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scubasteve1233 said:
i've been playing a little bit more and i've seen that russia is reaserching all useless techs, most of them air related, they haven't reaserched any infantry techs. In both this mod and hsr the Russia has a flying bare ai. Though all of their stuff their building won't be done until 1939 or 40. It is reaseons like this that i can't play mods.

Well, this is version #1. and we did say expect odd AI behaviour because we didn't have time to focus on it yet, but, it will be looked at. Stating what you see can help us track down things faster.
 
scubasteve1233 said:
i've got a bug and some questions. How come every country seems to be building a nice fleet at the beggining of the game? Was every country really doing that?

The naval construction of the game is historical.


And while playing as Germany i noticed that a ton of the pictures were messed up like the picture of calvary are air calvary.

Fixed (hopefully)


I'm kinda curious, how do u uninstall this mod?

We have taken over, you can't! Mu, ha, ha :eek:

On a serious note, go to you settings window, click on "add-remove programs" and select CORE2.


How come In july 1938 russia hasn't built any infantry and is only building factories and the ships it started out building?

Probably an AI problem. MDow
 
This has probably been mentioned but playing as Germany when invading Russia I cannot get the 'out of supply' bonus when encircling. I have reduced them to two areas (Leningrad and Yipuri), Finland is on the Axis side, Russias capital is Stalingrad and I gave saved and reloaded several times. Still no joy. also Romania never got the change of Govt to the bishop guy.

Otherwise a great mod.
 
unless allready known...

new bug: Secret weapon multirole TJ not active after sectret weapon event fired. I checked for hidden preregs but i didnt find anything else i might have missed, so i asume something is wrong.
the funj. MR TJ bottum wont go "green"...


edit: i noticed ITA researching some nuke tech wich gives +1% to research.
if it does that only for the research bonus its cool, but i doubt it will stop there. Italy shouldnt waste time on nuke techs...
 
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Lazaruslong said:
This has probably been mentioned but playing as Germany when invading Russia I cannot get the 'out of supply' bonus when encircling. I have reduced them to two areas (Leningrad and Yipuri), Finland is on the Axis side, Russias capital is Stalingrad and I gave saved and reloaded several times. Still no joy. also Romania never got the change of Govt to the bishop guy.

Otherwise a great mod.

those "pockets" have seeboarders wich might be used for see supply?
 
I just had a CTD out of nowhere.

Russia (hard/normal), May 1940

I annexed Finland after a quick winter war in January 1941.
Afterwards produced ten garrisons with mp-brigades.
Germany had just invaded the low countries and annexed Luxembourg, now standing on the french border occupying most of Belgium and Holland.

I attached the last mp-brigade to a garrison in Finland, hovered the mouse over a province in "partisan" map-mode to check the current uprising risk.
Then it crashed.

I had a black screen for about 20 seconds (no message), while still being able to listen to an audio-book via Winamp.
Then I clicked the "windows"-key, desktop showed up and a message window that HoI had to be shut down (the usual pop-up window for CTDs).

______________________

I have no explanation whatsoever for this CTD. Did nothing unusual at that time, the annexation of Finland was four months ago (no direct link).

PS: Japan has all but annexed China already (only 5 IC left), a bit odd.
 
After my first two CORE games (one as GER, one as USA - both unfinished) I noticed several things besides the Munich conference and Austria annexation issues. I suppose some/most of these are already posted, sorry for that.
1. After the Vichy event the capital of VIC is in Cayenne resulting in a Vichy with zero IC output due to lack of resources (might be a vanilla issue as it is a vanilla event)
2. Egypt does not enter the war due to a lack of an Aglo-Egyptian Defense treaty (I'm sure you will add this in a later release)
3. In the Weserübung event Germany gets three TPs (via vanilla event) but of course it gets the first scrappy model with a range of somthing like 250km.
4. In the End o CZEchoslovakia events Germany gets a L ARM division which is of course nonesense since there is no such thing in CORE. Should probably an Armored division.
5. After the Italian intervention in the SCW USA gets the German intervention event as reaction (so it normally gets this twice). Probably a typo in the ITA intervention event.
6. (is not really an issue) There is no CORE AI yet (I'm really looking forward to it, can't wait). But then why haven't the new vanilla AI switches of 1.3b been included? Instead it uses the old ones in AI_switches.txt of version 1.2 I think.

Anyway a great mod. As I'm getting used to them I especially like the tech changes - as I did in CORE 1. Keep up
 
I were playing core and was rebasing my air division i noticed that in possible rebase places there were west falkland plateu as a possible place and falkland plateu is in sea east from argentina. I think its just a pretty strange that airbase is in sea zone.
 
Lazaruslong said:
This has probably been mentioned but playing as Germany when invading Russia I cannot get the 'out of supply' bonus when encircling.

This can happen also in the original HoI2. Some say it's a bug, some say it isn't, as provinces may produce enough support to support the encircled army.

Whoever is right, I don't think it's a specific CORE problem.
 
Militia 6bn

# 1938: 10 000 man Reserve Infantry Division
# Model 2
model = {
cost = 9.2
buildtime = 90
manpower = 9.4
maxspeed = 3
defaultorganisation = 20
morale = 20
defensiveness = 14.5
toughness = 8
softness = 100
suppression = 1
airdefence = 3
softattack = 15
hardattack = 2
# Anti-Tank Company & Anti-Tank Rifles
airattack = 1
transportweight = 10
supplyconsumption = 1.2
fuelconsumption = 0
speed_cap_art = 4
speed_cap_eng = 4
speed_cap_at = 4
speed_cap_aa = 4
upgrade_time_factor = 2
upgrade_cost_factor = 0.05
}
the soft attack is a bit off here, the model befor has 7 and the one afterwards 10 so i asume it should be 9 or so

Garrison needs to be loked at on a research basis. In my current game i got '41 Inf , mot and mountain done but i still got '30 Garrison
 
My option settings will not save. I have to reset them everytime I load a game. I did not have this problem before installing CORE. Which file are these saved in? I did not see one the looked right. Maybe I could just edit the file.
 
Untermensch said:
My option settings will not save. I have to reset them everytime I load a game. I did not have this problem before installing CORE. Which file are these saved in? I did not see one the looked right. Maybe I could just edit the file.


just go to your main HoI2 folder and copy (ctrl+c) the settings.cfg and config.eu into the CORE mod dir.
 
Is it supposed to be that you cant build Industry or naval bases unless you're an industrialized coutry, that makes it so Belgium can build industry and Italy can't; even though Italy has more base IC. Is this a bug or a WAD and if it's a WAD why is that. I mean couldn't Italy build industry just as well as belgium?
 
Have some trouble with tac-bombers.
Is it not possible for Germany to research any more modern types than the Ju-88-o1(?)

Munich does work great when you edit the event date. Just add one day and it works perfectly.
 
GeneralHannible said:
Is it supposed to be that you cant build Industry or naval bases unless you're an industrialized coutry, that makes it so Belgium can build industry and Italy can't; even though Italy has more base IC. Is this a bug or a WAD and if it's a WAD why is that. I mean couldn't Italy build industry just as well as belgium?
It's semi-WAD. It might need some tweaking, but the reasoning for this is that a semi-industrialized country is generally incapable of mass-producing new industry (to the extent that a whole IC implies), while a fully industrialized one can. Yes certainly, Italy's industry must've come from somewhere but this is the general precept. It is also a way of balancing nations based on their economies. A semi-industrialized country should be limited in comparison to a fully industrialized one and things like IC and naval bases (significant investments) are used to balance this.

Semi- and Full Industrialization (and Agricultural economy, for that matter) implies the spread of industry throughout the country and also the quality of the industry (not the size of the industry, which IC is).

Feedback greatly appreciated!

frank2003 said:
Have some trouble with tac-bombers.
Is it not possible for Germany to research any more modern types than the Ju-88-o1(?)
I've just updated my FAQ-in-the-works (which is linked to from 21vikings.dk) with this very question. All (or nearly all) mid-war aircraft need Radar Refinements and all (or nearly) late-war ones require Low-End Centimetric Radar.
Unfortunately there isn't a good way of showing it in-game and our documentation for these types of things (well, in general actually) has been less than stellar. I'm still looking for a good solution.
 
Nothern Italy not the same as southern

baylox said:
It's semi-WAD. It might need some tweaking, but the reasoning for this is that a semi-industrialized country is generally incapable of mass-producing new industry (to the extent that a whole IC implies), while a fully industrialized one can. Yes certainly, Italy's industry must've come from somewhere but this is the general precept. It is also a way of balancing nations based on their economies. A semi-industrialized country should be limited in comparison to a fully industrialized one and things like IC and naval bases (significant investments) are used to balance this.

Semi- and Full Industrialization (and Agricultural economy, for that matter) implies the spread of industry throughout the country and also the quality of the industry (not the size of the industry, which IC is).

Feedback greatly appreciated!
As far as i know Nothern Italy was quite as industrialized as Holland or any other minor contry - thus capable of producing/developing new industry. (In fact Italy still is quite divided industry-wise, with a (very) high tech north and a more agricultural/low tech south. This means they knew how to do it even if the average Italian wasn't an engineer - don't be fooled by the statistics :) . /Mattias
 
Couple of observations about bugs.

1. Germany has no listed cores in the aunschluss event tree, this results in the austria provenices being listed as occupied territory not nationals.

2. German manpower seems a bit high on the daily gain, after the conquest of poland I was at 1.41 daily manpower gain with a man of the people minister of security.

3. Minors AI seems a bit wonky, nationalist spain is researching rockets and nukes /boogle France is doing the same thing in '39. Nuke an rocket techs need to have industrial economy as a prereq. That would stop small, sub 50IC countries from screwing around with techs they will never be able to develope or use.

4. Peace time economic levels need to be raised for the major's. I say this after 5 games of playing as germany up to the fall of poland. After seeing how to build my economy in my first game I was able to reach 380ish IC after the fall of poland in every game. France, England and USSR are all bairly above their base IC totals by now. From this point on I will be accelerating my economy and they will be in decline, USSR post barbarossa obviously. This will lead to a downwards spiral quickly. This can also be observed in the behavours of Japan and Nationalist China. In 5 games Japan has by sep '39 achieved a conquest of 90% of all china.
 
Mattias: This was taken into account and since such a large portion of the country was (and still is, as you point out) not very industrialized we decided they fit better as Semi-Industrialized. As for the ability to produce own industry... well, you note yourself that half of Italy still isn't very industrialized 50 years down the line, which proves my point that in the 12 years of game they won't be able to expand enough to become Fully Industrialized. ;)
Azkor said:
Couple of observations about bugs.

1. Germany has no listed cores in the aunschluss event tree, this results in the austria provenices being listed as occupied territory not nationals.
Already taken care of for the next (hotfix) version.

Azkor said:
3. Minors AI seems a bit wonky, nationalist spain is researching rockets and nukes /boogle France is doing the same thing in '39. Nuke an rocket techs need to have industrial economy as a prereq. That would stop small, sub 50IC countries from screwing around with techs they will never be able to develope or use.
Game runs on default (none) ai at the moment, which means it goes crazy on research and building. There already is some requirements regarding industrialization and the ability to research Special Projects, but Spain might've been judged to have that basic prerequisite.

Azkor said:
4. Peace time economic levels need to be raised for the major's. I say this after 5 games of playing as germany up to the fall of poland. After seeing how to build my economy in my first game I was able to reach 380ish IC after the fall of poland in every game. France, England and USSR are all bairly above their base IC totals by now. From this point on I will be accelerating my economy and they will be in decline, USSR post barbarossa obviously. This will lead to a downwards spiral quickly. This can also be observed in the behavours of Japan and Nationalist China. In 5 games Japan has by sep '39 achieved a conquest of 90% of all china.
Yep, they're being looked at for next version (may already be fixed).

Keep it coming!