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baylox said:
Can you be more specific? Is it when Nat.China first asks for help? Do you have an approximate date?

Balyox it was some time in late '42 when it happened, which is awfully funny since japan annexed nationalist china in '40. I will go look in the history folder tonight and get the date/time stamp back for you.
 
Just a quick post to report a couple of things.

1. When installing I chose a different directory, not the default one, but the shortcut that was created in my desktop still pointed to the default directory.

2. For some reason everytime I play I have to reset all the game settings, like music, messages etc. They do not save from one session to the other.

Looking foward to the next version. :rolleyes:

It is looking good so far. :cool:
 
King of Brazil said:
Just a quick post to report a couple of things.

1. When installing I chose a different directory, not the default one, but the shortcut that was created in my desktop still pointed to the default directory.

2. For some reason everytime I play I have to reset all the game settings, like music, messages etc. They do not save from one session to the other.

Looking foward to the next version. :rolleyes:

It is looking good so far. :cool:
I recognize these, KoB - and they're both fixed for next release. Sorry for any troubles it's causing you now.

---

CyberMajestic: Thanks, but I should make the events check it though. Doesn't look pretty this way.
 
King of Brazil said:
2. For some reason everytime I play I have to reset all the game settings, like music, messages etc. They do not save from one session to the other.


go to your HoI directory and copy the setting.cfg and config.eu to the core mod dir. Fixes that.
 
Couple of additional observations about issues in Core.

Please bear with me I will use a problem description, example and proposed solutions.

1. Economic imbalance with the main belligerents leads to completely a-historically common events; this is mainly due to the peace time IC modifier.

Example: Japan goes to war usually in '37 with an economy of about 110IC, due to the rise in IC cost of units this leads to a situation in the early days after the Marco Polo bridge incident where Japan has too few units to progress. However soon the imbalance shifts the other way, about 120 days into the war, where the nationalists and warlords can’t keep up with the Japanese production of units. This causes a downwards slide that is easy to observe, every 120 days you will see the nationalist get pushed further back as new Japanese units come on line and the nationalists loose the ability to make new units from reduced IC.

The same is also true about Italy since they start the game with a mobilized economy they are one of the most powerful nations in the world at the game start. This leads to some weird situations where the Italians end up with the majority of Africa in their hands.

The same economic imbalance can be shown in the German Soviet conflict. Germany gains a peace time IC modifier quicker than any of the other European belligerents as such the German economy will be running at 100% on or about 1 Sep ’39 where as the soviets will be struggling with the peace time IC penalties until the Finnish Winter War. Three months doesn’t seem that bad until you conceder that a vast portion of the Soviet economic base is at any given time prior to ’39 being used to pay down massive decent either the starting decent or the event driven kind. The ROI on prewar IC to post war IC is huge.

Suggestions: For the Soviets just as they have an annual great patriotic war event to raise GDE perhaps tag onto that event a peace time IC modifier of 10% as well. This would remove the peace time IC modifier in ’40 and allow the Soviets 540ish days of production prior to the war at max output.

2. Lack of sufficient raw materials on the world market leads to tightening of the global economy in the 36-40 era.

Example: Japan has an oscillating economy for a good portion of the time in the period of the Chinese war. Observe their IC on a daily basis it goes up a down like a rubber band. This is caused by a lack of sufficient stockpiles of raw materials before the war kicks off. What this rubber-banding causes is an economic situation where Japan can’t sufficiently supply its soldiers which leads to dissent and less production, i.e. a classic feed-back loop. For Japan this isn’t a huge issue because the nationalists roll-over.

Suggestion: The only thing I can think of that might help this is to divorce the peace time IC modifier from the resource production, however I think this is a hard coded “solution” that paradox added to prevent massive resource stockpiling.

3. Poor TC management by the AI.

Example: Japan as its working its way through China is usually at 200-400% over TC base. Italy is at the same level while it’s working its way through British held Africa.

Solution: For AI Japan a series of events that check for territory in China on a monthly basis and turns it over to Manchuria, any high IC areas would then be turned back over to Japan, yes that’s cheesy as hell but its about the only way the AI will ever be able to put up a decent fight against a human player because of the TC handicap. For Italy perhaps once they have taken Egypt, Jordan and Iraq release them as the Arab Federation.
 
I agree with Azkor's observations and the proposed solutions to 1. and 2.
Conerning the TC problem maybe somthing less "cheesy" could be through AI modification (less redeployment?). Let's wait until the CORE AI is ready and see how good Japan is then at supplying its troops.

Azkor said:
2. Lack of sufficient raw materials on the world market leads to tightening of the global economy in the 36-40 era.

Example: Japan has an oscillating economy for a good portion of the time in the period of the Chinese war. Observe their IC on a daily basis it goes up a down like a rubber band. This is caused by a lack of sufficient stockpiles of raw materials before the war kicks off. What this rubber-banding causes is an economic situation where Japan can’t sufficiently supply its soldiers which leads to dissent and less production, i.e. a classic feed-back loop. For Japan this isn’t a huge issue because the nationalists roll-over.

Suggestion: The only thing I can think of that might help this is to divorce the peace time IC modifier from the resource production, however I think this is a hard coded “solution” that paradox added to prevent massive resource stockpiling.

A solution to this would be to add some offmap resource production that is cancelled via event when a country is at war.
 
I don't think I saw this posted anywhere, but the mongolian army has a unit in its army with 0 stats
 
Economy and IC problems can be easiely fixed if you add 25% to AI ic and AI raw materials in difficuly settings.
Wich also makes it a bit harder for player run country to conquer anything :D
the 25% increase in raw mats also prevents the worldmarket to dry out to badly.
 
BC Bug

Found a new bug in CORE
Guided Missile Battle Cruiser:
This tech can be researched without the Naval SAM tech as a prerequisite.
Only the Post Treaty BC is necessary att.