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Fixing.
 
Byakhiam said:
Do you have latest version? The 1600 bug was corrected there.


I play with the public version: 0.9. Maybe I should have done a clean install with the 0.9 instead of patching it above the previous version?
 
Working on getting a better introduction and readme.
 
HUH?

Checked, oh my god, how did that happen!:(

I am terribly sorry, I included them now!
 
Happened when I reorganized the events.txt, so only in the last version.
 
I hate to be a big pill, but I think I found a few bugs in the Hungary event file.

1) Event 201821 -- the cot command is targeting -3, when I suspect it should be targeting -2

2) Events 201814 and 201815 appear to be identical duplicates of one another. Is this right?

The Hungarian events are really good, by the way. :)
 
@ MM Event 201821: Thanks bug
Event 201814+201815: Is planned to be a bit like the ottoman military events, different dates, check them.

@ Calanctus, jan van Eyck is a Flandern connected flavour event, why did you had this as Granada??
 
TheArchduke said:
@ MM Event 201821: Thanks bug

There is still a problem with event 201821 (Hungary). It has the wrong country tag (country = SIC instead of HUN). This is what's causing the double CoT bug Billdo is talking about in the feedback thread. I put some details over there.
 
Yup, checked that and corrected, thanks.
 
TheArchduke said:
@ Calanctus, jan van Eyck is a Flandern connected flavour event, why did you had this as Granada??

And I got it as KAL - but the engine assumes that all events that are not linked to any TAG or province must belong to the human player I guess, so in epo_fla.txt you ought to add tag = FLA or province = xxx ? ;)

OR something.. just remove the trigger and make it happen to the owner of province 380..
 
Last edited:
How so?
 
TheArchduke said:

Change epo_fla.txt event to
Code:
event = {
	id = 202170

	random = no
	province = 380
	name = "Jan Van Eyck"
	desc = "Jan van Eyck was the greatest artist of the early Netherlands
school. He held high positions throughout his career, including court
painter and diplomat in Bruges. So outstanding was his skill as an oil
painter that the invention of the medium was at one time attributed to
him, with his brother Hubert, also a painter. Van Eyck exploited the
qualities of oil as never before, building up layers of transparent
glazes, thus giving him a surface on which to capture objects in the
minutest detail and allowing for the preservation of his colours."
	style = 1

	date = { day = 1 month = january year = 1422 }
	offset = 3600
	deathdate = { day = 1 month = january year = 1441 }

	action_a = {
		name = "Marvellous!"
		command = { type = infra value = 1000 }
	}
}
instead to do what you probably want it to?
 
Thanks.
 
Yup, that failure came with editing the events.txt by me.

Nik II. already told me but thanks nevertheless for hunting bugs, Calanctus, really appreciated!:)
 
I have a neat one. I just found the bug that was creating two CoTs in Sicily.

Code:
event = {
	id = 201710
	random = no
	country = SIC
	name = "The creation of the Royal Sicilian Navy"
	desc= "Constance and Conrad established Sicily as a naval nation. But they went even further and financed expeditions abroad to the new world and to Africa and India. As to achieve those goals they created two harbours. One for the military in Palermo and one for the merchants in Messian. They expanded those harbors and fortified them and degreed that all sicilian trade was to be channeled solely through this harbor. A new naval power was born."

	date = { day = 1 month = january year = 1600 }
	offset = 200
	deathdate = { day = 30 month = december year = 1620 }

	action_a = {
		name  = "Let us become a true naval nation" 
		command = { type = stability value = 1 }
		command = { type = domestic which = mercantilism value = -3 }
		command = { type = domestic which = land value = -4 } 
		command = { type = domestic which = quality value = -1 }
		command = { type = domestic which = aristocracy value = -3 }
		command = { type = cot which = 396 }
		command = { type = fortress which = 395 value = 1 } # Sicily
		command = { type = fortress which = 396 value = 1 } # Messina
		command = { type = gainbuilding which = 395 value = shipyard } 
		command = { type = gainmanufactory   which = 395  value = navalequipment }
		command = { type = removecot which = 362 } # Corfu
		command = { type = trigger which = 201821 }
	}
	action_a = {
		name  = "Let us found the Royal Army" 
		command = { type = stability value = 1 }
		command = { type = domestic which = mercantilism value = 6 }
		command = { type = domestic which = land value = 3 } 
		command = { type = domestic which = quality value = 2 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = cot which = 396 }
		command = { type = fortress which = 395 value = 1 } # Sicily
		command = { type = fortress which = 396 value = 1 } # Messina
		command = { type = gainbuilding which = 395 value = barrack } 
		command = { type = gainmanufactory   which = 395  value = weapons }
		command = { type = removecot which = 362 } # Corfu
		command = { type = trigger which = 201821 }
	}
}

Notice that there are two option a s? :) This is pretty cool actually. I didn't know that this could even work. I do think it needs to be fixed though.
 
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