note yourself that half of Italy still isn't very industrialized 50 years down the line, which proves my point that in the 12 years of game they won't be able to expand enough to become Fully Industrialized. ;)

I must say i disagree if just for game balance that Italy can build industry but the great thing about HOI is that i can change it myself so neither of us (even though i couldn't) is being forced to do i a certain way.


Yay for CORE and HOI2's modding cmmunity :D
 
I need to correct myself, there IS a Bitter Peace event in Core2's "vanilla" folder. It's exactly the same as 1.3's standard BP event and I think it requires you to be at war with the UK and/or France.......both of which were annexed by my mighty fleet of aircraft carriers about a week before I hit Stalingrad.

The USSR is still a pathetic opponent on normal difficulty, they took a year to beat down Finland and tried to attack my forces exactly twice during the whole Barbarossa campaign. The last thing I did (early '42) was to "probe" American defences on the East Coast by sending in a three division '38 era marine brigade to attack south of Washington, wander up to New York and retreat back to their ships. I came across scatterings of American reserve units with exactly 5/100 strength, did America start the campaign with a bunch of barely-manned units and then fail to re-inforce them when the war began?
 
GeneralHannible said:
I must say i disagree if just for game balance that Italy can build industry but the great thing about HOI is that i can change it myself so neither of us (even though i couldn't) is being forced to do i a certain way.


Yay for CORE and HOI2's modding cmmunity :D
With the 1939 Heavy Industry tech Italy will be able to build Industry, Naval bases and what-not. It's just that they can't at the beginning of the 1936 scenario.
 
but semi-industryilised cant reserch 1935 heavy industry or any other heavy industry
 
not true..semi can research '39 hvy after '39 base industry
not 35 or 37 but 39 works

i just doublechecked a savegame and japan had '39 hvy in researchque while italy wasnt done with '39 base yet.
 
GeneralHannible said:
but semi-industryilised cant reserch 1935 heavy industry or any other heavy industry
Those aren't strictly required for 1939 Heavy Industry - it depends on which country you play.

As for our bug fixing - you can check this thread and follow how we're doing:
http://www.21vikings.dk/viewtopic.php?t=537
 
If my observations are correct it depends on whether you're an agricultural, semi-ind. or industrialized economy. You can start heavy ind. research either from '35, '39 or '45 on. It also postpones your electronics and agriculture research to later years. For example '37 electronics requires that your either industrialized or you have ersearched '39 heavy industry.
 
asakura said:
If my observations are correct it depends on whether you're an agricultural, semi-ind. or industrialized economy. You can start heavy ind. research either from '35, '39 or '45 on. It also postpones your electronics and agriculture research to later years. For example '37 electronics requires that your either industrialized or you have ersearched '39 heavy industry.
Your observations are correct. :)

Industrialized Agriculture, however, is only accessible from a Fully Industrialized economy - it doesn't become available with later heavy industry (for example). And Agricultural economies can only have the first level of agriculture tech (Modern Agriculture).

EDIT: Now that I think about it, perhaps Industrialized Agriculture could also be activated after completed 1939 Heavy Industry research (for Semi-Industrialized countries) since that implies an advanced type of industrial standard in the country. Thoughts, comments? Remember that there has to be advantages to being a Fully Industrialized country - the Semi's shouldn't be able to catch up fully.
 
I seem to be having a contradiction with the event chain for the commonwealth air training chain. As Britain I am getting both yes results and no results at the same time from the various countries.
 
I have an odd one to report as well Baylox, during the Rhineland occupation I get the message that Britian has the Sudatenland reaction. Maybe this is a typo from cut-n-paste or maybe the trigger is wrong.
 
Since semi-ind. includes a wide variety of countries including some that are major powers more or less close to full industrialization (SOV, ITA, JAP) I think it should at least be possible (if not in '39 maybe later) for them to get that additional manpower and supplies from the agritech. The more backward nations won't have the resources, time and teams to research it anyway.

And then some further observations from the game:
1. Soviet Union gets a -20 relation hit with ... the Soviet Union when it's not invited to the Munich conference (at least that's what the event text said)
2. Chengchow flooding and the according flooding subsides events are firing at the same time and have the same triggers. Is this WAD?
3. I saw Japan have both victory and defeat at Khalkin Gol/nomonhan on the same day. There must be an error in the event triggers. (I can't reconstruct the conditions at the time, might have been a "high-tech" japan since I had started as JAP and continued as SOV.)

Edit:
4. I almost forgot the most important thing. The reason why I reloaded as SOV was as follows: After the Soviet Union had declared war on me (JAP) several months later the nomonhan events fired and I got a non-aggression pact with SOV while at war with them. The result was that only MAN units and their Japanese exped. corps could fight the Soviets although there technically was a war between JAP and SOV.
Either the event shouldn't fire when both countries are at war or the effect should first include a peace treaty.
(Was something like the opposite to the situation nowadays in RL. There was a non-aggression pact with a lot of aggression. Today there is no peace treaty but - thank god - relations are very peaceful (and profitable...))

2nd Edit:
5. I also observed the CATS problem. Since I wasn#t playing the UK I'm not sure but in the history two UK events (with the same name, so as i said I#m not sure) are listed after the (positive) reactions of both Austrailia and Canada.
 
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Problems as USA

1- DD's just are not going to cut it for the Pacific. I can't even rebase them from pearl to Midway or Guam atm. Mabey I am retarded and haven't expanded the naval base at Midway so never mind. I still think adding about 500 in ranger to them would not kill anyone.

2 - I can't access the second half of the bomber techs... say's I need policey change... can't get policey change as us. Am I having another retard moment and is there something I am missing?

I get the armor/arty tree, love the new industrial techs. Just still cutting my teeth on the new system.
 
Myrmidon said:
2 - I can't access the second half of the bomber techs... say's I need policey change... can't get policey change as us. Am I having another retard moment and is there something I am missing?


got /root, err, radar techs up?
 
Baylox another bug. The American response on the flying tigers fired 4 times.