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baylox said:
Originally Posted by Alcount
3. In the event Re-ocupation of Rhineland several effects shown as UNKNOWN STRING WANTED

I'd be grateful if you could specify which events this happens for (the event name of these events).

I've noticed that too, event 370009. There are four entries of UNKNOWN STRING WANTED. I think they correspond to these four effects:
command = { type = trigger which = 820082 } # UK info event on Rhineland Re-occupation
command = { type = trigger which = 360008 } # French reaction to Rhineland Re-occupation
command = { type = trigger which = 580003 } # Holland reaction to Rhineland Re-occupation
command = { type = trigger which = 150003 } # Belgium reaction to Rhineland Re-occupation

But these events seems to trigger correctly, perhaps it's only some cosmetic error?
 
Archangel85 said:
tech bug: You can't get the command-tech in the air tree, since two techs are required for it, but they disable each other.
Which techs do you mean, specifically?

Archangel85 said:
traditional army has no button label (button is blank)
I see what's wrong, I'll make a note of it.

Archangel85 said:
I see that a lot of techs seem to activate or update the same unit twice (example: Marines'35 and marine'35), am I correct that this is necessary for the two brigades/three brigades thing?
I believe so, yes.

Archangel85 said:
My anschluss didn't fire, but munich did (though in a very confusing manner).
Did you get events in 1936/37 about supporting the Nazis and putting pressure on Austria (two separate events)?

Archangel85 said:
I got the event, went with approach hungary (since I usually split up between me and them, makes them a lot better). Two events fired: "Hungary refuses alliance" and "hungary accepts alliance" (which ultimatly resulted in them joining the axis). Unfortunatly, this meant that I had to release slovakia, as there was no option to split anymore.
Is this the End of Czechoslovakia chain in 1939, or the Munich chain in late 1938? If the Munich chain of 1938 doesn't run fully, then the End of CZE one will probably not work either.

Archangel85 said:
As for the Anschluss, the only event that dealt remotly with Austria was "Germany trains austrian nazis", which I choose to do. Shouldn't I?
Oh here it is. :) Yes, you should choose that, but you should also have gotten one about putting pressure on Austria. I believe that event is dependent on choosing Reichparteitag der Ehre in the 1936 Nuremberg Rally. Did you do that?
 
Wolfhead said:
I've noticed that too, event 370009. There are four entries of UNKNOWN STRING WANTED. I think they correspond to these four effects:
command = { type = trigger which = 820082 } # UK info event on Rhineland Re-occupation
command = { type = trigger which = 360008 } # French reaction to Rhineland Re-occupation
command = { type = trigger which = 580003 } # Holland reaction to Rhineland Re-occupation
command = { type = trigger which = 150003 } # Belgium reaction to Rhineland Re-occupation

But these events seems to trigger correctly, perhaps it's only some cosmetic error?
Yeah, that's what I've been suspecting, but I don't see this type of behavior in vanilla so I'm thinking that something is missing...
 
-Game wants to load 1936 VP.inc instead of CORE-36 (i deleted all other senarios in that install)
I thought since there is a VP.inc that might differ from the original i'll let you know.

- " '35 semimot. div. equipment & org." is 2x there..1 should be '38 i guess
(infantry tech tree )
 
Szun said:
-Game wants to load 1936 VP.inc instead of CORE-36 (i deleted all other senarios in that install)
I thought since there is a VP.inc that might differ from the original i'll let you know.

- " '35 semimot. div. equipment & org." is 2x there..1 should be '38 i guess
(infantry tech tree )
That sounds strange. Are you sure you have a 1.3b vanilla installation and then just CORE on top of that (with no fiddling around on your own except the shortcut)? There shouldn't be any other scenarios in the mod-dir.
 
baylox said:
Which techs do you mean, specifically?

Regionalized Command, Centralized Direct and Plotting Room. Plotting room is necessary for later techs, but aparantly requires both RC and CD (either that or a tech not on the page, in which case you should perhaps make a note). Since RC and CD disable each other, it can not be researched. I believe that it's supposed to require either tech (logical OR), but I researched RC and can't research plotter room.

Did you get events in 1936/37 about supporting the Nazis and putting pressure on Austria (two separate events)?


Is this the End of Czechoslovakia chain in 1939, or the Munich chain in late 1938? If the Munich chain of 1938 doesn't run fully, then the End of CZE one will probably not work either.


Oh here it is. :) Yes, you should choose that, but you should also have gotten one about putting pressure on Austria. I believe that event is dependent on choosing Reichparteitag der Ehre in the 1936 Nuremberg Rally. Did you do that?


Choose Ehre and Arbeit (respectivly). Did not get any "pressure" events. And sorry, I mixed Munich and End of Czechoslovakia up. Munich did not fire (no choice about Sudetenland), End of Czechoslovakia did.
 
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Archangel85 said:
Regionalized Command, Centralized Direct and Plotting Room. Plotting room is necessary for later techs, but aparantly requires both RC and CD (either that or a tech not on the page, in which case you should perhaps make a not). Since RC and CD disable each other, it can not be researched. I believe that it's supposed to require either tech (logical OR), but I researched RC and can't research plotter room.
Oh right, yes. Plotting Room also requires Low-end Decimetric Radar. That should be included in the FAQ.

Archangel85 said:
Choose Ehre and Arbeit (respectivly). Did not get any "pressure" events. And sorry, I mixed Munich and End of Czechoslovakia up. Munich did not fire (no choice about Sudetenland), End of Czechoslovakia did.
The End of Czechoslovakia problems is probably related to the (complex) Munich chain not finishing correctly, since they are connected. I've added it to my to-do list (pretty high up too).
 
first of all thank you for CORE, several things to complain, though.

I play the german version of Hoi2, and i am not sure if this is the source of the bug. Most of the Techology tags are empty, and if you click on them you do not get to see what happens if you research the specific things.

Most of the events are unknown strings, i do not know what happens...

well, these are the things that are most severe, i cannot play CORE until this si fixed.

Somewhere people say that 1.3b, which i am using, is the source of the problem, or are there just the explanations missing/not translated yet?

Otherwise, looks certainly interesting, i am eager to play the first time!
 
Uhm, I may just be stupid, but where do I get the expansion to run? Or do I have to manually transfer all files to the main directories to make it work? Because right now there is no .exe from where I can run it, and no it's not just the desktop shortcut problem, I even managed to fix the icon for that, but rather I don't understand what to direct the shortcut to. :wacko:

I just wanna play... :(
 
baylox said:
That sounds strange. Are you sure you have a 1.3b vanilla installation and then just CORE on top of that (with no fiddling around on your own except the shortcut)? There shouldn't be any other scenarios in the mod-dir.
since the desktoplink didnt work i copied the core stuff in the 3rd install (or 2nd copy) of HOI2 directly.
My point was, that i deleted the other secnarios out of the folder but core wanted to load the VP.inc from vanilla 1936 scenario folder.
I didnt use moddir in HSR either and had never problems with copieing it to main folder so far.
I fixed it with moveing the 1936 scenario folder back from my "vanilla" install.

CORE shouldnt ask for a vanilla file if it has one in the CORE scenario, moddir or no...

and yes i use 1.3b
 
Tachikaze said:
Uhm, I may just be stupid, but where do I get the expansion to run? Or do I have to manually transfer all files to the main directories to make it work? Because right now there is no .exe from where I can run it, and no it's not just the desktop shortcut problem, I even managed to fix the icon for that, but rather I don't understand what to direct the shortcut to. :wacko:

I just wanna play... :(

This works for me

"D:\Programmer\Paradox Interactive\Hearts of Iron 2\HoI2.exe" mod-core2

Just edit the destination and start in links in properties in the shortcut.

Regards Gormadoc
 
Tachikaze said:
Uhm, I may just be stupid, but where do I get the expansion to run? Or do I have to manually transfer all files to the main directories to make it work? Because right now there is no .exe from where I can run it, and no it's not just the desktop shortcut problem, I even managed to fix the icon for that, but rather I don't understand what to direct the shortcut to. :wacko:

I just wanna play... :(
Make a shortcut to HoI2.exe(or just use the CORE created one) and right click and bring up the Properties menu.
Here's what should be in the boxes:
Target box: "C:\Program Files\Paradox Interactive\Hearts of Iron 2\HoI2.exe" mod-core2
Start In box: "C:\Program Files\Paradox Interactive\Hearts of Iron 2"
The quotation marks matter! They need to be in!

If your installation location for HOI2 is not in the same file path that I have posted then just change it to be wherever it's installed, you just need to have Target sent directly to HoI2.exe with mod-core2 tacked on outside of the quotes, and the Start In box needs to be directed to the main HOI2 folder.

Erm..well..this is the way you do it if you have Windows 2000, I'm pretty sure Windows XP should be similiar if you use that instead.
 
Thanks for all the work thats gone into CORE. I haven't had a chance to play very far yet, but I very much appreciate the added realism, especially in the tech trees.

I have noticed a minor bug in the German tech tree: When you click on '42 Tank Modification and '44 Tank Modification you get an entry in the info section which reads "SP Art Model "UNKNOWN STRING WANTED" is now obsolete".

Not a complaint, just FYI.
 
I just noticed that Mot and normal inf use both the big X counter with 2 little x ontop in unitdetails... its a bit confuseing and i dont think this is WAD.
I dont mean "counter" as in counters on map, but in the "stack" details.
 
Thanks for the help, I thought I had already nailed it down (changed C to D) but now I see I forgot to switch Program Files for Program. :eek:o Oh well, now I'll try again and see what happens, see you in a few hours if all works as it should. :D
 
Troublesome ai annexing

This may be a vanilla bug, but i haven't noticed it in vanilla so i thought i'd post it. The ai seems to have trouble annexing. When the SCW seemed to move towards its last days, nationalist spain had conquered all of republican VP's. The only province left is almeria, which now is the capital (of course). This has been the situation for months now. I suspect they can't annex because they don't control the capital, but it seems weird that you actually have to take every single province.
And yes, i have a clean 1.3b with core...

Thanks for a great mod by the way!
 
Schuermann: Your problems are because of incomplete translation, something that will get better. In the meantime, if you want to, you can change the language to English. Do this by opening settings.cfg (I think, or config.eu) and set language to 0 (the very first number).

Szun: Thanks for the spelling error spotting! However, copying the files around are not going to work, I think. Do a fresh install of everything (vanilla + 1.3b + CORE) and then change the desktop icon as described elsewhere in this thread. Speaking of which - thanks for the good description Dr. Zoidberg, and others.
 
baylox said:
Schuermann: Your problems are because of incomplete translation, something that will get better. In the meantime, if you want to, you can change the language to English. Do this by opening settings.cfg (I think, or config.eu) and set language to 0 (the very first number).

Szun: Thanks for the spelling error spotting! However, copying the files around are not going to work, I think. Do a fresh install of everything (vanilla + 1.3b + CORE) and then change the desktop icon as described elsewhere in this thread. Speaking of which - thanks for the good description Dr. Zoidberg, and others.

works fine for me:D ( i put the CORE vp.inc in the vanilla '36 scen. folder... no problems since then)

bug: techtree aircraft; Prewar escort disables the '42 tech 1st nightfighter (its a bit pointless right? :D )
 
In the tank tech tree, it should say tank production rights not rites. Also, the BC model "hindenberg" should be "hindenburg". The attack transport tech says it activates tp model "unknown string wanted". The "?" box above kamikaze is riddled with unknown strings, but this time in reference to japanese province ownership. The ICBM tech activates another unknown string, as does the ground launched cruise missile tech. The fission bomb has an unknown string in the effects portion, but i am not sure what it is in reference to. The 1944 medium tank support units tech doesnt agree with its box on the tree, the box says something about tank modification. Also, that tech activates an unknown string ap art brigade. If these are already known im sorry, just trying to help you guys out. ;)
 
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